Level 1 fixes
This commit is contained in:
parent
502a7f44c8
commit
338fd044a1
3 changed files with 81 additions and 17 deletions
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@ -7,7 +7,7 @@
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144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||||
157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,157,
|
157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,157,
|
||||||
|
@ -552,7 +624,7 @@
|
||||||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||||
157,157,178,179,157,157,157,157,157,157,157,157,157,157,157,157,
|
157,157,178,179,157,157,157,157,157,157,157,157,157,157,157,157,
|
||||||
157,157,191,192,157,157,157,157,258,157,157,157,248,249,157,157,
|
157,157,191,192,157,157,157,157,258,157,157,157,248,249,157,157,
|
||||||
157,157,157,157,157,696,697,157,271,157,157,157,250,251,157,157,
|
157,157,157,157,157,0,0,157,271,157,157,157,250,251,157,157,
|
||||||
204,204,204,204,204,709,710,204,284,204,204,204,239,240,204,204,
|
204,204,204,204,204,709,710,204,284,204,204,204,239,240,204,204,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
|
|
@ -12,12 +12,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
{
|
{
|
||||||
public class Slime : CoreEnemy
|
public class Slime : CoreEnemy
|
||||||
{
|
{
|
||||||
<<<<<<< HEAD
|
|
||||||
private bool isGoRight = true;
|
private bool isGoRight = true;
|
||||||
private bool isDown = true;
|
private bool isDown = true;
|
||||||
=======
|
|
||||||
private bool isDown = false;
|
|
||||||
>>>>>>> main
|
|
||||||
int leftBorder;
|
int leftBorder;
|
||||||
int rightBorder;
|
int rightBorder;
|
||||||
bool isAttaking = false;
|
bool isAttaking = false;
|
||||||
|
|
|
@ -205,12 +205,8 @@ namespace DangerousD.GameCore
|
||||||
case GameState.Lobby:
|
case GameState.Lobby:
|
||||||
break;
|
break;
|
||||||
case GameState.Game:
|
case GameState.Game:
|
||||||
<<<<<<< HEAD
|
|
||||||
GameManager.mapManager.LoadLevel("map");
|
|
||||||
=======
|
|
||||||
GameManager.mapManager.LoadLevel("lvl");
|
GameManager.mapManager.LoadLevel("lvl");
|
||||||
GameManager.FindBorders();
|
GameManager.FindBorders();
|
||||||
>>>>>>> main
|
|
||||||
break;
|
break;
|
||||||
case GameState.Death:
|
case GameState.Death:
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Add table
Reference in a new issue