This commit is contained in:
gravity 2023-08-17 19:15:39 +03:00
parent 4ffae54437
commit 66dc9f0c7f
20 changed files with 229 additions and 110 deletions

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@ -20,6 +20,42 @@
/processorParam:TextureFormat=Compressed
/build:ButtonFont.spritefont
#begin checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_off-on.png
#begin checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_off.png
#begin checkboxs_on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_on.png
#begin deathBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
@ -101,6 +137,18 @@
/processorParam:TextureFormat=Color
/build:MonstersAnimations.png
#begin optionsBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:optionsBackground.jpg
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
/importer:TextureImporter
/processor:TextureProcessor
@ -113,7 +161,7 @@
/processorParam:TextureFormat=Color
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
#begin textboxbackground.png
#begin textboxbackground1-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -123,9 +171,9 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground.png
/build:textboxbackground1-1.png
#begin textboxbackground2.png
#begin textboxbackground2-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -135,7 +183,31 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground2.png
/build:textboxbackground2-1.png
#begin textboxbackground2,5-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground2,5-1.png
#begin textboxbackground6-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground6-1.png
#begin wall.jpg
/importer:TextureImporter

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@ -11,14 +11,14 @@ internal class DeathGUI : AbstractGui
{
protected override void CreateUI()
{
int wigth = AppManager.Instance.Window.ClientBounds.Width;
int height = AppManager.Instance.Window.ClientBounds.Height;
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, 120, 50, 50), text = "You death", mainColor = Color.Transparent, scale = 0.5f, fontName = "ButtonFont", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, 190, 50, 50), text = $"Score = {0}", mainColor = Color.Transparent, scale = 0.5f, fontName = "ButtonFont", fontColor = Color.White });
var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 260, 300, 50), text = "Back to menu", fontName = "ButtonFont" };
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You death", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score = {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, (height - 50) / 2 + 80, 300, 50), text = "Back to menu", scale = 0.7f, fontName = "ButtonFont" };
Elements.Add(butMenu);
butMenu.LeftButtonPressed += () =>
{

View file

@ -31,67 +31,72 @@ namespace DangerousD.GameCore.GUI
// CheckBoxs
var lobby = new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5,
screenWidth / 30 * 26, screenHeight / 15 * 10), textureName = "textboxbackground2" };
screenWidth / 30 * 26, screenHeight / 15 * 10), textureName = "textboxbackground2,5-1" };
Elements.Add(lobby);
lobby.LoadTexture(AppManager.Instance.Content);
// Buttons
{
Button backButton = new ButtonText(Manager)
Button backButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, 60, 50),
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, (int)(40 * 2.4), (int)(40 * 2.4)),
text = "<-",
scale = 0.3f,
scale = 0.72f,
fontColor = Color.Black,
fontName = "font2"
fontName = "font2",
textureName = "textboxbackground1-1"
};
backButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu);
};
Button hostButton = new ButtonText(Manager)
Button hostButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, 120, 50),
rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Host",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.48f,
fontColor = Color.DarkBlue,
fontName = "buttonFont",
textureName = "textboxbackground2-1"
};
hostButton.LeftButtonPressed += () => {
};
Button refreshButton = new ButtonText(Manager)
Button refreshButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, 120, 50),
rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Refresh",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.48f,
fontColor = Color.DarkBlue,
fontName = "buttonFont",
textureName = "textboxbackground2-1"
};
refreshButton.LeftButtonPressed += () => {
};
Button joinSelectedButton = new ButtonText(Manager)
Button joinSelectedButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, 120, 50),
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Join",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.48f,
fontColor = Color.DarkBlue,
fontName = "buttonFont",
textureName = "textboxbackground2-1"
};
joinSelectedButton.LeftButtonPressed += () => {
};
Button joinByIpButton = new ButtonText(Manager)
Button joinByIpButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, 120, 50),
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "JoinByIp",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.48f,
fontColor = Color.DarkBlue,
fontName = "buttonFont",
textureName = "textboxbackground2-1"
};
joinByIpButton.LeftButtonPressed += () => {
@ -104,11 +109,11 @@ namespace DangerousD.GameCore.GUI
rectangle = new Rectangle(screenWidth / 30 * 14, screenHeight / 30,
screenWidth / 30 * 10, screenHeight / 30 * 3),
text = "ip",
scale = 0.16f,
scale = 0.384f,
fontColor = Color.White,
fontName = "font2",
textAligment = TextAligment.Left,
textureName = "textboxbackground"
textureName = "textboxbackground6-1"
};
searchBarTextBox.LoadTexture(AppManager.Instance.Content);

