Created but not checked triggers
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DangerousD/GameCore/GameObjects/Entities/Trigger.cs
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36
DangerousD/GameCore/GameObjects/Entities/Trigger.cs
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.Entities
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{
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internal class Trigger : Entity
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{
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public Action<GameObject> OnCollisionAction;
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string trigger_Name;
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public Trigger(Rectangle rectangle, string trigger_Name) : base(new Vector2(rectangle.X, rectangle.Y))
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{
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_pos = new Vector2(rectangle.X, rectangle.Y);
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Width = rectangle.Width;
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Height = rectangle.Height;
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this.trigger_Name = trigger_Name;
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}
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protected override GraphicsComponent GraphicsComponent => new GraphicsComponent(new List<string>() { "SilasBallMove" }, "SilasBallMove");
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public override void OnCollision(GameObject gameObject)
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{
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OnCollisionAction?.Invoke(gameObject);
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}
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public override void Update(GameTime gameTime)
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{
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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}
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}
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}
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