Merge branch 'черешня' of https://github.com/progtime-net/DangerousD into черешня
This commit is contained in:
commit
38f4e0a81f
17 changed files with 182 additions and 21 deletions
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@ -81,6 +81,18 @@
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||||||
/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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||||||
/build:deathBackground.jpg
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/build:deathBackground.jpg
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||||||
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||||||
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#begin Diamond.png
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||||||
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/importer:TextureImporter
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||||||
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/processor:TextureProcessor
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||||||
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/processorParam:ColorKeyColor=255,0,255,255
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||||||
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/processorParam:ColorKeyEnabled=True
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||||||
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/processorParam:GenerateMipmaps=False
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||||||
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/processorParam:PremultiplyAlpha=True
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||||||
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/processorParam:ResizeToPowerOfTwo=False
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||||||
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/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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||||||
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/build:Diamond.png
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||||||
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||||||
#begin door.png
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#begin door.png
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||||||
/importer:TextureImporter
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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/processor:TextureProcessor
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||||||
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@ -121,6 +133,18 @@
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||||||
/processorParam:TextureFormat=Compressed
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/processorParam:TextureFormat=Compressed
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||||||
/build:Font2.spritefont
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/build:Font2.spritefont
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||||||
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||||||
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#begin GetScore.png
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||||||
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/importer:TextureImporter
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||||||
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/processor:TextureProcessor
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||||||
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/processorParam:ColorKeyColor=255,0,255,255
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||||||
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/processorParam:ColorKeyEnabled=True
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||||||
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/processorParam:GenerateMipmaps=False
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||||||
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/processorParam:PremultiplyAlpha=True
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||||||
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/processorParam:ResizeToPowerOfTwo=False
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||||||
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/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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||||||
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/build:GetScore.png
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||||||
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||||||
#begin menuFon.jpg
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#begin menuFon.jpg
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||||||
/importer:TextureImporter
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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/processor:TextureProcessor
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||||||
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@ -273,6 +297,36 @@
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||||||
/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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||||||
/build:textboxbackground1-1.png
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/build:textboxbackground1-1.png
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||||||
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||||||
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#begin sounds/collected_coins.mp3
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||||||
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/importer:Mp3Importer
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||||||
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/processor:SoundEffectProcessor
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||||||
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/processorParam:Quality=Best
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||||||
