Fix Entity spawn position

This commit is contained in:
Mootfrost777 2023-08-17 13:38:38 +03:00
parent 0614b8348a
commit 2de1a409fb
4 changed files with 14 additions and 6 deletions

View file

@ -9,6 +9,7 @@ namespace DangerousD.GameCore.GameObjects
public abstract class Entity : GameObject
{
public Entity(Vector2 position) : base(position) {}
public virtual void SetPosition(Vector2 position) { _pos = position; }
}
}

View file

@ -11,7 +11,11 @@ public abstract class LivingEntity : Entity
{
acceleration = new Vector2(0, 30);
}
public void SetPosition(Vector2 position) { targetPosition = position; _pos = position; } //TODO befrend targetpos and physics engine
public override void SetPosition(Vector2 position)
{
targetPosition = position; _pos = position;
} //TODO befrend targetpos and physics engine
public override void Update(GameTime gameTime)
{

View file

@ -30,7 +30,7 @@ namespace DangerousD.GameCore
mapObjects = new List<MapObject>();
entities = new List<Entity>();
players = new List<Player>();
mapManager = new MapManager(1);
mapManager = new MapManager(2);
physicsManager = new PhysicsManager();
}

View file

@ -63,8 +63,8 @@ namespace DangerousD.GameCore.Managers
{
if (tiles[i] != 0)
{
Vector2 pos = new((chunkX+ i % chunkW) * tileSize.X * _scale + offsetX,
(chunkY + i / chunkW) * tileSize.Y * _scale + offsetY);
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
//pos *= _scale;
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
@ -100,11 +100,14 @@ namespace DangerousD.GameCore.Managers
private void InstantiateEntities(XmlNode group)
{
string entityType = group.Attributes["class"].Value;
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
foreach (XmlNode entity in group.ChildNodes)
{
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value), float.Parse(entity.Attributes["y"].Value)));
}
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value) + offsetX, float.Parse(entity.Attributes["y"].Value) + offsetY) * _scale);
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
}
}
}
}