diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Hunchman.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Hunchman.cs index 0dc0d6f..1bdee25 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Hunchman.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Hunchman.cs @@ -40,10 +40,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { Attack(); Move(gameTime); - + } + else + { + velocity.X = 0; } Death(); - base.Update(gameTime); } @@ -58,6 +60,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters if (gameObject is null) { isAttacking = true; + GraphicsComponent.StopAnimation(); if (velocity.X > 0) { if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight") diff --git a/DangerousD/GameCore/Levels/Level1.cs b/DangerousD/GameCore/Levels/Level1.cs index dba3016..0a7947b 100644 --- a/DangerousD/GameCore/Levels/Level1.cs +++ b/DangerousD/GameCore/Levels/Level1.cs @@ -12,8 +12,8 @@ namespace DangerousD.GameCore.Levels { //Spider down-up - new Player(new Vector2(80,0)); - var Zombie = new Zombie(new Vector2(250, 128)); + //new Player(new Vector2(80,0)); + //var Zombie = new Zombie(new Vector2(250, 128)); //var Frank = new Frank(new Vector2(384, 128)); //var Spider = new Spider(new Vector2(112, 0)); //var FlameSkull = new FlameSkull(new Vector2(512, 0)); @@ -32,7 +32,7 @@ namespace DangerousD.GameCore.Levels } new GrassBlock(new Vector2(500, 224)); Player player = new Player(new Vector2(400, 64)); - player.AnimationJump(); + //player.AnimationJump(); //new GrassBlock(new Vector2(500, 224)); }