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/build:sounds/collected_coins.mp3
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||||||
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||||||
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#begin sounds/DoomTestSong.mp3
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||||||
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/importer:Mp3Importer
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||||||
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/processor:SoundEffectProcessor
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||||||
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/processorParam:Quality=Best
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||||||
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/build:sounds/DoomTestSong.mp3
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||||||
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#begin sounds/shotgun_shot.mp3
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||||||
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/importer:Mp3Importer
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||||||
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/processor:SoundEffectProcessor
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||||||
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/processorParam:Quality=Best
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/build:sounds/shotgun_shot.mp3
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||||||
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||||||
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#begin sounds/z1.mp3
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/importer:Mp3Importer
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||||||
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/processor:SoundEffectProcessor
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||||||
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/processorParam:Quality=Best
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/build:sounds/z1.mp3
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||||||
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#begin sounds/z3.mp3
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/importer:Mp3Importer
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||||||
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/processor:SoundEffectProcessor
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||||||
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/processorParam:Quality=Best
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/build:sounds/z3.mp3
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||||||
#begin textboxbackground2-1.png
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#begin textboxbackground2-1.png
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||||||
/importer:TextureImporter
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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/processor:TextureProcessor
|
||||||
|
|
BIN
DangerousD/Content/Diamond.png
Normal file
BIN
DangerousD/Content/Diamond.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.2 KiB |
BIN
DangerousD/Content/GetScore.png
Normal file
BIN
DangerousD/Content/GetScore.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1 KiB |
1
DangerousD/Content/animations/Diamond
Normal file
1
DangerousD/Content/animations/Diamond
Normal file
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@ -0,0 +1 @@
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||||||
|
{"id":"Diamond","textureName":"Diamond","startSpriteRectangle":{"X":0,"Y":0,"Width":128,"Height":128},"frameSecond":[{"Item1":0,"Item2":15}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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20
DangerousD/Content/animations/score100
Normal file
20
DangerousD/Content/animations/score100
Normal file
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@ -0,0 +1,20 @@
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||||||
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{
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||||||
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"id": "score100",
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||||||
|
"textureName": "GetScore",
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||||||
|
"startSpriteRectangle": {
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||||||
|
"X": 0,
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||||||
|
"Y": 0,
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||||||
|
"Width": 32,
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||||||
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"Height": 32
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||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
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||||||
|
"Item2": 10
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 1,
|
||||||
|
"framesCount": 3,
|
||||||
|
"isCycle": false,
|
||||||
|
"offset": "1, 0"
|
||||||
|
}
|
20
DangerousD/Content/animations/score600
Normal file
20
DangerousD/Content/animations/score600
Normal file
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@ -0,0 +1,20 @@
|
||||||
|
{
|
||||||
|
"id": "score600",
|
||||||
|
"textureName": "GetScore",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 33,
|
||||||
|
"Width": 32,
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||||||
|
"Height": 32
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
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||||||
|
"Item2": 10
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||||||
|
}
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||||||
|
],
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||||||
|
"textureFrameInterval": 1,
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||||||
|
"framesCount": 3,
|
||||||
|
"isCycle": false,
|
||||||
|
"offset": "1, 0"
|
||||||
|
}
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BIN
