GhostAdding
This commit is contained in:
parent
d87770f9ec
commit
1ed1dd635f
3 changed files with 48 additions and 13 deletions
|
@ -1 +1 @@
|
|||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
|
||||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}
|
||||
|
|
|
@ -71,7 +71,7 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Werewolf">
|
||||
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
|
||||
<object id="5" x="150" y="200">
|
||||
<point/>
|
||||
</object>
|
||||
|
|
|
@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
isGoRight = true;
|
||||
monster_speed = 3;
|
||||
name = "Ghost";
|
||||
Width = 48;
|
||||
Height = 62;
|
||||
Width = 24;
|
||||
Height = 30;
|
||||
GraphicsComponent.StartAnimation("GhostSpawn");
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
acceleration = new Vector2(0,1);
|
||||
monster_health = 1;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
|
||||
|
@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
velocity.X = 0;
|
||||
isAttack = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GhostAttack");
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
|
@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
isGoRight = false;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
else
|
||||
{
|
||||
isGoRight = true;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
|
||||
|
||||
foreach (var item in getCols)
|
||||
{
|
||||
if (item is MapObject)
|
||||
{
|
||||
isGoRight = !isGoRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,7 +108,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
|
Loading…
Add table
Reference in a new issue