This commit is contained in:
gravity 2023-08-18 12:39:06 +03:00
parent b37fbaf4ea
commit 488a0074f4
8 changed files with 145 additions and 31 deletions

View file

@ -187,6 +187,13 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png /build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
#begin PixelFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:PixelFont.spritefont
#begin playerAnimation.png #begin playerAnimation.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>PublicPixel-z84yD.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>12</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
<CharacterRegion>
<Start>&#1072;</Start>
<End>&#1103;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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@ -17,8 +17,8 @@ internal class DeathGUI : AbstractGui
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" }; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" };
Elements.Add(menuBackground); Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content); menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You death", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You died", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score = {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score: {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, (height - 50) / 2 + 80, 300, 50), text = "Back to menu", scale = 0.7f, fontName = "ButtonFont" }; var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, (height - 50) / 2 + 80, 300, 50), text = "Back to menu", scale = 0.7f, fontName = "ButtonFont" };
Elements.Add(butMenu); Elements.Add(butMenu);
butMenu.LeftButtonPressed += () => butMenu.LeftButtonPressed += () =>

View file

@ -6,36 +6,73 @@ using System.Xml.Linq;
using DangerousD.GameCore.Managers; using DangerousD.GameCore.Managers;
using DangerousD.GameCore; using DangerousD.GameCore;
using System.Collections.Generic; using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using static System.Formats.Asn1.AsnWriter;
using static System.Net.Mime.MediaTypeNames;
namespace DangerousD.GameCore.GUI namespace DangerousD.GameCore.GUI
{ {
public class HUD : AbstractGui public class HUD : IDrawableObject
{ {
int ammout = 0; public int ammout = 8;
List<Rect> rects = new List<Rect> { };
int wigth = AppManager.Instance.inGameResolution.X; int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y; int height = AppManager.Instance.inGameResolution.Y;
protected override void CreateUI() float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
{ Texture2D texture;
DrawableUIElement background = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), mainColor = Color.Transparent }; SpriteFont spriteFont;
Elements.Add(background);
Rect rect = new Rect(Manager) { rectangle = new Rectangle(wigth / 35, height / 35, 120, 70), mainColor = Color.DarkRed };
Elements.Add(rect);
Label label = new Label(Manager) { rectangle = new Rectangle(wigth / 34, height / 30, 120, 20), text = "ammout", fontName = "font2", scale = 0.2f, mainColor = Color.Transparent, fontColor = Color.Black };
Elements.Add(label);
} public void Draw(SpriteBatch spriteBatch)
public override void Update(GameTime gameTime)
{ {
spriteBatch.Begin();
rects.Clear(); spriteBatch.Draw(texture, new Rectangle(wigth / 35 - 2, height / 35 - 2, 120 + 2, 70 + 2), Color.DarkRed);
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 4, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 1, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
for (int i = 0; i < ammout; i++) for (int i = 0; i < ammout; i++)
{ {
rects.Add(new Rect(Manager) { rectangle = new Rectangle(wigth / 29 + i * 13, height / 17, 5, 20), mainColor = Color.Yellow }); spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13, height / 17 + 4, 5, 20), Color.Yellow);
rects[i].LoadTexture(AppManager.Instance.Content);
} }
base.Update(gameTime); spriteBatch.End();
}
public void Initialize()
{
}
public void LoadContent()
{
texture = new Texture2D(AppManager.Instance.GraphicsDevice, 1, 1);
texture.SetData<Color>(new Color[] { Color.White });
spriteFont = AppManager.Instance.Content.Load<SpriteFont>("PixelFont");
}
public void Update(GameTime gameTime)
{
} }
} }
//public class HUD1 : AbstractGui
//{
//
// protected override void CreateUI()
// {
// DrawableUIElement background = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), mainColor = Color.Transparent };
// Elements.Add(background);
// Rect rect = new Rect(Manager) { rectangle = new Rectangle(wigth / 35, height / 35, 120, 70), mainColor = Color.DarkRed };
// Elements.Add(rect);
// Label label = new Label(Manager) { rectangle = new Rectangle(wigth / 34, height / 30, 120, 20), text = "ammout", fontName = "font2", scale = 0.2f, mainColor = Color.Transparent, fontColor = Color.Black };
// Elements.Add(label);
// }
// public override void Update(GameTime gameTime)
// {
//
// rects.Clear();
// for (int i = 0; i < ammout; i++)
// {
// rects.Add(new Rect(Manager) { rectangle = new Rectangle(wigth / 29 + i * 13, height / 17, 5, 20), mainColor = Color.Yellow });
// rects[i].LoadTexture(AppManager.Instance.Content);
// }
// base.Update(gameTime);
// }
//}
} }