DangerousD/Content/sounds/collected_coins.mp3
Normal file
BIN
DangerousD/Content/sounds/collected_coins.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/z1.mp3
Normal file
BIN
DangerousD/Content/sounds/z1.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/z3.mp3
Normal file
BIN
DangerousD/Content/sounds/z3.mp3
Normal file
Binary file not shown.
|
@ -7,13 +7,14 @@ using System.Linq;
|
||||||
using System.Text;
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using System.Text;
|
||||||
using System.Threading.Tasks;
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using System.Threading.Tasks;
|
||||||
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using DangerousD.GameCore.GameObjects.Entities.Items;
|
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|
|
||||||
namespace DangerousD.GameCore.GameObjects.Entities
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namespace DangerousD.GameCore.GameObjects.Entities
|
||||||
{
|
{
|
||||||
public class Door : Entity
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public class Door : Entity
|
||||||
{
|
{
|
||||||
private Rectangle _sourceRectangle;
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private Rectangle _sourceRectangle;
|
||||||
|
Random random = new Random();
|
||||||
public Door(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
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public Door(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
|
||||||
{
|
{
|
||||||
_sourceRectangle = sourceRectangle;
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_sourceRectangle = sourceRectangle;
|
||||||
|
@ -46,6 +47,11 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
||||||
{
|
{
|
||||||
AppManager.Instance.GameManager.Remove(this);
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AppManager.Instance.GameManager.Remove(this);
|
||||||
//тут спавн лута
|
//тут спавн лута
|
||||||
|
for (int i = 0; i < random.Next(0,15); i++)
|
||||||
|
{
|
||||||
|
var d = new Diamond(Vector2.Zero);
|
||||||
|
d.SetPosition(Pos + new Vector2(random.Next(-30, 30), Height - d.Height));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,32 @@
|
||||||
|
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||||
using DangerousD.GameCore.Graphics;
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using DangerousD.GameCore.Graphics;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using static System.Formats.Asn1.AsnWriter;
|
||||||
|
|
||||||
namespace DangerousD.GameCore.GameObjects.Entities.Items;
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namespace DangerousD.GameCore.GameObjects.Entities.Items;
|
||||||
|
|
||||||
public class Diamond : Entity
|
public class Diamond : Entity
|
||||||
{
|
{
|
||||||
|
Random random = new Random();
|
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public Diamond(Vector2 position) : base(position)
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public Diamond(Vector2 position) : base(position)
|
||||||
{
|
{
|
||||||
|
int scal = random.Next(3, 12);
|
||||||
|
Width = scal;
|
||||||
|
Height = scal;
|
||||||
|
GraphicsComponent.StartAnimation("Diamond");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override GraphicsComponent GraphicsComponent { get; }
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protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "Diamond" }, "Diamond");
|
||||||
|
public override void OnCollision(GameObject gameObject)
|
||||||
|
{
|
||||||
|
if (gameObject is Player)
|
||||||
|
{
|
||||||
|
AppManager.Instance.GameManager.Remove(this);
|
||||||
|
new ScoreText(Pos, ScoreText.scores[random.Next(0, ScoreText.scores.Length-1)]);
|
||||||
|
AppManager.Instance.SoundManager.StartSound("collected_coins", Pos, Pos);
|
||||||
|
}
|
||||||
|
base.OnCollision(gameObject);
|
||||||
|
}
|
||||||
}
|
}
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34
DangerousD/GameCore/GameObjects/Entities/Items/ScoreText.cs
Normal file
34
DangerousD/GameCore/GameObjects/Entities/Items/ScoreText.cs
Normal file
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@ -0,0 +1,34 @@
|
||||||
|
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.Entities.Items
|
||||||
|
{
|
||||||
|
internal class ScoreText : Entity
|
||||||
|
{
|
||||||
|
public static int[] scores = new int[] { 100, 600};
|
||||||
|
public ScoreText(Vector2 position, int score) : base(position)
|
||||||
|
{
|
||||||
|
Width = 32;
|
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Height = 32;
|
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|
GraphicsComponent.StartAnimation("score"+ score);
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|
GraphicsComponent.actionOfAnimationEnd += (a) => { AppManager.Instance.GameManager.Remove(this); };
|
||||||
|
}
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
_pos.Y -= 1.0f;
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "score100", "score600" }, "score100");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -186,6 +186,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
|
||||||
public override void TakeDamage()
|
public override void TakeDamage()
|
||||||
{
|
{
|
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|
if (monster_health == 3)
|
||||||
|
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
||||||
|
if (monster_health == 2)
|
||||||
|
AppManager.Instance.SoundManager.StartSound("z1", Pos, Pos);
|
||||||
|
if (monster_health == 1)
|
||||||
|
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
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monster_health--;
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monster_health--;
|
||||||
Particle particle = new Particle(Pos);
|
Particle particle = new Particle(Pos);
|
||||||
if (monster_health <= 0)
|
if (monster_health <= 0)
|
||||||
|
|
|
@ -33,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
public bool isUping = false;
|
public bool isUping = false;
|
||||||
public bool isNetworkPlayer;
|
public bool isNetworkPlayer;
|
||||||
private int shootLength = 160;
|
