HUD
This commit is contained in:
parent
2e4a17edfa
commit
2963ac6ac7
2 changed files with 22 additions and 27 deletions
|
@ -14,7 +14,14 @@
|
||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
||||||
#begin MonstersAnimations.png
|
#begin ButtonFont.spritefont
|
||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
|
||||||
|
/build:ButtonFont.spritefont
|
||||||
|
|
||||||
|
#begin checkboxs_off-on.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -180,6 +187,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
||||||
|
|
||||||
|
#begin playerAnimation.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:playerAnimation.png
|
||||||
|
|
||||||
#begin slider.png
|
#begin slider.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -252,19 +271,7 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:textboxbackground6-1.png
|
/build:textboxbackground6-1.png
|
||||||
|
|
||||||
#begin MonstersAnimations.png
|
#begin tiles.png
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:MonstersAnimations.png
|
|
||||||
|
|
||||||
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -276,18 +283,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:tiles.png
|
/build:tiles.png
|
||||||
|
|
||||||
#begin playerAnimation.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:playerAnimation.png
|
|
||||||
|
|
||||||
#begin wall.jpg
|
#begin wall.jpg
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace DangerousD.GameCore
|
||||||
public GameState gameState { get; private set; }
|
public GameState gameState { get; private set; }
|
||||||
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
|
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
|
||||||
public Point resolution = new Point(1920, 1080);
|
public Point resolution = new Point(1920, 1080);
|
||||||
public Point inGameResolution = new Point(1366, 768);
|
public Point inGameResolution = new Point(1920, 1080);
|
||||||
IDrawableObject MenuGUI;
|
IDrawableObject MenuGUI;
|
||||||
IDrawableObject OptionsGUI;
|
IDrawableObject OptionsGUI;
|
||||||
IDrawableObject LoginGUI;
|
IDrawableObject LoginGUI;
|
||||||
|
|
Loading…
Add table
Reference in a new issue