AddDelegateOfAnimetionsEnd
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@ -10,6 +10,7 @@ namespace DangerousD.GameCore.Graphics
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{
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public class GraphicsComponent
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{
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public Action actionOfAnimationEnd;
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private List<AnimationContainer> animations;
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private List<Texture2D> textures;
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private List<string> texturesNames;
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@ -115,9 +116,11 @@ namespace DangerousD.GameCore.Graphics
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if (!currentAnimation.IsCycle)
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{
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currentAnimation = neitralAnimation;
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actionOfAnimationEnd();
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}
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currentFrame = 0;
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}
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buildSourceRectangle();
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