Merge branch 'main' into ui_new
This commit is contained in:
commit
0f0c553758
16 changed files with 324 additions and 103 deletions
|
@ -255,6 +255,18 @@
|
|||
/processorParam:Quality=Best
|
||||
/build:sounds/shotgun_shot.mp3
|
||||
|
||||
#begin SmokeAnimation2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:SmokeAnimation2.png
|
||||
|
||||
#begin textboxbackground1-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
|
BIN
DangerousD/Content/SmokeAnimation2.png
Normal file
BIN
DangerousD/Content/SmokeAnimation2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
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@ -15,7 +15,7 @@
|
|||
{
|
||||
"Item1": 1,
|
||||
"Item2": 20
|
||||
}
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 1,
|
||||
"framesCount": 2,
|
||||
|
|
1
DangerousD/Content/animations/smokeAfterShoot
Normal file
1
DangerousD/Content/animations/smokeAfterShoot
Normal file
|
@ -0,0 +1 @@
|
|||
{"id":"smokeAfterShoot","textureName":"smokeAnimation2","startSpriteRectangle":{"X":0,"Y":0,"Width":64,"Height":64},"frameSecond":[{"Item1":0,"Item2":3}],"textureFrameInterval":1,"framesCount":10,"isCycle":false,"offset":"0, 0"}
|
|
@ -7,7 +7,7 @@
|
|||
<image source="doors.png" width="64" height="48"/>
|
||||
</tileset>
|
||||
<tileset firstgid="874" source="../../../../../Desktop/deathAnimation.tsx"/>
|
||||
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|
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@ -317,7 +317,7 @@
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@ -442,7 +514,7 @@
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|
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157,157,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
@ -498,7 +570,7 @@
|
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|
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29,29,29,19,20,21,22,0,0,29,29,29,29,29,29,29,
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29,43,44,45,46,47,48,0,0,29,29,29,29,29,29,29,
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64,65,18,58,59,60,18,0,0,29,29,29,29,29,29,29,
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@ -522,14 +594,14 @@
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<chunk x="16" y="0" width="16" height="16">
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157,157,157,157,267,268,157,696,697,157,157,193,157,157,235,236,
|
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157,157,157,157,267,268,157,0,0,157,157,193,157,157,235,236,
|
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|
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157,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
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|
||||
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|
||||
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|
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|
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0,204,204,204,204,204,239,240,204,230,274,275,276,277,230,204,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
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157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,157,
|
||||
|
@ -552,7 +624,7 @@
|
|||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,178,179,157,157,157,157,157,157,157,157,157,157,157,157,
|
||||
157,157,191,192,157,157,157,157,258,157,157,157,248,249,157,157,
|
||||
157,157,157,157,157,696,697,157,271,157,157,157,250,251,157,157,
|
||||
157,157,157,157,157,0,0,157,271,157,157,157,250,251,157,157,
|
||||
204,204,204,204,204,709,710,204,284,204,204,204,239,240,204,204,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
|
BIN
DangerousD/Content/smokeAnimation.png
Normal file
BIN
DangerousD/Content/smokeAnimation.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
|
@ -30,6 +30,7 @@ namespace DangerousD.GameCore
|
|||
|
||||
LoadContent();
|
||||
AppManager.Instance.GameManager.Register(this);
|
||||
GraphicsComponent.parentId = id;
|
||||
}
|
||||
|
||||
public virtual void OnCollision(GameObject gameObject)
|
||||
|
@ -68,5 +69,9 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
|
||||
}
|
||||
public GraphicsComponent GetGraphicsComponent()
|
||||
{
|
||||
return this.GraphicsComponent;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,8 +12,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Slime : CoreEnemy
|
||||
{
|
||||
|
||||
private bool isGoRight = true;
|
||||
private bool isDown = true;
|
||||
|
||||
int leftBorder;
|
||||
int rightBorder;
|
||||
bool isAttaking = false;
|
||||
|
@ -30,6 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = 400;
|
||||
//acceleration = Vector2.Zero;
|
||||
delay = 30;
|
||||
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
|
||||
|
@ -40,7 +43,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
public void Jump()
|
||||
public void Jump(GameTime gameTime)
|
||||
{
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle(0, 0, 100, 100));
|
||||
velocity.X = 0;
|
||||
|
@ -56,17 +59,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if (delay <= 0)
