From 005ce1cfb8d2fdba92c99a805b4c9505aa8636e5 Mon Sep 17 00:00:00 2001 From: AnloGames <7383an@gmail.com> Date: Thu, 17 Aug 2023 18:08:33 +0300 Subject: [PATCH] NetworkManager Sound fix --- DangerousD/GameCore/Managers/SoundManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/DangerousD/GameCore/Managers/SoundManager.cs b/DangerousD/GameCore/Managers/SoundManager.cs index e1e982e..3a1e03f 100644 --- a/DangerousD/GameCore/Managers/SoundManager.cs +++ b/DangerousD/GameCore/Managers/SoundManager.cs @@ -44,7 +44,7 @@ namespace DangerousD.GameCore sound.SoundEffect.IsLooped = false; sound.SoundEffect.Play(); PlayingSounds.Add(sound); - if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host) + if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host) { AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName)); } @@ -56,7 +56,7 @@ namespace DangerousD.GameCore sound.SoundEffect.Volume = (float)sound.GetDistance(playerPos) / MaxSoundDistance; sound.SoundEffect.Play(); PlayingSounds.Add(sound); - if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host) + if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host) { AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName)); }