diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs index 5a5e1a9..b679a37 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs @@ -21,12 +21,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters PhysicsManager physicsManager; public Zombie(Vector2 position) : base(position) { - Width = 48; - Height = 80; + Width = 24; + Height = 40; monster_speed = 3; name = "Zombie"; - leftBorder = (int)position.X - 60; - rightBorder = (int)position.X + 120; + leftBorder = (int)position.X - 100; + rightBorder = (int)position.X + 100; physicsManager = new PhysicsManager(); } protected override GraphicsComponent GraphicsComponent { get; } = new(new List { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");