|
||||
{
|
||||
|
||||
velocity = new Vector2(5, -3);
|
||||
velocity = new Vector2(5, -4);
|
||||
acceleration.Y = 0;
|
||||
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftBottom")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpLeftBottom");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5));
|
||||
if (getCols.Count > 0)
|
||||
if (getCols.Count > 0 )
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = false;
|
||||
isAttaking = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,7 +86,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if (delay <= 0)
|
||||
{
|
||||
|
||||
velocity = new Vector2(-5, -3);
|
||||
velocity = new Vector2(-5, -4);
|
||||
acceleration.Y = 0;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightBottom")
|
||||
{
|
||||
|
@ -92,6 +97,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isJumping = false;
|
||||
isDown = false;
|
||||
isAttaking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,19 +112,22 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if (delay <= 0)
|
||||
{
|
||||
|
||||
velocity = new Vector2(5, 3);
|
||||
velocity = new Vector2(5, 4);
|
||||
acceleration.Y = 0;
|
||||
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpLeftTop");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X+1, (int)Pos.Y + Height, 46, 5));
|
||||
|
||||
if (getCols.Count > 0)
|
||||
if (getCols.Count > 0 )
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = true;
|
||||
isAttaking = false;
|
||||
acceleration.Y = 10;
|
||||
Move(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,24 +141,28 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
delay--;
|
||||
if (delay <= 0)
|
||||
{
|
||||
velocity = new Vector2(-5, 3);
|
||||
velocity = new Vector2(-5, 4);
|
||||
acceleration.Y = 0;
|
||||
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpRightTop");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X+1, (int)Pos.Y + Height, 46, 5));
|
||||
if (getCols.Count > 0)
|
||||
if (getCols.Count > 0 )
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = true;
|
||||
isAttaking = false;
|
||||
acceleration.Y = 10;
|
||||
Move(gameTime);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
|
@ -246,25 +259,27 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
acceleration.Y = -acceleration.Y;
|
||||
}
|
||||
}
|
||||
Attack();
|
||||
|
||||
if (!isJumping)
|
||||
AppManager.Instance.DebugHUD.Set(name, isAttaking.ToString());
|
||||
if(!isJumping)
|
||||
{
|
||||
if (isDown)
|
||||
{
|
||||
Jump();
|
||||
Jump(gameTime);
|
||||
}
|
||||
else if(IsInAim())
|
||||
{
|
||||
Jump();
|
||||
Jump(gameTime);
|
||||
isAttaking = true;
|
||||
}
|
||||
else
|
||||
else if(!isAttaking)
|
||||
{
|
||||
Move(gameTime);
|
||||
|
||||
}
|
||||
|
||||
else { Jump(gameTime); }
|
||||
}
|
||||
|
||||
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
@ -283,6 +298,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X + Width, (int)Pos.Y + Height, 200, 500), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -291,10 +307,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 200, (int)Pos.Y + Height, 200, 500), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*/else if (isGoRight && isDown)
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X +Width, (int)Pos.Y -500, 200, 500), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isAttaking = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (!isGoRight && isDown)
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 200, (int)Pos.Y - 500, 200, 500), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isAttaking = true;
|
||||
return true;
|
||||
}
|
||||
}/*/
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
|
|
@ -30,11 +30,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
isDownUp = true;
|
||||
isDown = true;
|
||||
physicsManager = AppManager.Instance.GameManager.physicsManager;
|
||||
web = new SpiderWeb(Pos);
|
||||
name = "Spider";
|
||||
Width = 112;
|
||||
Height = 24;
|
||||
delay = 0;
|
||||
web = new SpiderWeb(new Vector2(Pos.X-Width/2,Pos.Y));
|
||||
webLength = 0;
|
||||
monster_speed = 3;
|
||||
acceleration = new Vector2(0, -50);
|
||||
|
|
|
@ -39,6 +39,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
|
||||
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "ZombieRightAttack" || a == "ZombieLeftAttack")
|
||||
{
|
||||
isAttaking = false;
|
||||
}
|
||||
};
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
|
||||
|
||||
|
@ -90,19 +98,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieMoveRight");
|
||||
}
|
||||
StartCicycleAnimation("ZombieMoveRight");
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
|
||||
else if (!isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieMoveLeft");
|
||||
}
|
||||
StartCicycleAnimation("ZombieMoveLeft");
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
|
||||
|
@ -136,14 +138,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
leftBorder = Pos.X - 10;
|
||||
leftBorder = Pos.X - 100;
|
||||
rightBorder = Pos.X + AppManager.Instance.GameManager.players[0].Pos.X;
