Merge branch 'main' of github.com:progtime-net/DangerousD
This commit is contained in:
commit
42fdefab1c
10 changed files with 119 additions and 49 deletions
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@ -248,6 +248,18 @@
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/processorParam:Quality=Best
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/build:sounds/shotgun_shot.mp3
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#begin SmokeAnimation2.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:SmokeAnimation2.png
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#begin textboxbackground1-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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BIN
DangerousD/Content/SmokeAnimation2.png
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BIN
DangerousD/Content/SmokeAnimation2.png
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After Width: | Height: | Size: 20 KiB |
1
DangerousD/Content/animations/smokeAfterShoot
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1
DangerousD/Content/animations/smokeAfterShoot
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@ -0,0 +1 @@
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{"id":"smokeAfterShoot","textureName":"smokeAnimation2","startSpriteRectangle":{"X":0,"Y":0,"Width":64,"Height":64},"frameSecond":[{"Item1":0,"Item2":3}],"textureFrameInterval":1,"framesCount":10,"isCycle":false,"offset":"0, 0"}
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BIN
DangerousD/Content/smokeAnimation.png
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BIN
DangerousD/Content/smokeAnimation.png
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After Width: | Height: | Size: 3.3 KiB |
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@ -39,6 +39,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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isGoRight = false;
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}
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "ZombieRightAttack" || a == "ZombieLeftAttack")
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{
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isAttaking = false;
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}
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};
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
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@ -90,19 +98,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
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{
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GraphicsComponent.StartAnimation("ZombieMoveRight");
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}
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StartCicycleAnimation("ZombieMoveRight");
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velocity.X = monster_speed;
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}
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else if (!isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
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{
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GraphicsComponent.StartAnimation("ZombieMoveLeft");
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}
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StartCicycleAnimation("ZombieMoveLeft");
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velocity.X = -monster_speed;
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}
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@ -136,14 +138,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
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{
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isTarget = true;
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leftBorder = Pos.X - 10;
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leftBorder = Pos.X - 100;
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rightBorder = Pos.X + AppManager.Instance.GameManager.players[0].Pos.X;
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}
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else if(!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
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{
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isTarget = true;
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rightBorder = Pos.X + 10;
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rightBorder = Pos.X + 100;
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leftBorder = AppManager.Instance.GameManager.players[0].Pos.X;
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}
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}
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@ -159,6 +161,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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rightBorder = 760;
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}
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}
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public void SwitchToRight()
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{
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isGoRight = true;
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}
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public void SwitchToLeft()
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{
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isGoRight = false;
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}
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public override void Attack(GameTime gameTime)
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{}
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@ -9,9 +9,9 @@ using Microsoft.Xna.Framework;
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namespace DangerousD.GameCore.GameObjects.PlayerDeath
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{
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public class DeathRectangle : GameObject
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public class AnimationRectangle : GameObject
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{
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public DeathRectangle(Vector2 pos, string DeathType) : base(pos)
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public AnimationRectangle(Vector2 pos, string DeathType) : base(pos)
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{
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Height = 48;
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Width = 48;
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@ -16,11 +16,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public class Player : LivingEntity
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{
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bool isAlive = true;
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bool isRight;
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bool isRight = true;
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string stayAnimation;
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bool isJump = false;
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public int health;
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public bool isGoRight = false;
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public Vector2 playerVelocity;
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public int rightBorder;
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public int leftBorder;
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@ -32,6 +31,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public bool FallingThroughPlatform = false;
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public bool isUping = false;
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public bool isNetworkPlayer;
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private int shootLength = 160;
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@ -73,7 +73,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot"}, "playerReload");
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public void Attack()
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{
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@ -103,7 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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isAttacked = true;
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if(monsterName == "Zombie")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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{
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if (a == "DeathFrom" + monsterName)
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@ -114,7 +114,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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else if(monsterName == "Spider")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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{
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if (a == "DeathFrom" + monsterName)
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@ -137,41 +137,36 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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if (bullets > 0)
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{
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if (!isShooting)
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if (!isAttacked)
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{
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AppManager.Instance.SoundManager.StartSound("shotgun_shot", Pos, Pos);
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isShooting = true;
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bullets--;
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if (isRight)
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if (!isShooting)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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isShooting = true;
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bullets--;
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if (isRight)
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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StartCicycleAnimation("playerShootRight");
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
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if (targets.Count() > 0)
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{
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Zombie targetZombie = (Zombie)target;
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Zombie targetZombie = (Zombie)targets.First();
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targetZombie.TakeDamage();
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}
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
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}
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}
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else
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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else
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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StartCicycleAnimation("playerShootLeft");
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
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if (targets != null)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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}
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
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}
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}
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}
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@ -179,7 +174,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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public override void Update(GameTime gameTime)
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{
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if (AppManager.Instance.InputManager.ScopeState==ScopeState.Up)
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if (AppManager.Instance.InputManager.ScopeState == ScopeState.Up)
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{
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isUping = true;
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}
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@ -192,14 +187,22 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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FallingThroughPlatform = false;
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}
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GraphicsComponent.SetCameraPosition(Pos);
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if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
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if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
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{
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Move(gameTime);
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if (!isShooting)
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{
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Move(gameTime);
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}
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else
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{
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velocity.X = 0;
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}
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}
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else
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{
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velocity.X = 0;
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}
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base.Update(gameTime);
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}
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects;
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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namespace DangerousD.GameCore.GameObjects.PlayerDeath
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{
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public class SmokeAfterShoot : GameObject
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{
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public SmokeAfterShoot(Vector2 pos) : base(pos)
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{
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Height = 6;
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Width = 6;
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PlaySmoke();
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "smokeAfterShoot")
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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};
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "smokeAfterShoot" },
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"smokeAfterShoot");
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public GraphicsComponent Gr => GraphicsComponent;
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private void PlaySmoke()
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{
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if (GraphicsComponent.GetCurrentAnimation != "smokeAfterShoot")
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{
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GraphicsComponent.StartAnimation("smokeAfterShoot");
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}
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}
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}
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}
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@ -164,9 +164,10 @@ namespace DangerousD.GameCore
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}
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}
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GetPlayer1.Update(gameTime);
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foreach (var item in otherObjects)
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item.Update(gameTime);
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for(int i = 0; i < otherObjects.Count; i++)
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{
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otherObjects[i].Update(gameTime);
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}
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physicsManager.UpdateCollisions(entities, livingEntities, mapObjects, players, gameTime);
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}
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