NiceBalls

This commit is contained in:
Kaktus200020 2023-08-18 14:54:00 +03:00
parent 9a6b2a0856
commit 2cb30ab0f3

View file

@ -15,6 +15,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
private Rectangle collision;
private Vector2 position;
private bool isFlyRight = true;
private bool isFlyUp = true;
private bool isAttacking = false;
public Rectangle Collision
@ -29,34 +30,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Width = 40;
Height = 40;
monster_speed = 3;
velocity = new Vector2(3,-3);
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
public override void Update(GameTime gameTime)
{
if(!isAttacking)
{
Move(gameTime);
}
AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
base.Update(gameTime);
}
public override void Attack()
{
collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
isAttacking = true;
if(isFlyRight)
}
public override void OnCollision(GameObject gameObject)
{
if (gameObject is Player)
{
if (AppManager.Instance.GameManager.players[0].IsAlive)
{
AppManager.Instance.GameManager.players[0].Death(name);
}
else if(!isFlyRight)
{
AppManager.Instance.GameManager.players[0].Death(name);
}
base.OnCollision(gameObject);
}
public override void Death()
@ -66,20 +65,50 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
velocity.X = 0;
velocity.Y = 0;
var getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
var getColsVer= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
if (isFlyRight)
{
velocity.X += monster_speed;
velocity.Y += monster_speed;
}
else if(!isFlyRight)
getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y , 42, 40));
if(getColsHor.Count > 0)
{
velocity.X -= monster_speed;
velocity.Y -= monster_speed;
isFlyRight = false;
velocity.X = -velocity.X;
}
}
else
{
getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-2, (int)Pos.Y, 42, 40));
if (getColsHor.Count > 0)
{
isFlyRight = true;
velocity.X = -velocity.X;
}
}
if (isFlyUp)
{
getColsVer = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X , (int)Pos.Y-3, 40, 43));
if (getColsVer.Count > 0)
{
isFlyUp = false;
velocity.Y = -velocity.Y;
}
}
else
{
getColsVer = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, 40, 43));
if (getColsVer.Count > 0)
{
isFlyUp = true;
velocity.Y = -velocity.Y;
}
}
}
public void Target()
{
throw new NotImplementedException();