FixGraficDelegate

This commit is contained in:
Timofey06 2023-08-17 11:03:16 +03:00
parent a12a7bad36
commit 4d61e90c30

View file

@ -8,9 +8,10 @@ using System.Text;
namespace DangerousD.GameCore.Graphics namespace DangerousD.GameCore.Graphics
{ {
public class GraphicsComponent public class GraphicsComponent
{ {
public Action actionOfAnimationEnd; public Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations; private List<AnimationContainer> animations;
private List<Texture2D> textures; private List<Texture2D> textures;
private List<string> texturesNames; private List<string> texturesNames;
@ -115,8 +116,9 @@ namespace DangerousD.GameCore.Graphics
{ {
if (!currentAnimation.IsCycle) if (!currentAnimation.IsCycle)
{ {
actionOfAnimationEnd(currentAnimation.Id);
currentAnimation = neitralAnimation; currentAnimation = neitralAnimation;
actionOfAnimationEnd();
} }
currentFrame = 0; currentFrame = 0;