private int shootLength = 160;
|
||||||
|
public int score = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -186,6 +187,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
{
|
{
|
||||||
if (!isShooting)
|
if (!isShooting)
|
||||||
{
|
{
|
||||||
|
AppManager.Instance.SoundManager.StartSound("shotgun_shot", Pos, Pos);
|
||||||
isShooting = true;
|
isShooting = true;
|
||||||
bullets--;
|
bullets--;
|
||||||
if (isRight)
|
if (isRight)
|
||||||
|
@ -195,14 +197,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
StartCicycleAnimation("playerShootRight");
|
StartCicycleAnimation("playerShootRight");
|
||||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||||
bullet.ShootRight();
|
bullet.ShootRight();
|
||||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartCicycleAnimation("playerShootBoomUpRight");
|
StartCicycleAnimation("playerShootBoomUpRight");
|
||||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||||
bullet.ShootUpRight();
|
bullet.ShootUpRight();
|
||||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(!isRight)
|
else if(!isRight)
|
||||||
|
@ -212,14 +214,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||||
bullet.ShootLeft();
|
bullet.ShootLeft();
|
||||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||||
bullet.ShootUpLeft();
|
bullet.ShootUpLeft();
|
||||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -344,7 +346,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
}
|
}
|
||||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
|
||||||
Vector2 direction;
|
Vector2 direction;
|
||||||
Vector2 maindirection;
|
public Vector2 maindirection;
|
||||||
public void ShootUpRight()
|
public void ShootUpRight()
|
||||||
{
|
{
|
||||||
direction = new Vector2(1, -1);
|
direction = new Vector2(1, -1);
|
||||||
|
@ -412,10 +414,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
}
|
}
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
if (maindirection != velocity)
|
|
||||||
{
|
|
||||||
AppManager.Instance.GameManager.Remove(this);
|
|
||||||
}
|
|
||||||
base.Update(gameTime);
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -241,6 +241,7 @@ namespace DangerousD.GameCore
|
||||||
Player.Bullet bullet = new Player.Bullet(networkTask.position);
|
Player.Bullet bullet = new Player.Bullet(networkTask.position);
|
||||||
bullet.id = networkTask.objId;
|
bullet.id = networkTask.objId;
|
||||||
bullet.velocity = networkTask.velocity;
|
bullet.velocity = networkTask.velocity;
|
||||||
|
bullet.maindirection = bullet.velocity;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case NetworkTaskOperationEnum.SendPosition:
|
case NetworkTaskOperationEnum.SendPosition:
|
||||||
|
|
|
@ -148,8 +148,10 @@ namespace DangerousD.GameCore
|
||||||
item.Update(gameTime);
|
item.Update(gameTime);
|
||||||
foreach (var item in mapObjects)
|
foreach (var item in mapObjects)
|
||||||
item.Update(gameTime);
|
item.Update(gameTime);
|
||||||
foreach (var item in entities)
|
for (int i = 0; i < entities.Count; i++)
|
||||||
item.Update(gameTime);
|
{
|
||||||
|
entities[i].Update(gameTime);
|
||||||
|
}
|
||||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
|
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace DangerousD.GameCore
|
||||||
{
|
{
|
||||||
public class SoundManager
|
public class SoundManager
|
||||||
{
|
{
|
||||||
public Dictionary<string, SoundEffectInstance> Sounds = new Dictionary<string, SoundEffectInstance>(); // словарь со звуками где строка - название файла
|
public Dictionary<string, SoundEffect> Sounds = new Dictionary<string, SoundEffect>(); // словарь со звуками где строка - название файла
|
||||||
public List<Sound> PlayingSounds = new List<Sound>(); // список со всеми звуками, которые проигрываются
|
public List<Sound> PlayingSounds = new List<Sound>(); // список со всеми звуками, которые проигрываются
|
||||||
public float MaxSoundDistance = 1500; // максимальная дальность звука
|
public float MaxSoundDistance = 1500; // максимальная дальность звука
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ namespace DangerousD.GameCore
|
||||||
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
|
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
|
||||||
foreach (var soundFile in soundFiles)
|
foreach (var soundFile in soundFiles)
|
||||||
{
|
{
|
||||||
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile).CreateInstance());
|
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -40,7 +40,7 @@ namespace DangerousD.GameCore
|
||||||
|
|
||||||
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
||||||
{
|
{
|
||||||
var sound = new Sound(Sounds[soundName]);
|
var sound = new Sound(Sounds[soundName].CreateInstance());
|
||||||
sound.SoundEffect.IsLooped = false;
|
sound.SoundEffect.IsLooped = false;
|
||||||
sound.SoundEffect.Play();
|
sound.SoundEffect.Play();
|
||||||
PlayingSounds.Add(sound);
|
PlayingSounds.Add(sound);
|
||||||
|
@ -51,7 +51,7 @@ namespace DangerousD.GameCore
|
||||||
}
|
}
|
||||||
public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
|
public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
|
||||||
{
|
{
|
||||||
var sound = new Sound(Sounds[soundName], soundPos);
|
var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos);
|
||||||
sound.SoundEffect.IsLooped = false;
|
sound.SoundEffect.IsLooped = false;
|
||||||
sound.SoundEffect.Volume = (float)(MaxSoundDistance-sound.GetDistance(playerPos)) / MaxSoundDistance;
|
sound.SoundEffect.Volume = (float)(MaxSoundDistance-sound.GetDistance(playerPos)) / MaxSoundDistance;
|
||||||
sound.SoundEffect.Play();
|
sound.SoundEffect.Play();
|
||||||
|
@ -71,7 +71,7 @@ namespace DangerousD.GameCore
|
||||||
|
|
||||||
public void Update() // апдейт, тут происходит изменение громкости
|
public void Update() // апдейт, тут происходит изменение громкости
|
||||||
{
|
{
|
||||||
|
return;
|
||||||
|
|
||||||
var player = AppManager.Instance.GameManager.GetPlayer1;
|
var player = AppManager.Instance.GameManager.GetPlayer1;
|
||||||
if (player != null)
|
if (player != null)
|
||||||
|
|
Loading…
Add table
Reference in a new issue