diff --git a/DangerousD/GameCore/Managers/AppManager.cs b/DangerousD/GameCore/Managers/AppManager.cs index c5f79c4..399b866 100644 --- a/DangerousD/GameCore/Managers/AppManager.cs +++ b/DangerousD/GameCore/Managers/AppManager.cs @@ -220,6 +220,7 @@ namespace DangerousD.GameCore public void NetworkSync(List networkTasks) { + DebugHUD.Log("networksync"); foreach (NetworkTask networkTask in networkTasks) { switch (networkTask.operation) diff --git a/DangerousD/GameCore/Managers/GameManager.cs b/DangerousD/GameCore/Managers/GameManager.cs index 0c23c12..8608e77 100644 --- a/DangerousD/GameCore/Managers/GameManager.cs +++ b/DangerousD/GameCore/Managers/GameManager.cs @@ -134,8 +134,9 @@ namespace DangerousD.GameCore { if (AppManager.Instance.NetworkTasks.Count > 0) { - if (gameTime.ElapsedGameTime.Milliseconds - _lastUpdate > 1000) + if (gameTime.TotalGameTime.Milliseconds - _lastUpdate > 1000) { + AppManager.Instance.DebugHUD.Log("sending"); AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList()); AppManager.Instance.NetworkTasks.Clear(); _lastUpdate = gameTime.ElapsedGameTime.Milliseconds;