Fix Entity spawn position
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parent
0614b8348a
commit
2de1a409fb
4 changed files with 14 additions and 6 deletions
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@ -9,6 +9,7 @@ namespace DangerousD.GameCore.GameObjects
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public abstract class Entity : GameObject
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{
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public Entity(Vector2 position) : base(position) {}
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public virtual void SetPosition(Vector2 position) { _pos = position; }
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}
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}
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@ -11,7 +11,11 @@ public abstract class LivingEntity : Entity
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{
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acceleration = new Vector2(0, 30);
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}
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public void SetPosition(Vector2 position) { targetPosition = position; _pos = position; } //TODO befrend targetpos and physics engine
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public override void SetPosition(Vector2 position)
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{
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targetPosition = position; _pos = position;
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} //TODO befrend targetpos and physics engine
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public override void Update(GameTime gameTime)
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{
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@ -30,7 +30,7 @@ namespace DangerousD.GameCore
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mapObjects = new List<MapObject>();
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entities = new List<Entity>();
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players = new List<Player>();
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mapManager = new MapManager(1);
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mapManager = new MapManager(2);
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physicsManager = new PhysicsManager();
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}
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@ -63,8 +63,8 @@ namespace DangerousD.GameCore.Managers
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{
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if (tiles[i] != 0)
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{
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Vector2 pos = new((chunkX+ i % chunkW) * tileSize.X * _scale + offsetX,
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(chunkY + i / chunkW) * tileSize.Y * _scale + offsetY);
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Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
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((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
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//pos *= _scale;
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Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
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@ -100,10 +100,13 @@ namespace DangerousD.GameCore.Managers
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private void InstantiateEntities(XmlNode group)
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{
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string entityType = group.Attributes["class"].Value;
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float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
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float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
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foreach (XmlNode entity in group.ChildNodes)
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{
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
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Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value), float.Parse(entity.Attributes["y"].Value)));
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Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value) + offsetX, float.Parse(entity.Attributes["y"].Value) + offsetY) * _scale);
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inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
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}
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}
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}
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