gui
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commit
4ffae54437
6 changed files with 117 additions and 1 deletions
38
DangerousD/GameCore/GUI/HUD.cs
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38
DangerousD/GameCore/GUI/HUD.cs
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Elements;
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namespace DangerousD.GameCore.GUI
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{
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public class HUD : IDrawableObject
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{
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public HUD()
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{
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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;
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}
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public void Initialize(GraphicsDevice graphicsDevice)
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{
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throw new NotImplementedException();
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}
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public void LoadContent()
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{
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var content = AppManager.Instance.Content;
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}
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public void Update(GameTime gameTime)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -26,7 +26,9 @@ internal class MenuGUI : AbstractGui
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{
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AppManager.Instance.ChangeGameState(GameState.Game);
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};
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var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
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Elements.Add(butMulti);
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butMulti.LeftButtonPressed += () =>
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{
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@ -37,6 +39,7 @@ internal class MenuGUI : AbstractGui
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butOption.LeftButtonPressed += () =>
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{
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// открытие настроек
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AppManager.Instance.ChangeGameState(GameState.Options);
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};
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var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "ButtonFont" };
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Elements.Add(butExit);
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67
DangerousD/GameCore/GUI/OptionsGUI.cs
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67
DangerousD/GameCore/GUI/OptionsGUI.cs
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using System;
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using Microsoft.Xna.Framework;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Elements;
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using System.Xml.Linq;
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using DangerousD.GameCore.Managers;
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using DangerousD.GameCore;
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namespace DangerousD.GameCore.GUI
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{
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public class OptionsGUI : AbstractGui
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{
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protected override void CreateUI()
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{
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var slider = new Slider(Manager)
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{
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MinValue = 0,
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MaxValue = 1,
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rectangle = new Rectangle(650, 150, 100, 40)
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};
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var checkBox = new CheckBox(Manager);
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checkBox.rectangle = new Rectangle(690, 400, 40, 40);
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checkBox.Checked += (newCheckState) =>
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{
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SettingsManager sM = new SettingsManager();
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};
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var cB = new CheckBox(Manager);
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cB.rectangle = new Rectangle(690, 275, 40, 40);
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cB.Checked += (newCheckState) =>
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{
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SettingsManager sM = new SettingsManager();
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};
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Label lblOptions = new Label(Manager);
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lblOptions.fontName = "Font2";
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lblOptions.text = "Options";
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lblOptions.rectangle = new Rectangle(300, 20, 210, 50);
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lblOptions.mainColor = Color.Transparent;
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Label lblValue = new Label(Manager);
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lblValue.fontName = "Font2";
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lblValue.text = "Valume";
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lblValue.rectangle = new Rectangle(300, 150, 250, 40);
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lblValue.mainColor = Color.Transparent;
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Label lblIsFullScreen = new Label(Manager);
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lblIsFullScreen.fontName = "Font2";
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lblIsFullScreen.text = "Full Screen";
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lblIsFullScreen.rectangle = new Rectangle(300, 400, 250, 40);
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lblIsFullScreen.mainColor = Color.Transparent;
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Label lblSwitchMode = new Label(Manager);
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lblSwitchMode.fontName = "Font2";
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lblSwitchMode.text = "Left/Right Mode";
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lblSwitchMode.rectangle = new Rectangle(290, 275, 250, 40);
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lblSwitchMode.mainColor = Color.Transparent;
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ButtonText bTExit = new ButtonText(Manager);
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bTExit.fontName = "Font2";
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bTExit.text = "<-";
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bTExit.rectangle = new Rectangle(20 , 15, 20, 10);
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bTExit.fontColor = Color.Black;
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}
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}
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}
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@ -38,13 +38,13 @@ namespace DangerousD.GameCore
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
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_graphics.PreferredBackBufferWidth = resolution.X;
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_graphics.PreferredBackBufferHeight = resolution.Y;
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//_graphics.IsFullScreen = true;
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gameState = GameState.Menu;
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MenuGUI = new MenuGUI();
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LoginGUI = new LoginGUI();
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OptionsGUI = new OptionsGUI();
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LobbyGUI = new LobbyGUI();
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DeathGUI = new DeathGUI();
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UIManager.resolution = resolution;
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@ -56,6 +56,9 @@ namespace DangerousD.GameCore
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AnimationBuilder.LoadAnimations();
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MenuGUI.Initialize(GraphicsDevice);
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LoginGUI.Initialize(GraphicsDevice);
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OptionsGUI.Initialize(GraphicsDevice);
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LobbyGUI.Initialize(GraphicsDevice);
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DeathGUI.Initialize(GraphicsDevice);
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base.Initialize();
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@ -66,6 +69,7 @@ namespace DangerousD.GameCore
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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MenuGUI.LoadContent();
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LoginGUI.LoadContent();
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OptionsGUI.LoadContent();
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LobbyGUI.LoadContent();
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DeathGUI.LoadContent();
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GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1);
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@ -9,5 +9,9 @@ namespace DangerousD.GameCore.Managers
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{
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internal class SettingsManager
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{
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public void SetFullScreen(bool IsFullScreen)
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{
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}
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}
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}
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gitignore
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gitignore
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