player can shoot
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6 changed files with 104 additions and 19 deletions
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DangerousD/Content/animation1.png
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DangerousD/Content/animation1.png
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DangerousD/Content/animations/playerReload
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DangerousD/Content/animations/playerReload
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{"id":"playerReload","textureName":"playerAnimation","startSpriteRectangle":{"X":101,"Y":67,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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DangerousD/Content/animations/playerShootLeft
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DangerousD/Content/animations/playerShootLeft
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{"id":"playerShootLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":201,"Y":34,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"4, 0"}
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DangerousD/Content/animations/playerShootRight
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DangerousD/Content/animations/playerShootRight
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{"id":"playerShootRight","textureName":"playerAnimation","startSpriteRectangle":{"X":201,"Y":1,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"4, 0"}
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@ -24,8 +24,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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Height = 40;
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monster_speed = 3;
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name = "Zombie";
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leftBorder = (int)position.X - 50;
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rightBorder = (int)position.X + 50;
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monster_health = 2;
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leftBorder = (int)position.X - 100;
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rightBorder = (int)position.X + 100;
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physicsManager = new PhysicsManager();
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Random random = new Random();
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if(random.Next(0, 2) == 0)
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@ -74,7 +75,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Death()
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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public override void Move(GameTime gameTime)
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@ -151,5 +152,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Attack(GameTime gameTime)
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{}
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public void TakeDamage()
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{
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monster_health--;
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GraphicsComponent.StartAnimation("ZombieRightAttack");
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if (monster_health <= 0)
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{
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Death();
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}
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}
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}
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}
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@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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@ -24,7 +25,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public int leftBorder;
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public bool isVisible = true;
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private bool isAttacked = false;
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private bool isShooting = false;
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public GameObject objectAttack;
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private int bullets;
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public Player(Vector2 position) : base(position)
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{
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@ -35,17 +38,30 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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AppManager.Instance.InputManager.MovEventJump += Jump;
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AppManager.Instance.InputManager.MovEventDown += MoveDown;
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AppManager.Instance.InputManager.ShootEvent += Shoot;
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velocity = new Vector2(0, 0);
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rightBorder = (int)position.X + 100;
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leftBorder = (int)position.X - 100;
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bullets = 5;
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "playerShootLeft" || a == "playerShootRight")
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{
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isShooting = false;
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}
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if (a == "playerReload")
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{
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bullets++;
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}
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};
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}
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
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"playerJumpRight" , "playerJumpLeft"}, "playerStayLeft");
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
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public void Attack()
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{
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@ -53,6 +69,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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isVisible = false;
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}
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}
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public override void OnCollision(GameObject gameObject)
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{
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@ -95,9 +112,47 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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public void Shoot()
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{
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if (bullets > 0)
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{
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if (!isShooting)
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{
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isShooting = true;
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bullets--;
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if (isRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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}
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}
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else
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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}
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}
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}
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}
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}
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public override void Update(GameTime gameTime)
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{
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GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
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@ -116,25 +171,41 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
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velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
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if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
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if (GraphicsComponent.GetCurrentAnimation != "playerShootLeft" && GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
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if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
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{
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GraphicsComponent.StartAnimation("playerMoveRight");
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isRight = true;
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
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{
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GraphicsComponent.StartAnimation("playerMoveRight");
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}
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}
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}
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
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{
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GraphicsComponent.StartAnimation("playerMoveLeft");
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isRight = false;
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
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{
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GraphicsComponent.StartAnimation("playerMoveLeft");
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}
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}
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}
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else if(AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
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{
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GraphicsComponent.StartAnimation("ZombieMoveLeft");
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if(bullets < 5)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerReload")
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{
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GraphicsComponent.StartAnimation("playerReload");
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}
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}
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else if (isRight)
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{
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GraphicsComponent.StartAnimation("playerRightStay");
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}
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else if (!isRight)
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{
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GraphicsComponent.StartAnimation("playerStayLeft");
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}
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}
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}
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}
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