View file

@ -38,6 +38,7 @@ internal class MenuGUI : AbstractGui
{ {
AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer);
}; };
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 470, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Multiplayer", scale = 1.2f, fontName = "ButtonFont" }; var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 470, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Multiplayer", scale = 1.2f, fontName = "ButtonFont" };
@ -45,7 +46,7 @@ internal class MenuGUI : AbstractGui
Elements.Add(butMulti); Elements.Add(butMulti);
butMulti.LeftButtonPressed += () => butMulti.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Login); AppManager.Instance.ChangeGameState(GameState.Login);
}; };
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" }; var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butOption); Elements.Add(butOption);

View file

@ -17,7 +17,7 @@ namespace DangerousD.GameCore.GUI
int height = AppManager.Instance.inGameHUDHelperResolution.Y; int height = AppManager.Instance.inGameHUDHelperResolution.Y;
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" }; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" };
Elements.Add(menuBackground); //Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content); menuBackground.LoadTexture(AppManager.Instance.Content);
var slider = new Slider(Manager) var slider = new Slider(Manager)
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GUI
indentation = 5, indentation = 5,
textureName = "sliderBackground" textureName = "sliderBackground"
}; };
Elements.Add(slider); //Elements.Add(slider);
//AppManager.Instance.SettingsManager.SetMainVolume(slider.GetSliderValue); //AppManager.Instance.SettingsManager.SetMainVolume(slider.GetSliderValue);
var cB = new CheckBox(Manager); var cB = new CheckBox(Manager);
@ -84,6 +84,14 @@ namespace DangerousD.GameCore.GUI
(item as DrawableTextedUiElement).scale *= scaler; (item as DrawableTextedUiElement).scale *= scaler;
} }
} }
slider.rectangle.X = (int)(scaler * slider.rectangle.X);
slider.rectangle.Y = (int)(scaler * slider.rectangle.Y);
//slider.rectangle.Width = (int)(scaler * slider.rectangle.Width);
//slider.rectangle.Height = (int)(scaler * slider.rectangle.Height);
if (slider is DrawableTextedUiElement)
{
(slider as DrawableTextedUiElement).scale *= scaler;
}
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {

View file

@ -16,7 +16,7 @@ using DangerousD.GameCore.GameObjects;
namespace DangerousD.GameCore namespace DangerousD.GameCore
{ {
public enum MultiPlayerStatus { SinglePlayer, Host, Client } public enum MultiPlayerStatus { SinglePlayer, Host, Client }
public enum GameState { Menu, Options, Lobby, Game, Login, Death, HUD, public enum GameState { Menu, Options, Lobby, Game, Login, Death,
GameOver GameOver
} }
public class AppManager : Game public class AppManager : Game
@ -35,8 +35,9 @@ namespace DangerousD.GameCore
IDrawableObject LoginGUI; IDrawableObject LoginGUI;
IDrawableObject LobbyGUI; IDrawableObject LobbyGUI;
IDrawableObject DeathGUI; IDrawableObject DeathGUI;
IDrawableObject HUD; //IDrawableObject HUD;
public DebugHUD DebugHUD; public DebugHUD DebugHUD;
public HUD HUD;
public List<NetworkTask> NetworkTasks = new List<NetworkTask>(); public List<NetworkTask> NetworkTasks = new List<NetworkTask>();
public GameManager GameManager { get; private set; } = new(); public GameManager GameManager { get; private set; } = new();
@ -130,9 +131,6 @@ namespace DangerousD.GameCore
case GameState.Death: case GameState.Death:
DeathGUI.Update(gameTime); DeathGUI.Update(gameTime);
break; break;
case GameState.HUD:
HUD.Update(gameTime);
break;
case GameState.Game: case GameState.Game:
GameManager.Update(gameTime); GameManager.Update(gameTime);
break; break;
@ -140,6 +138,7 @@ namespace DangerousD.GameCore
break; break;
} }
DebugHUD.Update(gameTime); DebugHUD.Update(gameTime);
HUD.Update(gameTime);
base.Update(gameTime); base.Update(gameTime);
} }
@ -166,9 +165,6 @@ namespace DangerousD.GameCore
case GameState.Death: case GameState.Death:
DeathGUI.Draw(_spriteBatch); DeathGUI.Draw(_spriteBatch);
break; break;
case GameState.HUD:
HUD.Draw(_spriteBatch);
break;
case GameState.Game: case GameState.Game:
_spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp); _spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp);
GameManager.Draw(_spriteBatch); GameManager.Draw(_spriteBatch);
@ -184,6 +180,7 @@ namespace DangerousD.GameCore
DebugHUD.Draw(_spriteBatch); DebugHUD.Draw(_spriteBatch);
HUD.Draw(_spriteBatch);
base.Draw(gameTime); base.Draw(gameTime);
} }