fix conflicts
This commit is contained in:
parent
8372369a48
commit
07412ddba1
17 changed files with 23 additions and 47 deletions
|
@ -19,11 +19,7 @@ public abstract class AbstractGui : IDrawableObject
|
|||
private GraphicsDevice graphicsDevice;
|
||||
public virtual void Initialize()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||
=======
|
||||
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
CreateUI();
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
protected bool isAlive = true;
|
||||
protected int leftBoarder = 0;
|
||||
protected int rightBoarder = 800;
|
||||
protected bool isGoRight;
|
||||
|
||||
public CoreEnemy(Vector2 position) : base(position)
|
||||
{
|
||||
|
@ -31,6 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public abstract void Death();
|
||||
|
||||
public abstract void Attack();
|
||||
public abstract void Attack(GameTime gameTime);
|
||||
|
||||
public abstract void Move(GameTime gameTime);
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class FlameSkull : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public FlameSkull(Vector2 position) : base(position)
|
||||
|
@ -74,6 +73,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,8 +12,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
internal class Frank : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
|
||||
public Frank(Vector2 position) : base(position)
|
||||
{
|
||||
isGoRight = false;
|
||||
|
@ -71,7 +69,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -80,13 +80,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
velocity.Y -= monster_speed;
|
||||
}
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public void Target()
|
||||
{
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Target()
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Ghost : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public Ghost(Vector2 position) : base(position)
|
||||
|
@ -79,7 +78,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -10,7 +10,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||
{
|
||||
public class SilasHands : CoreEnemy
|
||||
public class
|
||||
SilasHands : CoreEnemy
|
||||
{
|
||||
public SilasHands(Vector2 position) : base(position)
|
||||
{
|
||||
|
@ -30,9 +31,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Spider : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
protected SpiderWeb web;
|
||||
|
@ -68,7 +67,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
/// Атака паука РАБОЧАЯ
|
||||
/// </summary>
|
||||
/// <param name="gameTime"></param>
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{ //48 72
|
||||
velocity.X = 0;
|
||||
delay += (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Werewolf : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public Werewolf(Vector2 position) : base(position)
|
||||
|
@ -73,7 +72,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
float leftBorder;
|
||||
|
@ -128,12 +127,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
public override void Target()
|
||||
=======
|
||||
public void Target()
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
{
|
||||
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)).Count > 0)
|
||||
{
|
||||
|
@ -163,11 +158,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = 760;
|
||||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
public override void Attack(GameTime gameTime) { }
|
||||
=======
|
||||
public void Attack(GameTime gameTime)
|
||||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
public void TakeDamage()
|
||||
|
@ -180,6 +171,5 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Death();
|
||||
}
|
||||
}
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
}
|
||||
}
|
||||
|
|
|
@ -205,12 +205,8 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
<<<<<<< HEAD
|
||||
GameManager.mapManager.LoadLevel("map");
|
||||
=======
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
GameManager.FindBorders();
|
||||
>>>>>>> main
|
||||
break;
|
||||
case GameState.Death:
|
||||
break;
|
||||
|
|
|
@ -92,10 +92,6 @@ namespace DangerousD.GameCore.Managers
|
|||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
|
||||
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY ) * _scale);
|
||||
=======
|
||||
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
|
||||
Vector2 pos =
|
||||
|
@ -110,7 +106,6 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos);
|
||||
}
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
|
||||
inst.Height *= _scale;
|
||||
inst.Width *= _scale;
|
||||
|
|
Loading…
Add table
Reference in a new issue