IGameObject
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42023d71cc
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3 changed files with 13 additions and 11 deletions
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@ -1,11 +1,12 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Base;
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namespace DangerousD.GameCore.GUI;
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namespace DangerousD.GameCore.GUI;
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public abstract class AbstractGui : IGui
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public abstract class AbstractGui : IGameObject
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{
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{
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protected UIManager Manager = new();
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protected UIManager Manager = new();
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protected List<DrawableUIElement> Elements = new();
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protected List<DrawableUIElement> Elements = new();
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@ -27,7 +28,7 @@ public abstract class AbstractGui : IGui
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Manager.LoadContent(content);
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Manager.LoadContent(content);
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}
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}
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public virtual void Update()
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public virtual void Update(GameTime gameTime)
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{
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{
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Manager.Update();
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Manager.Update();
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}
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}
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@ -1,13 +1,14 @@
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace DangerousD.GameCore.GUI
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namespace DangerousD.GameCore.GUI
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{
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{
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interface IGui
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interface IGameObject
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{
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{
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void Initialize(GraphicsDevice graphicsDevice);
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void Initialize(GraphicsDevice graphicsDevice);
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void LoadContent(ContentManager content);
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void LoadContent(ContentManager content);
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void Update();
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void Update(GameTime gameTime);
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void Draw(SpriteBatch spriteBatch);
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void Draw(SpriteBatch spriteBatch);
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}
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}
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}
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}
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@ -16,9 +16,9 @@ namespace DangerousD.GameCore
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private SpriteBatch _spriteBatch;
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private SpriteBatch _spriteBatch;
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GameState gameState;
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GameState gameState;
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IGui MenuGUI;
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IGameObject MenuGUI;
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IGui OptionsGUI;
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IGameObject OptionsGUI;
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IGui LobbyGUI;
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IGameObject LobbyGUI;
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public AppManager()
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public AppManager()
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{
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{
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_graphics = new GraphicsDeviceManager(this);
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_graphics = new GraphicsDeviceManager(this);
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@ -50,13 +50,13 @@ namespace DangerousD.GameCore
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switch (gameState)
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switch (gameState)
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{
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{
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case GameState.Menu:
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case GameState.Menu:
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MenuGUI.Update();
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MenuGUI.Update(gameTime);
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break;
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break;
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case GameState.Options:
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case GameState.Options:
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OptionsGUI.Update();
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OptionsGUI.Update(gameTime);
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break;
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break;
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case GameState.Lobby:
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case GameState.Lobby:
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LobbyGUI.Update();
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LobbyGUI.Update(gameTime);
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break;
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break;
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case GameState.Game:
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case GameState.Game:
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GameManager.Update(gameTime);
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GameManager.Update(gameTime);
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