almostJump

This commit is contained in:
Lev 2023-08-17 16:12:47 +03:00
parent 6e4eaf7915
commit 5c4e67ddb4

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@ -14,18 +14,26 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
bool isAlive = true;
public int health;
public bool isGoRight;
public Vector2 playerVelocity;
public int rightBorder;
public Player(Vector2 position) : base(position)
{
Width = 32;
Height = 64;
AppManager.Instance.InputManager.MovEventJump += Jump;
AppManager.Instance.InputManager.ShootEvent += Shoot;
playerVelocity = new Vector2(100, 0);
rightBorder = (int)position.X + 20;
}
public bool IsAlive { get { return isAlive; } }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack", "DeathFromZombie" }, "ZombieMoveLeft");//TODO: Change to player
public void Update(GameTime gameTime)
{
Move(gameTime);
}
public void Kill()
{
@ -58,5 +66,30 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
}
public void Move(GameTime gameTime)
{
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
{
GraphicsComponent.StartAnimation("ZombieMoveRight");
}
velocity = playerVelocity * delta;
}
else if (!isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
{
GraphicsComponent.StartAnimation("ZombieMoveLeft");
}
velocity = -playerVelocity * delta;
}
if (Pos.X >= rightBorder)
{
Pos.X = rightBorder
}
}
}
}