Level 1 fixes
This commit is contained in:
parent
502a7f44c8
commit
338fd044a1
3 changed files with 81 additions and 17 deletions
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@ -7,7 +7,7 @@
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<image source="doors.png" width="64" height="48"/>
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</tileset>
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<tileset firstgid="874" source="../../../../../Desktop/deathAnimation.tsx"/>
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@ -208,7 +208,7 @@
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@ -317,7 +317,7 @@
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@ -354,6 +372,24 @@
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@ -372,6 +408,42 @@
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@ -442,7 +514,7 @@
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@ -498,7 +570,7 @@
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@ -522,14 +594,14 @@
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144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
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@ -12,12 +12,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Slime : CoreEnemy
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{
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<<<<<<< HEAD
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private bool isGoRight = true;
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private bool isDown = true;
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=======
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private bool isDown = false;
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>>>>>>> main
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int leftBorder;
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int rightBorder;
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bool isAttaking = false;
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@ -205,12 +205,8 @@ namespace DangerousD.GameCore
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case GameState.Lobby:
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break;
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case GameState.Game:
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<<<<<<< HEAD
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GameManager.mapManager.LoadLevel("map");
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=======
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GameManager.mapManager.LoadLevel("lvl");
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GameManager.FindBorders();
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>>>>>>> main
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break;
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case GameState.Death:
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break;
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