day commit refactoring
This commit is contained in:
parent
a70367eb27
commit
3e5e5192b8
24 changed files with 256 additions and 27 deletions
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@ -21,6 +21,7 @@ namespace AnimationsFileCreator
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OpenFileDialog dialog = new OpenFileDialog();
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dialog.ShowDialog();
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textureName = dialog.FileName.Split('\\').Last();
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textureName = textureName.Split('.')[0];
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}
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Console.WriteLine("Введите количество кадров анимации: ");
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int framesCount = int.Parse(Console.ReadLine());
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23
AnimatorCreatorGraphical/AnimatorCreatorGraphical.csproj
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23
AnimatorCreatorGraphical/AnimatorCreatorGraphical.csproj
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@ -0,0 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<UseWindowsForms>true</UseWindowsForms>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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</Project>
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15
AnimatorCreatorGraphical/Content/Content.mgcb
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15
AnimatorCreatorGraphical/Content/Content.mgcb
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@ -0,0 +1,15 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:Windows
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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52
AnimatorCreatorGraphical/Game1.cs
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52
AnimatorCreatorGraphical/Game1.cs
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@ -0,0 +1,52 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace AnimatorCreatorGraphical
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{
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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public Game1()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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}
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BIN
AnimatorCreatorGraphical/Icon.ico
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BIN
AnimatorCreatorGraphical/Icon.ico
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Binary file not shown.
After Width: | Height: | Size: 144 KiB |
14
AnimatorCreatorGraphical/Program.cs
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14
AnimatorCreatorGraphical/Program.cs
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using System;
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namespace AnimatorCreatorGraphical
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{
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public static class Program
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{
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[STAThread]
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static void Main()
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{
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using (var game = new Game1())
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game.Run();
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}
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}
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}
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43
AnimatorCreatorGraphical/app.manifest
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43
AnimatorCreatorGraphical/app.manifest
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="AnimatorCreatorGraphical"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of the Windows versions that this application has been tested on and is
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is designed to work with. Uncomment the appropriate elements and Windows will
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automatically selected the most compatible environment. -->
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
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</windowsSettings>
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</application>
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</assembly>
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@ -13,6 +13,18 @@
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#---------------------------------- Content ---------------------------------#
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#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
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#begin wall.jpg
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/importer:TextureImporter
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/processor:TextureProcessor
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
1
DangerousD/Content/animations/death1
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1
DangerousD/Content/animations/death1
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{"id":"death1","textureName":"PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences","startSpriteRectangle":{"X":1,"Y":1,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":15}],"textureFrameInterval":1,"framesCount":5,"isCycle":false}
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1
DangerousD/Content/animations/deathbear
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1
DangerousD/Content/animations/deathbear
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{"id":"deathbear","textureName":"PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences","startSpriteRectangle":{"X":1,"Y":99,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false}
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@ -10,7 +10,7 @@ public abstract class AbstractGui : IDrawableObject
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{
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protected UIManager Manager = new();
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protected List<DrawableUIElement> Elements = new();
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protected string font;
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public AbstractGui()
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{
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}
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public virtual void Initialize(GraphicsDevice graphicsDevice)
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{
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Manager.Initialize("", graphicsDevice);
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Manager.Initialize(font, graphicsDevice);
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CreateUI();
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}
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@ -6,6 +6,7 @@ using DangerousD.GameCore.GUI;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using DangerousD.GameCore.GameObjects.LivingEntities;
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namespace DangerousD.GameCore
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{
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public int Height { get; protected set; }
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public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
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protected abstract GraphicsComponent GraphicsComponent { get; }
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public GameObject(Vector2 pos)
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{
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Pos = pos;
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16
DangerousD/GameCore/GameObjects/LivingEntities/Player.cs
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16
DangerousD/GameCore/GameObjects/LivingEntities/Player.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player
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{
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public void Kill()
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{
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}
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}
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}
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@ -0,0 +1,25 @@
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.MapObjects
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{
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internal class TestAnimationDeath : Entity
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{
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "death1", "deathbear" },"death1");
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public TestAnimationDeath(Vector2 position) : base(position)
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{
