Merge branch 'main' of https://github.com/progtime-net/DangerousD
This commit is contained in:
commit
1b9197038b
18 changed files with 92 additions and 36 deletions
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@ -1 +1 @@
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{"id":"HunchmanAttackLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":124,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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{"id":"HunchmanAttackLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":112,"Y":124,"Width":27,"Height":24},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"4, 0"}
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@ -1 +1 @@
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{"id":"HunchmanAttackRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":99,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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{"id":"HunchmanAttackRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":102,"Y":99,"Width":31,"Height":24},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"8, 0"}
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@ -1,3 +1 @@
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{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":99,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":100,"Width":24,"Height":23},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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@ -62,14 +62,17 @@
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</object>
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</objectgroup>
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<objectgroup id="5" name="Zombies" class="LivingEntities.Monsters.Spider">
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<object id="4" x="1" y="100">
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<object id="4" x="-80" y="100">
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<point/>
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</object>
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</objectgroup>
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<<<<<<< HEAD
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=======
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<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.Slime">
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<object id="5" x="1" y="100">
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<point/>
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</object>
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</objectgroup>
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>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
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</map>
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@ -19,7 +19,11 @@ public abstract class AbstractGui : IDrawableObject
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private GraphicsDevice graphicsDevice;
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public virtual void Initialize()
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{
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<<<<<<< HEAD
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Manager.Initialize(AppManager.Instance.GraphicsDevice);
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=======
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Manager.Initialize(AppManager.Instance.GraphicsDevice);
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>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
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CreateUI();
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}
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@ -17,7 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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protected string name;
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protected bool isAlive = true;
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protected int leftBoarder = 0;
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protected int rightBoarder = 700;
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protected int rightBoarder = 800;
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public CoreEnemy(Vector2 position) : base(position)
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{
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@ -17,7 +17,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public Frank(Vector2 position) : base(position)
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{
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isGoRight = false;
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Width = 112;
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Height = 160;
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leftBoarder = 50;
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@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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private Rectangle collision;
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private Vector2 position;
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private int healthBall;
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private bool isFlyRight = true;
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private bool isAttacking = false;
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@ -16,7 +16,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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private int attackTime = 60;
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private int moveTime = 360;
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private int currentTime = 0;
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private bool isGoRight = true;
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int leftBorder;
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int rightBorder;
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List<SilasHands> hands = new List<SilasHands>();
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@ -12,7 +12,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Slime : CoreEnemy
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{
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private bool isGoRight = true;
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private bool isDown = false;
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int leftBorder;
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int rightBorder;
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@ -1,4 +1,6 @@
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using DangerousD.GameCore.Graphics;
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using DangerousD.GameCore.GameObjects.MapObjects;
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using DangerousD.GameCore.Graphics;
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using DangerousD.GameCore.Managers;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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@ -20,19 +22,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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protected int webLength;
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protected bool isDown;
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protected bool isDownUp;
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protected PhysicsManager physicsManager;
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protected Player player;
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public Spider(Vector2 position) : base(position)
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{
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player = AppManager.Instance.GameManager.players[0];
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isDownUp = true;
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isDown = true;
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physicsManager = AppManager.Instance.GameManager.physicsManager;
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web = new SpiderWeb(Pos);
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name = "Spider";
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Width = 112;
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Height = 24;
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delay = 0;
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webLength = 0;
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monster_speed = 2;
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acceleration = Vector2.Zero;
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monster_speed = 3;
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acceleration = new Vector2(0, -50);
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isGoRight = true;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderMoveRight", "SpiderMoveLeft", "SpiderOnWeb" }, "SpiderMoveRight");
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@ -47,6 +54,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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Attack(gameTime);
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}
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Target();
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base.Update(gameTime);
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}
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@ -62,18 +70,20 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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/// <param name="gameTime"></param>
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public void Attack(GameTime gameTime)
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{ //48 72
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if (isDownUp)
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velocity.X = 0;
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delay += (float)gameTime.ElapsedGameTime.TotalSeconds;
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if (isAttack)
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{
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if (delay > 0.5 && webLength <= 4 && isDown)
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{
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Width = 48;
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Height = 72;
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delay += (float)gameTime.ElapsedGameTime.TotalSeconds;
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if (delay > 0.5 && webLength <= 4 && isDown)
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{
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StartCicycleAnimation("SpiderOnWeb");
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acceleration = Vector2.Zero;
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webLength++;
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_pos.Y += 25;
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web.Height = webLength * 25;
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
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delay = 0;
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if (webLength == 4)
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{
