menu ui rework

This commit is contained in:
SergoDobro 2023-08-18 05:15:39 +03:00
parent 465fc40562
commit 25ecea60f8
6 changed files with 65 additions and 14 deletions

View file

@ -19,8 +19,7 @@ public abstract class AbstractGui : IDrawableObject
private GraphicsDevice graphicsDevice;
public virtual void Initialize()
{
Manager.Initialize(AppManager.Instance.GraphicsDevice);
this.graphicsDevice = graphicsDevice;
Manager.Initialize(AppManager.Instance.GraphicsDevice);
CreateUI();
}
@ -31,7 +30,7 @@ public abstract class AbstractGui : IDrawableObject
public virtual void Update(GameTime gameTime)
{
Manager.Update();
Manager.Update(gameTime);
}
public virtual void Draw(SpriteBatch spriteBatch)

View file

@ -31,8 +31,9 @@ internal class MenuGUI : AbstractGui
for (int i = 0; i < colors.Length; i++)
{
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 200, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 220, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
MainLetterLabels.Add(Elements.Last() as Label);
MainLetterPositions.Add(new Vector2(Elements.Last().rectangle.X, Elements.Last().rectangle.Y));
}
int dx = 50;
@ -40,6 +41,7 @@ internal class MenuGUI : AbstractGui
{
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480 + dx - i * i, 260 - i * i / 5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2.15f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors[i] });
BigLetterLabels.Add(Elements.Last() as Label);
BigLetterPositions.Add(new Vector2(Elements.Last().rectangle.X, Elements.Last().rectangle.Y));
}
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 350, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Singleplayer", scale = 1.2f, fontName = "ButtonFont" };
@ -77,10 +79,21 @@ internal class MenuGUI : AbstractGui
{
for (int i = 0; i < MainLetterLabels.Count; i++)
{
MainLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4() * (float)((Math.Sin(gameTime.TotalGameTime.TotalSeconds*2) + 1) / 2f + 0.5f)
MainLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4() *
(float)(((Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4) + 1) / 2f) * 0.3 + 0.8f)
);
BigLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4() * (float)((Math.Sin(gameTime.TotalGameTime.TotalSeconds * 2) + 1) / 2f + 0.5f)
BigLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4()
* (float)(((Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4 - Math.PI) + 1) / 2f) * 0.3 + 0.8f)
);
MainLetterLabels[i].fontColor.A = 255;
BigLetterLabels[i].fontColor.A = 255;
MainLetterLabels[i].rectangle.Y = (int)(MainLetterPositions[i].Y +
(20 * (Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4) + 1) / 2f * 0.25) * (i - MainLetterLabels.Count / 2)
);
BigLetterLabels[i].rectangle.Y = (int)(BigLetterPositions[i].Y +
(20 * (Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4 - Math.PI) + 1) / 2f * 0.25) * (i - MainLetterLabels.Count / 2)
);
}
base.Update(gameTime);
}

View file

@ -92,7 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
public void Death(string monsterName)
{
return;
return; //godmode
isAttacked = true;
if(monsterName == "Zombie")
{

View file

@ -51,8 +51,10 @@ namespace MonogameLibrary.UI.Base
}
}
}
public void Update()
{
public GameTime gameTime;
public void Update(GameTime gameTime)
{
this.gameTime = gameTime;
try
{
keyboardState = Keyboard.GetState();

View file

@ -16,22 +16,57 @@ namespace MonogameLibrary.UI.Elements
public ButtonText(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{
}
float gameTime = 0;
public override bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
return base.InteractUpdate(mouseState, prevmouseState);
}
public override void Draw(SpriteBatch _spriteBatch)
{
if (hoverState == HoverState.None)
{
fontColor = Color.White;
var d = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f,0.15f, 0.15f, 1) * d
);
}
else if (hoverState == HoverState.Hovering)
{
fontColor = new Color(211, 211, 211);
{
var d2 = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f, 0.15f, 0.15f, 1) * d2
);
}
else
{
fontColor = new Color(112, 128, 144);
//fontColor = new Color(112, 128, 144);
fontColor = new Color(212, 228, 244);
}
DrawText(_spriteBatch);
if (hoverState == HoverState.Hovering)
{
int kk = 50;
scale += 0.005f;
var d = (float)(((Math.Sin(gameTime * 1 - Math.PI) + 1) / 2f) * 0.1 + 1f);
Color oldColor = fontColor;
fontColor = Color.FromNonPremultiplied(new Vector4(252 / 255f, 231 / 255f, 124 / 255f, 1) * d
);
DrawText(_spriteBatch);
fontColor = oldColor;
fontColor.A = 255;
scale -= 0.005f;
scale -= 0.0002f;
}
if (hoverState == HoverState.Pressing)
{
scale -= 0.025f;
DrawText(_spriteBatch);
scale += 0.025f;
}
else
{
DrawText(_spriteBatch);
}
}
}
}

View file

@ -19,8 +19,10 @@ namespace MonogameLibrary.UI.Elements
}
protected HoverState hoverState = HoverState.None;
float gameTime = 0;
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
{
if (mouseState.LeftButton == ButtonState.Pressed)