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Width = 64;
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Height = 64;
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GraphicsComponent.StartAnimation("deathbear");
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}
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}
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}
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@ -9,16 +9,12 @@ namespace DangerousD.GameCore.Graphics
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public class AnimationBuilder
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{
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public List<AnimationContainer> Animations { get; private set; }
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void LoadAnimations(string nameOfMainFile)
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public void LoadAnimations()
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{
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Animations = new List<AnimationContainer>();
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List<string> animationFilesNames = new List<string>();
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StreamReader reader = new StreamReader(nameOfMainFile);
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while (reader.Peek() != -1)
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{
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animationFilesNames.Add(reader.ReadLine());
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}
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reader.Close();
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string[] animationFilesNames = Directory.GetFiles("../../../Content/animations");
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StreamReader reader;
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foreach (var fileName in animationFilesNames)
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{
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reader = new StreamReader(fileName);
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lastInterval = 1;
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LoadAnimations(animationsId, neitralAnimationId);
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currentAnimation = neitralAnimation;
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SetInterval();
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buildSourceRectangle();
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}
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public GraphicsComponent(string textureName)
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13
DangerousD/GameCore/Graphics/SettingsManager.cs
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13
DangerousD/GameCore/Graphics/SettingsManager.cs
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.Graphics
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{
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internal class SettingsManager
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{
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}
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}
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7
DangerousD/GameCore/Levels/ILevel.cs
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7
DangerousD/GameCore/Levels/ILevel.cs
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namespace DangerousD.GameCore.Levels
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{
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interface ILevel
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{
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void InitLevel();
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}
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}
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17
DangerousD/GameCore/Levels/Level1.cs
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17
DangerousD/GameCore/Levels/Level1.cs
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using DangerousD.GameCore.GameObjects.LivingEntities;
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using DangerousD.GameCore.GameObjects.MapObjects;
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using Microsoft.Xna.Framework;
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namespace DangerousD.GameCore.Levels
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{
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public class Level1 : ILevel
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{
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public void InitLevel()
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{
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new Player();
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var Трава = new GrassBlock(new Vector2(0, 128));
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var Death = new TestAnimationDeath(new Vector2(128, 128));
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}
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}
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}
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@ -38,6 +38,7 @@ namespace DangerousD.GameCore
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protected override void Initialize()
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{
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MenuGUI.Initialize(GraphicsDevice);
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AnimationBuilder.LoadAnimations();
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base.Initialize();
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}
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@ -1,4 +1,5 @@
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using DangerousD.GameCore.GameObjects;
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using DangerousD.GameCore.GameObjects.LivingEntities;
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using DangerousD.GameCore.Graphics;
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using DangerousD.GameCore.Managers;
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using Microsoft.Xna.Framework;
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List<LivingEntity> livingEntities;
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List<Entity> entities;
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List<MapObject> mapObjects;
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public MapManager mapManager;
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public MapManager mapManager;
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public Player Player { get; set; }
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public GameManager()
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{
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livingEntities = new List<LivingEntity>();
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@ -1,7 +1,6 @@
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using DangerousD.GameCore.GameObjects;
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using DangerousD.GameCore.GameObjects.MapObjects;
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using DangerousD.GameCore.Levels;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace DangerousD.GameCore.Managers
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{
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interface ILevel
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{
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void InitLevel();
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}
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public class Level1 : ILevel
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{
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public void InitLevel()
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{
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var Трава = new GrassBlock(new Vector2(0,128));
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}
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}
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public class MapManager
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{
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ILevel Level;
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@ -13,7 +13,7 @@ namespace MonogameLibrary.UI.Base
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public class DrawableTextedUiElement : DrawableUIElement
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{
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protected SpriteFont spriteFont;
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protected string fontName;
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public string fontName;
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public string text = "";
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public float scale = 0.5f;
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public Color fontColor = Color.Black;
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