|
||||
}
|
||||
|
||||
else if(!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
rightBorder = Pos.X + 10;
|
||||
rightBorder = Pos.X + 100;
|
||||
leftBorder = AppManager.Instance.GameManager.players[0].Pos.X;
|
||||
}
|
||||
}
|
||||
|
@ -159,6 +161,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = 760;
|
||||
}
|
||||
}
|
||||
public void SwitchToRight()
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
|
||||
public void SwitchToLeft()
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ using Microsoft.Xna.Framework;
|
|||
|
||||
namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
||||
{
|
||||
public class DeathRectangle : GameObject
|
||||
public class AnimationRectangle : GameObject
|
||||
{
|
||||
public DeathRectangle(Vector2 pos, string DeathType) : base(pos)
|
||||
public AnimationRectangle(Vector2 pos, string DeathType) : base(pos)
|
||||
{
|
||||
Height = 48;
|
||||
Width = 48;
|
|
@ -16,11 +16,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public class Player : LivingEntity
|
||||
{
|
||||
bool isAlive = true;
|
||||
bool isRight;
|
||||
bool isRight = true;
|
||||
string stayAnimation;
|
||||
bool isJump = false;
|
||||
public int health;
|
||||
public bool isGoRight = false;
|
||||
public Vector2 playerVelocity;
|
||||
public int rightBorder;
|
||||
public int leftBorder;
|
||||
|
@ -31,14 +30,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
private int bullets;
|
||||
public bool FallingThroughPlatform = false;
|
||||
public bool isUping = false;
|
||||
public bool isNetworkPlayer;
|
||||
private int shootLength = 160;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public int Bullets { get { return bullets; } }
|
||||
|
||||
public Player(Vector2 position, bool isNetworkPlayer = false) : base(position)
|
||||
|
||||
{
|
||||
this.isNetworkPlayer = isNetworkPlayer;
|
||||
Width = 16;
|
||||
Height = 32;
|
||||
|
||||
|
@ -47,30 +50,30 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
AppManager.Instance.InputManager.ShootEvent += Shoot;
|
||||
AppManager.Instance.InputManager.MovEventJump += Jump;
|
||||
AppManager.Instance.InputManager.MovEventDown += MoveDown;
|
||||
velocity = new Vector2(0, 0);
|
||||
rightBorder = (int)position.X + 100;
|
||||
leftBorder = (int)position.X - 100;
|
||||
bullets = 5;
|
||||
|
||||
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "playerShootLeft" || a == "playerShootRight")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
if (a == "playerReload")
|
||||
{
|
||||
bullets++;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
velocity = new Vector2(0, 0);
|
||||
rightBorder = (int)position.X + 100;
|
||||
leftBorder = (int)position.X - 100;
|
||||
bullets = 5;
|
||||
|
||||
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "playerShootLeft" || a == "playerShootRight")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
if (a == "playerReload")
|
||||
{
|
||||
bullets++;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot"}, "playerReload");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -100,7 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isAttacked = true;
|
||||
if(monsterName == "Zombie")
|
||||
{
|
||||
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "DeathFrom" + monsterName)
|
||||
|
@ -111,7 +114,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
else if(monsterName == "Spider")
|
||||
{
|
||||
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "DeathFrom" + monsterName)
|
||||
|
@ -134,41 +137,36 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
if (bullets > 0)
|
||||
{
|
||||
if (!isShooting)
|
||||
if (!isAttacked)
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("shotgun_shot", Pos, Pos);
|
||||
isShooting = true;
|
||||
bullets--;
|
||||
if (isRight)
|
||||
if (!isShooting)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
|
||||
isShooting = true;
|
||||
bullets--;
|
||||
if (isRight)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerShootRight");
|
||||
}
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerShootRight");
|
||||
}
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
StartCicycleAnimation("playerShootLeft");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,7 +174,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (AppManager.Instance.InputManager.ScopeState==ScopeState.Up)
|
||||
if (AppManager.Instance.InputManager.ScopeState == ScopeState.Up)
|
||||
{
|
||||
isUping = true;
|
||||
}
|
||||
|
@ -189,14 +187,22 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
FallingThroughPlatform = false;
|
||||
}
|
||||
GraphicsComponent.SetCameraPosition(Pos);
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
{
|
||||
Move(gameTime);
|
||||
if (!isShooting)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = 0;
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
@ -252,6 +258,5 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
FallingThroughPlatform = true;
|
||||
isOnGround = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
||||
{
|
||||
public class SmokeAfterShoot : GameObject
|
||||
{
