This commit is contained in:
N4K 2023-08-15 18:47:27 +03:00
parent ac1b3b6373
commit 4d8adebf69
15 changed files with 312 additions and 1 deletions

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@ -46,6 +46,18 @@
/processorParam:TextureFormat=Compressed
/build:Font2.spritefont
#begin MonstersAnimations.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:MonstersAnimations.png
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
/importer:TextureImporter
/processor:TextureProcessor

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{"id":"FrankMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":413,"Width":56,"Height":80},"frameSecond":[{"Item1":0,"Item2":18}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}

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{"id":"FrankMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":332,"Width":56,"Height":80},"frameSecond":[{"Item1":0,"Item2":18}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}

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@ -1 +1 @@
{"id":"ZombieMoveRight","textureName":"animation1","startSpriteRectangle":{"X":1,"Y":9,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
{"id":"ZombieMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":9,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}

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using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class FlameSkull : CoreEnemy
{
public FlameSkull(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveLeft", "FlameSkullMoveRight" }, "FlameSkullMoveRight");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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@ -0,0 +1,53 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
internal class Frank : CoreEnemy
{
private bool isGoRight = false;
public Frank(Vector2 position) : base(position)
{
Width = 56;
Height = 80;
GraphicsComponent.StartAnimation("FrankMoveLeft");
monster_speed = 50;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
{
GraphicsComponent.StartAnimation("FrankMoveRight");
}
}
else if (!isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
{
GraphicsComponent.StartAnimation("FrankMoveLeft");
}
}
}
}
}

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using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Ghost : CoreEnemy
{
public Ghost(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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@ -0,0 +1,36 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Hunchman : CoreEnemy
{
public Hunchman(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
internal class SilasHands
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class SilasMaster
{
}
}

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using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Slime : CoreEnemy
{
public Slime(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
"SlimeMoveRightBottom", "SlimeReadyJumpRightBottom", "SlimeReadyJumpRightTop", "SlimeReadyJumpLeftBottom", "SlimeReadyJumpLeftTop", "SlimeJumpRightBottom",
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Spider : CoreEnemy
{
public Spider(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderMoveRight", "SpiderMoveLeft", "SpiderDown", "SpiderUp" }, "");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Werewolf : CoreEnemy
{
public Werewolf(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "");
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
}
}

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@ -13,6 +13,7 @@ namespace DangerousD.GameCore.Levels
var Трава = new GrassBlock(new Vector2(0, 128));
var Death = new TestAnimationDeath(new Vector2(128, 128));
var Zombie = new Zombie(new Vector2(256, 128));
var Frank = new Frank(new Vector2(384, 128));
}
}
}