add animations(not all) and monsters(not all)
This commit is contained in:
parent
3b79ff9baf
commit
403572637a
25 changed files with 214 additions and 41 deletions
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@ -62,7 +62,7 @@ namespace AnimationsFileCreator
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container.TextureFrameInterval = 1;
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container.TextureFrameInterval = 1;
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container.Id = id;
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container.Id = id;
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string json = JsonConvert.SerializeObject(container);
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string json = JsonConvert.SerializeObject(container);
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StreamWriter writer = new StreamWriter(id);
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StreamWriter writer = new StreamWriter("../../../../DangerousD/Content/animations/"+id);
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writer.WriteLine(json);
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writer.WriteLine(json);
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writer.Close();
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writer.Close();
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}
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}
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1
DangerousD/Content/animations/BallMoveRight
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DangerousD/Content/animations/BallMoveRight
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{"id":"BallMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":229,"Y":332,"Width":16,"Height":16},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/FlameSkullMoveLeft
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DangerousD/Content/animations/FlameSkullMoveLeft
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{"id":"FlameSkullMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":593,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/GhostAttack
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DangerousD/Content/animations/GhostAttack
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{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/GhostMoveLeft
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DangerousD/Content/animations/GhostMoveLeft
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{"id":"GhostMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":536,"Width":24,"Height":26},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/GhostMoveRight
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DangerousD/Content/animations/GhostMoveRight
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{"id":"GhostMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":503,"Width":24,"Height":26},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/GhostSpawn
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DangerousD/Content/animations/GhostSpawn
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{"id":"GhostSpawn","textureName":"MonstersAnimations","startSpriteRectangle":{"X":26,"Y":503,"Width":24,"Height":30},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/SpiderMoveLeft
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DangerousD/Content/animations/SpiderMoveLeft
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{"id":"SpiderMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":225,"Width":34,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SpiderMoveRight
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DangerousD/Content/animations/SpiderMoveRight
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{"id":"SpiderMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":199,"Width":34,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SpiderOnWeb
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DangerousD/Content/animations/SpiderOnWeb
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{"id":"SpiderOnWeb","textureName":"MonstersAnimations","startSpriteRectangle":{"X":80,"Y":199,"Width":16,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SpiderWeb
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DangerousD/Content/animations/SpiderWeb
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{"id":"SpiderWeb","textureName":"MonstersAnimations","startSpriteRectangle":{"X":108,"Y":199,"Width":4,"Height":8},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/WolfJumpLeft
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DangerousD/Content/animations/WolfJumpLeft
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{"id":"WolfJumpLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":133,"Y":290,"Width":40,"Height":33},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/WolfJumpRight
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DangerousD/Content/animations/WolfJumpRight
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{"id":"WolfJumpRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":133,"Y":258,"Width":40,"Height":33},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/WolfMoveLeft
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DangerousD/Content/animations/WolfMoveLeft
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{"id":"WolfMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":292,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/WolfMoveRight
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DangerousD/Content/animations/WolfMoveRight
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{"id":"WolfMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":258,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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@ -14,8 +14,8 @@ namespace DangerousD.GameCore
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{
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{
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protected Vector2 _pos;
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protected Vector2 _pos;
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public Vector2 Pos => _pos;
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public Vector2 Pos => _pos;
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public int Width { get; protected set; }
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public int Width { get; set; }
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public int Height { get; protected set; }
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public int Height { get; set; }
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public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
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public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
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public Vector2 velocity;
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public Vector2 velocity;
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public Vector2 acceleration;
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public Vector2 acceleration;
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@ -16,9 +16,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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Width = 62;
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Width = 62;
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Height = 40;
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Height = 40;
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monster_speed = 3;
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name = "Skull";
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" }, "FlameSkullMoveRight");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" , "FlameSkullMoveLeft"}, "FlameSkullMoveRight");
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public override void Attack()
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public override void Attack()
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{
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{
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@ -35,37 +35,27 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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public override void Move(GameTime gameTime)
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{
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{
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/* if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
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var player = AppManager.Instance.GameManager.players[0];
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if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
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{
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{
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player.Death(name);
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player.Death(name);
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} */
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if (_pos.X <= 1)
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{
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isGoRight = true;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
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{
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GraphicsComponent.StartAnimation("FrankMoveRight");
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velocity = new Vector2(monster_speed, 0);
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}
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}
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else if (_pos.X >= 500)
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{
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isGoRight = false;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
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{
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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velocity = new Vector2(-monster_speed, 0);
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}
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}
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}
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if (isGoRight)
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if (isGoRight)
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{
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{
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_pos.X += monster_speed;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
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{
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GraphicsComponent.StartAnimation("FrankMoveRight");
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}
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velocity.X = monster_speed;
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}
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}
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else
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else
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{
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{
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_pos.X -= monster_speed;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
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{
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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}
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velocity.X = -monster_speed;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,41 @@
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class FrankBalls : CoreEnemy
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{
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public FrankBalls(Vector2 position) : base(position)
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{
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name = "FrankBalls";
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Width = 40;