|
||||
public SmokeAfterShoot(Vector2 pos) : base(pos)
|
||||
{
|
||||
Height = 6;
|
||||
Width = 6;
|
||||
PlaySmoke();
|
||||
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "smokeAfterShoot")
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "smokeAfterShoot" },
|
||||
"smokeAfterShoot");
|
||||
|
||||
public GraphicsComponent Gr => GraphicsComponent;
|
||||
|
||||
private void PlaySmoke()
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "smokeAfterShoot")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("smokeAfterShoot");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using DangerousD.GameCore.Managers;
|
||||
using DangerousD.GameCore.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
@ -18,6 +19,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
private List<string> texturesNames;
|
||||
private AnimationContainer currentAnimation;
|
||||
static private int scaling = 4;
|
||||
public int parentId;
|
||||
public AnimationContainer CurrentAnimation
|
||||
{
|
||||
get
|
||||
|
@ -105,6 +107,14 @@ namespace DangerousD.GameCore.Graphics
|
|||
|
||||
public void StartAnimation(string startedanimationId)
|
||||
{
|
||||
if (startedanimationId == "playerShootRight" && parentId == 17)
|
||||
{
|
||||
string a = "2";
|
||||
}
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer && startedanimationId != GetCurrentAnimation)
|
||||
{
|
||||
AppManager.Instance.NetworkTasks.Add(new NetworkTask(parentId, startedanimationId, Vector2.Zero));
|
||||
}
|
||||
currentFrame = 0;
|
||||
currentAnimation = animations.Find(x => x.Id == startedanimationId);
|
||||
|
||||
|
|
|
@ -111,9 +111,8 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
if (GameManager.GetPlayer1 != null)
|
||||
DebugHUD.Set("Objid: ", GameManager.GetPlayer1.id.ToString());
|
||||
if (GameManager.GetPlayer1 != null)
|
||||
DebugHUD.Set("id: ", GameManager.GetPlayer1.id.ToString());
|
||||
InputManager.Update();
|
||||
SoundManager.Update();
|
||||
|
||||
|
@ -200,9 +199,13 @@ namespace DangerousD.GameCore
|
|||
break;
|
||||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
GameManager.FindBorders();
|
||||
case GameState.Game:
|
||||
|
||||
GameManager.mapManager.LoadLevel("map");
|
||||
|
||||
|
||||
GameManager.FindBorders();
|
||||
|
||||
break;
|
||||
case GameState.Death:
|
||||
break;
|
||||
|
@ -225,10 +228,11 @@ namespace DangerousD.GameCore
|
|||
case NetworkTaskOperationEnum.CreateEntity:
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendPosition:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id)
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id )
|
||||
{
|
||||
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
|
||||
entity.SetPosition(networkTask.position);
|
||||
if (entity != null)
|
||||
entity.SetPosition(networkTask.position);
|
||||
if (multiPlayerStatus == MultiPlayerStatus.Host)
|
||||
{
|
||||
NetworkTasks.Add(networkTask);
|
||||
|
@ -236,6 +240,20 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.ChangeState:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id)
|
||||
{
|
||||
List<GraphicsComponent> gcs = new List<GraphicsComponent>();
|
||||
foreach (var player in GameManager.players)
|
||||
{
|
||||
gcs.Add(player.GetGraphicsComponent());
|
||||
}
|
||||
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
|
||||
if (entity != null)
|
||||
{
|
||||
GraphicsComponent gc = entity.GetGraphicsComponent();
|
||||
gc.StartAnimation(networkTask.name);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.ConnectToHost:
|
||||
Player connectedPlayer = new Player(Vector2.Zero, true);
|
||||
|
@ -253,15 +271,17 @@ namespace DangerousD.GameCore
|
|||
if (!GameManager.GetPlayer1.isIdFromHost)
|
||||
{
|
||||
GameManager.GetPlayer1.id = networkTask.objId;
|
||||
GraphicsComponent gcsd = GameManager.GetPlayer1.GetGraphicsComponent();
|
||||
gcsd.parentId = networkTask.objId;
|
||||
GameManager.GetPlayer1.isIdFromHost = true;
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.AddConnectedPlayer:
|
||||
Player remoteConnectedPlayer = new Player(networkTask.position, true);
|
||||
remoteConnectedPlayer.id = networkTask.objId;
|
||||
|
||||
remoteConnectedPlayer.GetGraphicsComponent().parentId = networkTask.objId;
|
||||
break;
|
||||
default:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -150,16 +150,24 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
else
|
||||
|
||||
|
||||
{
|
||||
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
|
||||
{
|
||||
livingEntitiesWithoutPlayers[i].PlayAnimation();
|
||||
}
|
||||
}
|
||||
foreach (Player player in players)
|
||||
{
|
||||
if (player.id != GetPlayer1.id)
|
||||
{
|
||||
player.PlayAnimation();
|
||||
}
|
||||
}
|
||||
GetPlayer1.Update(gameTime);
|
||||
foreach (var item in otherObjects)
|
||||
item.Update(gameTime);
|
||||
for(int i = 0; i < otherObjects.Count; i++)
|
||||
{
|
||||
otherObjects[i].Update(gameTime);
|
||||
}
|
||||
|
||||
physicsManager.UpdateCollisions(entities, livingEntities, mapObjects, players, gameTime);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue