fix conflicts

This commit is contained in:
Lev 2023-08-18 16:20:39 +03:00
commit 0640be52da
8 changed files with 79 additions and 78 deletions

3
.gitignore vendored
View file

@ -2,4 +2,5 @@ bin
obj
.vs
.idea
DangerousD.sln.DotSettings.user
DangerousD.sln.DotSettings.user
.DS_Store

View file

@ -2,8 +2,7 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View file

@ -2,7 +2,6 @@
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System;
using System.Windows.Forms;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
@ -17,13 +16,7 @@ namespace AnimationsFileCreator
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
string textureName = Console.ReadLine();
if (textureName == "")
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.ShowDialog();
textureName = dialog.FileName.Split('\\').Last();
textureName = textureName.Split('.')[0];
}
Console.WriteLine("Введите количество кадров анимации: ");
int framesCount = int.Parse(Console.ReadLine());
Console.WriteLine("Введите длительность кадра в анимации: ");

View file

@ -17,6 +17,7 @@
#begin ButtonFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
<<<<<<< HEAD
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:ButtonFont.spritefont
@ -56,6 +57,11 @@
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_on.png
=======
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:ButtonFont.spritefont
>>>>>>> Diamond
#begin deathAnimation.png
/importer:TextureImporter
@ -69,6 +75,7 @@
/processorParam:TextureFormat=Color
/build:deathAnimation.png
<<<<<<< HEAD
#begin deathBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
@ -82,6 +89,8 @@
/build:deathBackground.jpg
=======
>>>>>>> Diamond
#begin DoomTestSong.mp3
/importer:Mp3Importer
/processor:SoundEffectProcessor
@ -141,6 +150,7 @@
/build:menuFon.jpg
#begin MenuFon2.jpg
<<<<<<< HEAD
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -165,6 +175,8 @@
/build:menuFon3.jpg
#begin MonstersAnimations.png
=======
>>>>>>> Diamond
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -174,9 +186,15 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
<<<<<<< HEAD
/build:MonstersAnimations.png
#begin optionsBackground.jpg
=======
/build:MenuFon2.jpg
#begin menuFon3.jpg
>>>>>>> Diamond
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -186,9 +204,15 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
<<<<<<< HEAD
/build:optionsBackground.jpg
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
=======
/build:menuFon3.jpg
#begin MonstersAnimations.png
>>>>>>> Diamond
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -198,9 +222,15 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
<<<<<<< HEAD
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
#begin playerAnimation.png
=======
/build:MonstersAnimations.png
#begin spriteDiamond.png
>>>>>>> Diamond
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -210,6 +240,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
<<<<<<< HEAD
/build:playerAnimation.png
#begin slider.png
@ -307,6 +338,9 @@
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground6-1.png
=======
/build:spriteDiamond.png
>>>>>>> Diamond
#begin tiles.png
/importer:TextureImporter

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@ -0,0 +1 @@
{"id":"diamondAnimation","textureName":"spriteDiamond","startSpriteRectangle":{"X":0,"Y":0,"Width":512,"Height":420},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":8,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.LivingEntities
{
public class Diamond : Entity
{
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "spriteDiamond" }, "spriteDiamond");
public Diamond(Vector2 position) : base(position)
{
}
public void Update(Player player)
{
if (Rectangle.Intersects(player.Rectangle))
{
player.score++;
}
}
}
}

View file

@ -89,10 +89,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
public Rectangle GetShootRectangle(bool isRight)
{
if (isRight)
if (isRight)
return new Rectangle((int)Pos.X, (int)(Pos.Y) + 10, shootLength + Width, Height / 2);
else
return new Rectangle((int)Pos.X-shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
return new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
}
public override void Draw(SpriteBatch spriteBatch)
{
@ -108,9 +108,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
(attackRect.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
attackRect.Width * GraphicsComponent.scaling,
attackRect.Height * GraphicsComponent.scaling), Color.White);
}
}
public void Death(string monsterName)
{
if (AppManager.Instance.InputManager.InvincibilityCheat)
@ -118,7 +120,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
return;
}
isAttacked = true;
if(monsterName == "Zombie")
if (monsterName == "Zombie")
{
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
@ -129,7 +131,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
};
}
else if(monsterName == "Spider")
else if (monsterName == "Spider")
{
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
@ -190,73 +192,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
Zombie targetZombie = (Zombie)targets.First();
targetZombie.TakeDamage();
}
}
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
{
SilasHands targetHand = (SilasHands)targets.First();
targetHand.TakeDamage();
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
}
else
{
StartCicycleAnimation("playerShootLeft");
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
}
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands));
if (targets.Count() > 0)
{
SilasHands targetHand = (SilasHands)targets.First();
targetHand.TakeDamage();
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
}
}
}
}
}
public override void Update(GameTime gameTime)
{
if (AppManager.Instance.InputManager.ScopeState == ScopeState.Up)
{
isUping = true;
}
else
{
isUping = false;
}
if (isOnGround && FallingThroughPlatform)
{
FallingThroughPlatform = false;
}
GraphicsComponent.SetCameraPosition(Pos);
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
{
if (!isShooting)
{
Move(gameTime);
}
else
{
velocity.X = 0;
}
}
else
{
velocity.X = 0;
}
base.Update(gameTime);
}
public void Move(GameTime gameTime)
{
@ -282,7 +225,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{
if(bullets < 5)
if (bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
@ -309,6 +252,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
FallingThroughPlatform = true;
isOnGround = false;
}
}
}
}
}
}