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@ -82,24 +92,36 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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else if (delay > 0.5 && webLength != 0 && !isDown)
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{
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Width = 48;
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Height = 72;
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StartCicycleAnimation("SpiderOnWeb");
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webLength--;
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_pos.Y -= 25;
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web.Height = webLength * 25;
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
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delay = 0;
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if (webLength == 0)
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{
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isDown = true;
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}
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}
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else
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var entitiesInter = physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, 200, 600));
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if (entitiesInter.Count > 0)
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{
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Width = 112;
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Height = 24;
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foreach (var entity in entitiesInter)
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{
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if (entity.GetType() == typeof(Player))
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{
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player.Death(name);
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}
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}
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}
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}
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if (webLength == 0)
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{
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isAttack = false;
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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@ -121,6 +143,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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{
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Width = 112;
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Height = 24;
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foreach (var entity in physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 7, (int)Pos.Y, 126, 10)))
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{
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if (entity.GetType() == typeof(StopTile))
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{
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isGoRight = !isGoRight;
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}
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}
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "SpiderMoveRight")
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@ -137,19 +168,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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velocity.X = -monster_speed;
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}
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if (Pos.X >= rightBoarder)
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{
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isGoRight = false;
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}
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else if (Pos.X <= leftBoarder)
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{
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isGoRight = true;
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}
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}
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public void Target()
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{
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throw new NotImplementedException();
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if (player.Pos.X >= Pos.X && player.Pos.X <= Pos.X+Width)
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{
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isAttack = true;
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}
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}
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}
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}
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@ -128,7 +128,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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base.OnCollision(gameObject);
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}
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<<<<<<< HEAD
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public override void Target()
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=======
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public void Target()
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>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
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{
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)).Count > 0)
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{
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@ -159,6 +164,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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}
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<<<<<<< HEAD
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public override void Attack(GameTime gameTime) { }
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=======
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public void Attack(GameTime gameTime)
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{}
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@ -172,5 +180,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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Death();
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}
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}
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>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
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}
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}
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@ -107,6 +107,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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};
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}
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else if(monsterName == "Spider")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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{
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if (a == "DeathFrom" + monsterName)
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{
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AppManager.Instance.ChangeGameState(GameState.Death);
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}
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};
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}
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isAlive = false;
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}
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public void Jump()
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@ -7,6 +7,7 @@ public abstract class LivingEntity : Entity
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public bool isOnGround = true;
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public Vector2 velocity;
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public Vector2 acceleration;
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public LivingEntity(Vector2 position) : base(position)
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{
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acceleration = new Vector2(0, 30);
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@ -205,8 +205,12 @@ namespace DangerousD.GameCore
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case GameState.Lobby:
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break;
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case GameState.Game:
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<<<<<<< HEAD
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GameManager.mapManager.LoadLevel("map");
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=======
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GameManager.mapManager.LoadLevel("lvl");
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GameManager.FindBorders();
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>>>>>>> main
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break;
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case GameState.Death:
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break;
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@ -92,6 +92,10 @@ namespace DangerousD.GameCore.Managers
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float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
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foreach (XmlNode entity in group.ChildNodes)
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{
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<<<<<<< HEAD
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
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Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY ) * _scale);
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=======
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string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
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Vector2 pos =
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@ -106,6 +110,7 @@ namespace DangerousD.GameCore.Managers
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{
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inst = (Entity)Activator.CreateInstance(type, pos);
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}
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>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
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inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
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inst.Height *= _scale;
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inst.Width *= _scale;
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@ -40,7 +40,6 @@ namespace DangerousD.GameCore
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public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
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{
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return;
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var sound = new Sound(Sounds[soundName]);
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.Play();
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Reference in a new issue