View file

@ -32,9 +32,9 @@ namespace DangerousD.GameCore.GUI
loginBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) {
rectangle = new Rectangle(screenWidth / 2 - 250, screenHeight / 6 - 50, 500, 100),
rectangle = new Rectangle(screenWidth / 2 - (int)(250 * 2.4), screenHeight / 6 - 100, (int)(500 * 2.4), (int)(100 * 2.4)),
text = "Login",
scale = 0.8f,
scale = 1.7f,
fontColor = Color.White,
mainColor = Color.Transparent,
fontName = "ButtonFont"
@ -44,13 +44,13 @@ namespace DangerousD.GameCore.GUI
{
TextBox loginTextBox = new TextBox(Manager)
{
rectangle = new Rectangle(screenWidth / 2 - 125, screenHeight / 6 * 2 - 20, 250, 40),
rectangle = new Rectangle(screenWidth / 2 - (int)(125 * 2.4), screenHeight / 6 * 2 - 20, (int)(250 * 2.4), (int)(40 * 2.4)),
text = "NickName",
scale = 0.16f,
scale = 0.33f,
fontColor = Color.Gray,
fontName = "Font2",
textAligment = TextAligment.Left,
textureName = "textboxbackground"
textureName = "textboxbackground6-1"
};
loginTextBox.LoadTexture(AppManager.Instance.Content);
@ -70,13 +70,13 @@ namespace DangerousD.GameCore.GUI
TextBox passwordTextBox = new TextBox(Manager)
{
rectangle = new Rectangle(screenWidth / 2 - 125, screenHeight / 6 * 3 - 40, 250, 40),
rectangle = new Rectangle(screenWidth / 2 - (int)(125 * 2.4), screenHeight / 6 * 3 - 40, (int)(250 * 2.4), (int)(40 * 2.4)),
text = "Password",
scale = 0.16f,
scale = 0.33f,
fontColor = Color.Gray,
fontName = "font2",
textAligment = TextAligment.Left,
textureName = "textboxbackground"
textureName = "textboxbackground6-1"
};
passwordTextBox.LoadTexture(AppManager.Instance.Content);
passwordTextBox.TextChanged += input => {
@ -96,12 +96,13 @@ namespace DangerousD.GameCore.GUI
// Кнопки
{
Button logButton = new ButtonText(Manager) {
rectangle = new Rectangle(screenWidth / 4 + 50, screenHeight / 6 * 4, 100, 50),
Button logButton = new Button(Manager) {
rectangle = new Rectangle(screenWidth / 4 + (int)(50 * 2.4), screenHeight / 6 * 3 + 100, (int)(100 * 2.4), (int)(50 * 2.4)),
text = "LogIn",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.6f,
fontColor = Color.White,
fontName = "ButtonFont",
textureName = "textboxbackground2-1"
};
logButton.LeftButtonPressed += () => {
if (CheckUser())
@ -110,23 +111,25 @@ namespace DangerousD.GameCore.GUI
}
};
Button regButton = new ButtonText(Manager)
Button regButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 4 * 2 + 50, screenHeight / 6 * 4, 100, 50),
rectangle = new Rectangle(screenWidth / 4 * 2 + (int)(50 * 2.4), screenHeight / 6 * 3 + 100, (int)(100 * 2.4), (int)(50 * 2.4)),
text = "Reg",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
scale = 0.6f,
fontColor = Color.White,
fontName = "ButtonFont",
textureName = "textboxbackground2-1"
};
regButton.LeftButtonPressed += GoToRegWebServer;
Button backButton = new ButtonText(Manager)
Button backButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, 50, 50),
rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, (int)(40 * 2.4), (int)(40 * 2.4)),
text = "<-",
scale = 0.3f,
scale = 0.72f,
fontColor = Color.Black,
fontName = "font2"
fontName = "font2",
textureName = "textboxbackground1-1"
};
backButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu);