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Height = 40;
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monster_speed = 1;
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acceleration = Vector2.Zero;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new (new List<string> { "BallMoveRight" }, "BallMoveRight");
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public override void Attack()
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime)
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{
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}
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}
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}
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@ -12,10 +12,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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public Ghost(Vector2 position) : base(position)
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public Ghost(Vector2 position) : base(position)
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{
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{
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monster_speed = 1;
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name = "Ghost";
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Width = 48;
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Height = 62;
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
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public override void Attack()
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public override void Attack()
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@ -12,15 +12,85 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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public class Spider : CoreEnemy
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public class Spider : CoreEnemy
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{
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{
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protected SpiderWeb web;
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protected float delay;
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protected int webLength;
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protected bool isDown;
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protected bool isDownUp;
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public Spider(Vector2 position) : base(position)
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public Spider(Vector2 position) : base(position)
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{
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{
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isDownUp = true;
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isDown = true;
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web = new SpiderWeb(Pos);
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name = "Spider";
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Width = 112;
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Height = 24;
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delay = 0;
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webLength = 0;
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monster_speed = 1;
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acceleration = Vector2.Zero;
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderMoveRight", "SpiderMoveLeft", "SpiderDown", "SpiderUp" }, "");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderMoveRight", "SpiderMoveLeft", "SpiderOnWeb" }, "SpiderMoveRight");
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public override void Attack()
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public override void Update(GameTime gameTime)
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{
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{
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if (isDownUp)
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{
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Width = 48;
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Height = 72;
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delay += (float)gameTime.ElapsedGameTime.TotalSeconds;
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if (delay > 0.5 && webLength <= 4 && isDown)
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{
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StartCicycleAnimation("SpiderOnWeb");
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webLength++;
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_pos.Y += 25;
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web.Height = webLength * 25;
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
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delay = 0;
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if (webLength == 4)
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{
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isDown = false;
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}
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}
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else if (delay > 0.5 && webLength != 0 && !isDown)
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{
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StartCicycleAnimation("SpiderOnWeb");
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webLength--;
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_pos.Y -= 25;
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web.Height = webLength * 25;
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web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
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delay = 0;
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if (webLength == 0)
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{
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isDown = true;
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}
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}
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else
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{
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Width = 112;
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Height = 24;
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}
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}
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base.Update(gameTime);
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}
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public override void Attack()
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{ //48 72
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (GraphicsComponent.GetCurrentAnimation == "SpiderOnWeb")
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{
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GraphicsComponent.DrawAnimation(new Rectangle((int)Pos.X, (int)Pos.Y, 48, 72), spriteBatch);
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}
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else
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{
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base.Draw(spriteBatch);
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}
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}
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}
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public override void Death()
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public override void Death()
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class SpiderWeb : CoreEnemy
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{
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public SpiderWeb(Vector2 position) : base(position)
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{
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name = "Web";
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monster_speed = 1;
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Width = 16;
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Height = 0;
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acceleration = Vector2.Zero;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderWeb" }, "SpiderWeb");
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public override void Attack()
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime)
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{
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}
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}
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}
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{
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{
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public Werewolf(Vector2 position) : base(position)
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public Werewolf(Vector2 position) : base(position)
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{
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{
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name = "Wolf";
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monster_speed = 1;
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Width = 78;
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Height = 96;
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
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public override void Attack()
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public override void Attack()
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{
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{
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@ -23,4 +23,12 @@ public abstract class LivingEntity : Entity
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}
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}
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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public virtual void StartCicycleAnimation(string animationName)
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{
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if (GraphicsComponent.GetCurrentAnimation != animationName)
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{
|
||||||
|
GraphicsComponent.StartAnimation(animationName);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -2,7 +2,7 @@
|
||||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace DangerousD.GameCore.Levels
|
namespace DangerousD.GameCore.Levels
|
||||||
{
|
{
|
||||||
|
@ -10,17 +10,18 @@ namespace DangerousD.GameCore.Levels
|
||||||
{
|
{
|
||||||
public void InitLevel()
|
public void InitLevel()
|
||||||
{
|
{
|
||||||
<<<<<<< HEAD
|
|
||||||
var Трава = new GrassBlock(new Vector2(0, 128));
|
|
||||||
var Death = new TestAnimationDeath(new Vector2(128, 128));
|
|
||||||
//var Zombie = new Zombie(new Vector2(256, 128));
|
|
||||||
var Frank = new Frank(new Vector2(384, 128));
|
|
||||||
var FlameSkull = new FlameSkull(new Vector2(512, 128));
|
|
||||||
=======
|
|
||||||
new Player(new Vector2(0,0));
|
new Player(new Vector2(0,0));
|
||||||
|
|
||||||
var Zombie = new Zombie(new Vector2(256, 128));
|
var Spider = new Spider(new Vector2(112, 0));
|
||||||
var Frank = new Frank(new Vector2(384, 128));
|
var Zombie = new Zombie(new Vector2(256, 0));
|
||||||
|
var Frank = new Frank(new Vector2(384, 0));
|
||||||
|
var FlameSkull = new FlameSkull(new Vector2(512, 0));
|
||||||
|
var Werewolf = new Werewolf(new Vector2(640, 0));
|
||||||
|
var Ghost = new Ghost(new Vector2(730, 0));
|
||||||
|
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
|
||||||
|
|
||||||
|
//Spider down-up
|
||||||
|
|
||||||
|
|
||||||
new GrassBlock(new Vector2(0, 224));
|
new GrassBlock(new Vector2(0, 224));
|
||||||
for (int i = 0; i < 50; i++)
|
for (int i = 0; i < 50; i++)
|
||||||
|
@ -28,7 +29,6 @@ namespace DangerousD.GameCore.Levels
|
||||||
new GrassBlock(new Vector2(i*32, 256));
|
new GrassBlock(new Vector2(i*32, 256));
|
||||||
}
|
}
|
||||||
new GrassBlock(new Vector2(500, 224));
|
new GrassBlock(new Vector2(500, 224));
|
||||||
>>>>>>> livingEntities
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue