diff --git a/AnimationsFileCreator/AnimationsFileCreator.csproj b/AnimationsFileCreator/AnimationsFileCreator.csproj
new file mode 100644
index 0000000..9e982a1
--- /dev/null
+++ b/AnimationsFileCreator/AnimationsFileCreator.csproj
@@ -0,0 +1,13 @@
+
+
+
+ Exe
+ net6.0-windows
+ true
+
+
+
+
+
+
+
diff --git a/AnimationsFileCreator/Program.cs b/AnimationsFileCreator/Program.cs
new file mode 100644
index 0000000..80062e2
--- /dev/null
+++ b/AnimationsFileCreator/Program.cs
@@ -0,0 +1,55 @@
+using DangerousD.GameCore.Graphics;
+using Microsoft.Xna.Framework;
+using Newtonsoft.Json;
+using System;
+using System.Windows.Forms;
+using System.IO;
+
+namespace AnimationsFileCreator
+{
+ class Program
+ {
+ [STAThread]
+ static void Main(string[] args)
+ {
+ Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
+ Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
+ string textureName = Console.ReadLine();
+ if (textureName == "")
+ {
+ OpenFileDialog dialog = new OpenFileDialog();
+ dialog.ShowDialog();
+ textureName = dialog.FileName;
+ }
+ Console.WriteLine("Введите количество кадров анимации: ");
+ int framesCount = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите длительность кадра в анимации: ");
+ int interval = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
+ Rectangle rectangle = new Rectangle();
+ rectangle.X = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
+ rectangle.Y = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
+ rectangle.Width = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
+ rectangle.Height = int.Parse(Console.ReadLine());
+ Console.WriteLine("Введите название для этого файла - id анимации");
+ string id = Console.ReadLine();
+ AnimationContainer container = new AnimationContainer();
+ container.FramesCount = framesCount;
+ container.FrameTime = new System.Collections.Generic.List>();
+ container.FrameTime.Add(new Tuple(0, interval));
+ container.StartSpriteRectangle = rectangle;
+ container.TextureName = textureName;
+ container.TextureFrameInterval = 1;
+ container.Id = id;
+ string json = JsonConvert.SerializeObject(container);
+ StreamWriter writer = new StreamWriter(id);
+ writer.WriteLine(json);
+ writer.Close();
+
+
+ }
+ }
+}
diff --git a/DangerousD.sln b/DangerousD.sln
index 69b2c7f..a0ee3ad 100644
--- a/DangerousD.sln
+++ b/DangerousD.sln
@@ -1,9 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30907.101
+# Visual Studio Version 17
+VisualStudioVersion = 17.3.32611.2
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DangerousD", "DangerousD\DangerousD.csproj", "{1FC12F81-0E55-4142-83BD-23496EF29DC6}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DangerousD", "DangerousD\DangerousD.csproj", "{1FC12F81-0E55-4142-83BD-23496EF29DC6}"
+EndProject
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{CE9485FC-F4C6-4E0D-8B8E-1843AA20CEDE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}"
EndProject
@@ -17,10 +19,6 @@ Global
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Release|Any CPU.Build.0 = Release|Any CPU
- {52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/DangerousD/DangerousD.csproj b/DangerousD/DangerousD.csproj
index 5c34329..99e6800 100644
--- a/DangerousD/DangerousD.csproj
+++ b/DangerousD/DangerousD.csproj
@@ -21,6 +21,7 @@
+
@@ -29,4 +30,4 @@
-
\ No newline at end of file
+
diff --git a/DangerousD/GameCore/GameObjects/GameObject.cs b/DangerousD/GameCore/GameObjects/GameObject.cs
index 3d73a45..183e0d2 100644
--- a/DangerousD/GameCore/GameObjects/GameObject.cs
+++ b/DangerousD/GameCore/GameObjects/GameObject.cs
@@ -1,4 +1,5 @@
-using System;
+using DangerousD.GameCore.Graphics;
+using System;
using System.Collections.Generic;
using System.Text;
diff --git a/DangerousD/GameCore/Graphics/AnimationBuilder.cs b/DangerousD/GameCore/Graphics/AnimationBuilder.cs
new file mode 100644
index 0000000..9b68161
--- /dev/null
+++ b/DangerousD/GameCore/Graphics/AnimationBuilder.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+using Newtonsoft.Json;
+
+namespace DangerousD.GameCore.Graphics
+{
+ public class AnimationBuilder
+ {
+ public List animations;
+ void LoadAnimations(string nameOfMainFile)
+ {
+ animations = new List();
+ List animationFilesNames = new List();
+ StreamReader reader = new StreamReader(nameOfMainFile);
+ while (reader.Peek() != -1)
+ {
+ animationFilesNames.Add(reader.ReadLine());
+ }
+ reader.Close();
+ foreach (var fileName in animationFilesNames)
+ {
+ reader = new StreamReader(fileName);
+ string json = reader.ReadToEnd();
+ AnimationContainer animation = JsonConvert.DeserializeObject(json);
+ animations.Add(animation);
+ }
+ }
+ }
+}
diff --git a/DangerousD/GameCore/Graphics/AnimationContainer.cs b/DangerousD/GameCore/Graphics/AnimationContainer.cs
new file mode 100644
index 0000000..6aa981a
--- /dev/null
+++ b/DangerousD/GameCore/Graphics/AnimationContainer.cs
@@ -0,0 +1,26 @@
+using Microsoft.Xna.Framework;
+using Newtonsoft.Json;
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace DangerousD.GameCore.Graphics
+{
+ [Serializable]
+ public class AnimationContainer
+ {
+ [JsonProperty("id")]
+ public string Id { get; set; }
+ [JsonProperty("textureName")]
+ public string TextureName { get; set; }
+ [JsonProperty("startSpriteRectangle")]
+ public Rectangle StartSpriteRectangle { get; set; }
+ [JsonProperty("frameSecond")]
+ public List> FrameTime { get; set; }
+ [JsonProperty("textureFrameInterval")]
+ public int TextureFrameInterval { get; set; }
+ [JsonProperty("framesCount")]
+ public int FramesCount { get; set; }
+
+ }
+}
diff --git a/DangerousD/GameCore/Graphics/GraphicsComponent.cs b/DangerousD/GameCore/Graphics/GraphicsComponent.cs
new file mode 100644
index 0000000..7419a3f
--- /dev/null
+++ b/DangerousD/GameCore/Graphics/GraphicsComponent.cs
@@ -0,0 +1,105 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace DangerousD.GameCore.Graphics
+{
+ class GraphicsComponent
+ {
+ private List animations;
+ private List textures;
+ private List texturesNames;
+ private AnimationContainer currentAnimation;
+ private SpriteBatch _spriteBatch;
+ private string lastAnimationId;
+ private int currentFrame;
+ private int interval;
+ private int lastInterval;
+ private Rectangle sourceRectangle;
+ public GraphicsComponent(List animationsId, SpriteBatch _spriteBatch)
+ {
+ this._spriteBatch = _spriteBatch;
+ currentFrame = 0;
+ lastInterval = 1;
+ lastAnimationId = null;
+ LoadAnimations(animationsId);
+ LoadTextures();
+
+ }
+ private void LoadAnimations(List animationsId)
+ {
+ animations = new List();
+ foreach (var id in animationsId)
+ {
+ animations.Add( GameManager.builder.animations.Find(x => x.Id == id));
+ }
+ }
+ private void LoadTextures()
+ {
+ textures = new List();
+ texturesNames = new List();
+
+ foreach (var animation in animations)
+ {
+ if (!texturesNames.Contains(animation.TextureName))
+ {
+ texturesNames.Add(animation.TextureName);
+ textures.Add(TextureManager.GetTexture(animation.TextureName));
+
+ }
+ }
+ }
+ public void DrawAnimation(Rectangle destinationRectangle, string animationId)
+ {
+
+ if (animationId != lastAnimationId)
+ {
+ currentFrame = 0;
+ currentAnimation = animations.Find(x => x.Id == animationId);
+ buildSourceRectangle();
+ SetInterval();
+ }
+
+ if (interval == 0)
+ {
+ currentFrame++;
+ if (currentAnimation.FramesCount - 1 <= currentFrame)
+ {
+ currentFrame = 0;
+ }
+ buildSourceRectangle();
+ SetInterval();
+ }
+
+ interval--;
+
+ _spriteBatch.Draw(textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)], destinationRectangle, sourceRectangle, Color.White);
+ }
+ private void buildSourceRectangle()
+ {
+ sourceRectangle = new Rectangle();
+ sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame * (currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
+ sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
+ sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
+ sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
+
+ }
+ private void SetInterval()
+ {
+ Tuple i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
+ if (i != null)
+ {
+ interval = i.Item2;
+ lastInterval = interval;
+ }
+ else
+ {
+ interval = lastInterval;
+ }
+ }
+ }
+
+}
diff --git a/DangerousD/GameCore/GraphicsComponent.cs b/DangerousD/GameCore/GraphicsComponent.cs
deleted file mode 100644
index 8fffc08..0000000
--- a/DangerousD/GameCore/GraphicsComponent.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.Graphics;
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace DangerousD.GameCore
-{
- class GraphicsComponent
- {
- public void Draw(SpriteBatch s
- ) { }
- }
-}
diff --git a/DangerousD/GameCore/Managers/AppManager.cs b/DangerousD/GameCore/Managers/AppManager.cs
index d0c3284..827ec43 100644
--- a/DangerousD/GameCore/Managers/AppManager.cs
+++ b/DangerousD/GameCore/Managers/AppManager.cs
@@ -24,6 +24,7 @@ namespace DangerousD.GameCore
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
+ TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
gameState = GameState.Menu;
MenuGUI = new MenuGUI();
diff --git a/DangerousD/GameCore/Managers/GameManager.cs b/DangerousD/GameCore/Managers/GameManager.cs
index dce6424..f5ed14e 100644
--- a/DangerousD/GameCore/Managers/GameManager.cs
+++ b/DangerousD/GameCore/Managers/GameManager.cs
@@ -1,4 +1,5 @@
using DangerousD.GameCore.GameObjects;
+using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
@@ -11,6 +12,7 @@ namespace DangerousD.GameCore
{
static List livingEntities;
static List MapObjects;
+ public static AnimationBuilder builder;
internal static void Register(GameObject gameObject)
{
if (gameObject is LivingEntity)
diff --git a/DangerousD/Program.cs b/DangerousD/Program.cs
index b6f0be5..0808f03 100644
--- a/DangerousD/Program.cs
+++ b/DangerousD/Program.cs
@@ -10,6 +10,7 @@ namespace DangerousD
{
using (var game = new AppManager())
game.Run();
+
}
}
}