View file

@ -13,35 +13,50 @@ internal class MenuGUI : AbstractGui
int selected = 0;
protected override void CreateUI()
{
int wigth = AppManager.Instance.Window.ClientBounds.Width;
int height = AppManager.Instance.Window.ClientBounds.Height;
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 60, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 0.7f, fontName = "Font2", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 250, 90, 50, 50), text = "D", mainColor = Color.Transparent, scale = 1.2f, fontName = "Font2", fontColor = Color.White });
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "ButtonFont" };
Color[] colors = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
for (int i = 0; i < colors.Length; i++)
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 200, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
int dx = 50;
Color[] colors2 = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
for (int i = 0; i < colors2.Length; i++)
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480 + dx - i * i, 260 - i * i / 5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2.15f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors2[i] });
//Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 200, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.2f, fontName = "Font2", fontColor = Color.White });
//Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480, 240, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2f, fontName = "Font2", fontColor = Color.White });
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 350, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Singleplayer", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butSingle);
butSingle.LeftButtonPressed += () =>
{
AppManager.Instance.ChangeGameState(GameState.Game);
};
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 470, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Multiplayer", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butMulti);
butMulti.LeftButtonPressed += () =>
{
AppManager.Instance.ChangeGameState(GameState.Login);
};
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "ButtonFont" };
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butOption);
butOption.LeftButtonPressed += () =>
{
// открытие настроек
AppManager.Instance.ChangeGameState(GameState.Options);
};
var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "ButtonFont" };
var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(110 * 2.4)) / 2, 710, (int)(110 * 2.4), (int)(50 * 2.4)), text = "Exit", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butExit);
butExit.LeftButtonPressed += () =>
{

View file

@ -10,58 +10,64 @@ namespace DangerousD.GameCore.GUI
{
public class OptionsGUI : AbstractGui
{
int selectedGUI = 0;
protected override void CreateUI()
{
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
var slider = new Slider(Manager)
{
MinValue = 0,
MaxValue = 1,
rectangle = new Rectangle(650, 150, 100, 40)
};
var checkBox = new CheckBox(Manager);
checkBox.rectangle = new Rectangle(690, 400, 40, 40);
checkBox.Checked += (newCheckState) =>
{
SettingsManager sM = new SettingsManager();
rectangle = new Rectangle(wigth / 2 + 220, 275, (int)(100 * 2.4), 40)
};
var cB = new CheckBox(Manager);
cB.rectangle = new Rectangle(690, 275, 40, 40);
cB.rectangle = new Rectangle(wigth / 2 + 440, 405, (int)(40 * 2.4), (int)(40 * 2.4));
cB.Checked += (newCheckState) =>
{
SettingsManager sM = new SettingsManager();
};
cB.LoadTexture(AppManager.Instance.Content);
Label lblOptions = new Label(Manager);
lblOptions.fontName = "Font2";
lblOptions.text = "Options";
lblOptions.rectangle = new Rectangle(300, 20, 210, 50);
lblOptions.mainColor = Color.Transparent;
var checkBox = new CheckBox(Manager);
checkBox.rectangle = new Rectangle(wigth / 2 + 360, 540, (int)(40 * 2.4), (int)(40 * 2.4));
checkBox.Checked += (newCheckState) =>
{
SettingsManager sM = new SettingsManager();
};
checkBox.LoadTexture(AppManager.Instance.Content);
Label lblValue = new Label(Manager);
lblValue.fontName = "Font2";
lblValue.text = "Valume";
lblValue.rectangle = new Rectangle(300, 150, 250, 40);
lblValue.mainColor = Color.Transparent;
Label lblOptions = new Label(Manager)
{ fontName = "buttonFont", scale = 1.2f, text = "Options", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 40, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblOptions);
Label lblIsFullScreen = new Label(Manager);
lblIsFullScreen.fontName = "Font2";
lblIsFullScreen.text = "Full Screen";
lblIsFullScreen.rectangle = new Rectangle(300, 400, 250, 40);
lblIsFullScreen.mainColor = Color.Transparent;
Label lblValue = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Volume", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 250, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblValue);
Label lblSwitchMode = new Label(Manager);
lblSwitchMode.fontName = "Font2";
lblSwitchMode.text = "Left/Right Mode";
lblSwitchMode.rectangle = new Rectangle(290, 275, 250, 40);
lblSwitchMode.mainColor = Color.Transparent;
Label lblIsFullScreen = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 580, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblOptions);
ButtonText bTExit = new ButtonText(Manager);
bTExit.fontName = "Font2";
bTExit.text = "<-";
bTExit.rectangle = new Rectangle(20 , 15, 20, 10);
bTExit.fontColor = Color.Black;
Label lblSwitchMode = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 415, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblSwitchMode);
Button bTExit = new Button(Manager)
{ fontName = "Font2", scale = 0.72f, text = "<-", rectangle = new Rectangle(wigth / 30, height / 30, (int)(40 * 2.4), (int)(40 * 2.4)), textureName = "textboxbackground1-1" };
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu);
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}
}

