Merge branch 'черешня' of https://github.com/progtime-net/DangerousD into черешня
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commit
665ba7353a
1 changed files with 4 additions and 4 deletions
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@ -197,14 +197,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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StartCicycleAnimation("playerShootRight");
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StartCicycleAnimation("playerShootRight");
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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bullet.ShootRight();
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bullet.ShootRight();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y));
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
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}
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}
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else
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else
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{
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{
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StartCicycleAnimation("playerShootBoomUpRight");
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StartCicycleAnimation("playerShootBoomUpRight");
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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bullet.ShootUpRight();
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bullet.ShootUpRight();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y));
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
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}
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}
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}
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}
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else if(!isRight)
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else if(!isRight)
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@ -214,14 +214,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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StartCicycleAnimation("playerShootBoomUpLeft");
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StartCicycleAnimation("playerShootBoomUpLeft");
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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bullet.ShootLeft();
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bullet.ShootLeft();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y));
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
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}
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}
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else
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else
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{
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{
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StartCicycleAnimation("playerShootBoomUpLeft");
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StartCicycleAnimation("playerShootBoomUpLeft");
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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bullet.ShootUpLeft();
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bullet.ShootUpLeft();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y));
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
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}
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}
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}
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}
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}
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}
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