Merge branch 'main' into livingEntitiesVlad

This commit is contained in:
N4K 2023-08-17 11:12:57 +03:00
commit 0ad20e3638
4 changed files with 32 additions and 11 deletions

View file

@ -16,6 +16,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
Width = 32; Width = 32;
Height = 64; Height = 64;
/*GraphicsComponent.actionOfAnimationEnd += () =>
{
AppManager.Instance.ChangeGameState(GameState.GameOver);
};*/
} }
public bool IsAlive { get { return isAlive; } } public bool IsAlive { get { return isAlive; } }
@ -31,6 +35,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
if(monsterName == "Zombie") if(monsterName == "Zombie")
{ {
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName); DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
//GraphicsComponent.actionOfAnimationEnd();
} }
isAlive = false; isAlive = false;
} }

View file

@ -8,9 +8,10 @@ using System.Text;
namespace DangerousD.GameCore.Graphics namespace DangerousD.GameCore.Graphics
{ {
public class GraphicsComponent public class GraphicsComponent
{ {
//public Action actionOfAnimationEnd; public Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations; private List<AnimationContainer> animations;
private List<Texture2D> textures; private List<Texture2D> textures;
private List<string> texturesNames; private List<string> texturesNames;
@ -115,8 +116,12 @@ namespace DangerousD.GameCore.Graphics
{ {
if (!currentAnimation.IsCycle) if (!currentAnimation.IsCycle)
{ {
if(actionOfAnimationEnd != null)
{
actionOfAnimationEnd(currentAnimation.Id);
}
currentAnimation = neitralAnimation; currentAnimation = neitralAnimation;
//actionOfAnimationEnd();
} }
currentFrame = 0; currentFrame = 0;
@ -199,4 +204,4 @@ namespace DangerousD.GameCore.Graphics
} }
} }
} }
} }

View file

@ -13,7 +13,7 @@ using DangerousD.GameCore.Managers;
namespace DangerousD.GameCore namespace DangerousD.GameCore
{ {
public enum GameState { Menu, Options, Lobby, Game, Login } public enum GameState { Menu, Options, Lobby, Game, Login, GameOver }
public class AppManager : Game public class AppManager : Game
{ {
public static AppManager Instance { get; private set; } public static AppManager Instance { get; private set; }

View file

@ -7,6 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Newtonsoft.Json.Serialization;
namespace DangerousD.GameCore.Managers namespace DangerousD.GameCore.Managers
{ {
@ -21,10 +22,12 @@ namespace DangerousD.GameCore.Managers
public void SetResolution(Point resolution) public void SetResolution(Point resolution)
{ {
settingsContainer.Resolution = resolution; settingsContainer.Resolution = resolution;
AppManager.Instance.resolution = resolution;
} }
public void SetMainVolume(float volume) public void SetMainVolume(float volume)
{ {
settingsContainer.MainVolume = MainVolume; settingsContainer.MainVolume = MainVolume;
///AppManager.Instance.SoundManager.
} }
public void SetMusicVolume(float volume) public void SetMusicVolume(float volume)
@ -45,22 +48,30 @@ namespace DangerousD.GameCore.Managers
{ {
if (!File.Exists("GameSettings.txt")) if (!File.Exists("GameSettings.txt"))
{ {
File.Create("GameSettings.txt");
SaveSettings(); SaveSettings();
return; return;
} }
var serializedObject = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt")); settingsContainer = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt"));
SetIsFullScreen(settingsContainer.IsFullScreen);
SetMainVolume(settingsContainer.MainVolume);
SetMusicVolume(settingsContainer.MusicVolume);
SetResolution(settingsContainer.Resolution);
SetSoundEffectsVolume(settingsContainer.SoundEffectsVolume);
} }
public void SaveSettings() public void SaveSettings()
{ {
if (!File.Exists("GameSettings.txt")) using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
File.Create("GameSettings.txt"); {
File.WriteAllText("GameSettings.txt", JsonConvert.SerializeObject(settingsContainer)); string _str = JsonConvert.SerializeObject(settingsContainer);
streamWriter.Write(_str);
}
} }
} }
[Serializable]
public class SettingsContainer public class SettingsContainer
{ {
[JsonProperty("IsFullScreen")] [JsonProperty("IsFullScreen")]