View file

@ -11,7 +11,7 @@ namespace DangerousD.GameCore
{
public enum ScopeState { Up, Middle, Down }
public enum ControlsState { Gamepad, Keyboard, Mouse }
class InputManager
public class InputManager
{
public delegate void Delegat();
public event Delegat MovEventJump;

View file

@ -19,7 +19,7 @@ namespace DangerousD.GameCore
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public Point resolution = new Point(1920, 1080);
public Point inGameResolution = new Point(800, 480);
public Point inGameResolution = new Point(1920, 1080);
GameState gameState;
IDrawableObject MenuGUI;
IDrawableObject OptionsGUI;
@ -30,6 +30,7 @@ namespace DangerousD.GameCore
public GameManager GameManager { get; private set; } = new GameManager();
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
public InputManager InputManager { get; private set; } = new InputManager();
private RenderTarget2D renderTarget;
public AppManager()
{
@ -40,7 +41,7 @@ namespace DangerousD.GameCore
TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
_graphics.PreferredBackBufferWidth = resolution.X;
_graphics.PreferredBackBufferHeight = resolution.Y;
//_graphics.IsFullScreen = true;
_graphics.IsFullScreen = true;
gameState = GameState.Menu ;
MenuGUI = new MenuGUI();
LoginGUI = new LoginGUI();
@ -82,6 +83,8 @@ namespace DangerousD.GameCore
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
InputManager.Update();
switch (gameState)
{
case GameState.Menu:

View file

@ -11,11 +11,13 @@ using static System.Net.Mime.MediaTypeNames;
namespace MonogameLibrary.UI.Base
{
public enum InputState { GamePad, Keyboard, Mouse }
public class UIManager
{
Dictionary<int, List<DrawableUIElement>> layerCollection = new();
public GraphicsDevice GraphicsDevice { get; private set; }
public SpriteFont BaseFont { get; private set; }
public InputState inputState = InputState.Mouse;
public void Initialize(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;

View file

@ -24,6 +24,7 @@ namespace MonogameLibrary.UI.Elements
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{
//if (Manager.)
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
{
if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed)

View file

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
@ -15,6 +16,9 @@ namespace MonogameLibrary.UI.Elements
public CheckBox(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{
}
private Texture2D texture1;
private Texture2D texture2;
private Texture2D texture3;
public delegate void OnCheck(bool checkState);
public event OnCheck? Checked;
private bool isChecked;
@ -42,25 +46,33 @@ namespace MonogameLibrary.UI.Elements
}
return false;
}
public override void LoadTexture(ContentManager content)
{
texture1 = content.Load<Texture2D>("checkboxs_off");
texture2 = content.Load<Texture2D>("checkboxs_off-on");
texture3 = content.Load<Texture2D>("checkboxs_on");
base.LoadTexture(content);
}
public override void Draw(SpriteBatch _spriteBatch)
{
if (isChecked)
{
if (hoverState == HoverState.None)
_spriteBatch.Draw(texture, rectangle, new Color(124, 255, 0));
_spriteBatch.Draw(texture3, rectangle, Color.White);
else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(124, 215, 0));
_spriteBatch.Draw(texture3, rectangle, Color.White);
else
_spriteBatch.Draw(texture, rectangle, new Color(124, 175, 0));
_spriteBatch.Draw(texture2, rectangle, Color.White );
}
else
{
if (hoverState == HoverState.None)
_spriteBatch.Draw(texture, rectangle, new Color(255, 20, 0));
_spriteBatch.Draw(texture1, rectangle, Color.White);
else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(215, 20, 0));
_spriteBatch.Draw(texture2, rectangle, Color.White);
else
_spriteBatch.Draw(texture, rectangle, new Color(175, 20, 0));
_spriteBatch.Draw(texture2, rectangle, Color.White);
}
DrawText(_spriteBatch);
}