diff --git a/DangerousD/Content/animations/GhostAttack b/DangerousD/Content/animations/GhostAttack index 7ada2dc..8425c93 100644 --- a/DangerousD/Content/animations/GhostAttack +++ b/DangerousD/Content/animations/GhostAttack @@ -1 +1 @@ -{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"} +{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"} diff --git a/DangerousD/Content/map.tmx b/DangerousD/Content/map.tmx index 9afca4d..a02975a 100644 --- a/DangerousD/Content/map.tmx +++ b/DangerousD/Content/map.tmx @@ -71,5 +71,10 @@ + + + + + diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FrankBalls.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FrankBalls.cs index 9400485..720fd96 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FrankBalls.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FrankBalls.cs @@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters private bool isFlyRight = true; private bool isFlyUp = true; private bool isAttacking = false; + private int hp; public Rectangle Collision { @@ -32,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters monster_speed = 3; velocity = new Vector2(3,-3); acceleration = Vector2.Zero; + hp = 10; } protected override GraphicsComponent GraphicsComponent { get; } = new(new List { "BallMoveRight" }, "BallMoveRight"); @@ -39,7 +41,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters public override void Update(GameTime gameTime) { Move(gameTime); - AppManager.Instance.DebugHUD.Set(name, velocity.ToString()); + + Death(); + base.Update(gameTime); } public override void Attack() @@ -60,7 +64,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters public override void Death() { - + if (hp <= 0) + { + AppManager.Instance.GameManager.Remove(this); + } } public override void Move(GameTime gameTime) @@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { isFlyRight = false; velocity.X = -velocity.X; + hp--; } } else @@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { isFlyRight = true; velocity.X = -velocity.X; + hp--; } } if (isFlyUp) @@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { isFlyUp = false; velocity.Y = -velocity.Y; + hp--; } } else @@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { isFlyUp = true; velocity.Y = -velocity.Y; + hp--; } } diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Ghost.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Ghost.cs index 214a4c2..57ab2c4 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Ghost.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Ghost.cs @@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters isGoRight = true; monster_speed = 3; name = "Ghost"; - Width = 48; - Height = 62; + Width = 24; + Height = 30; GraphicsComponent.StartAnimation("GhostSpawn"); - acceleration = Vector2.Zero; - + acceleration = new Vector2(0,1); + monster_health = 1; } protected override GraphicsComponent GraphicsComponent { get; } = new(new List { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight"); @@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters public override void Attack() { - + velocity.X = 0; + isAttack = true; + if (GraphicsComponent.GetCurrentAnimation != "GhostAttack") + { + GraphicsComponent.StartAnimation("GhostAttack"); + } + + AppManager.Instance.GameManager.players[0].Death(name); } public override void Death() { } + public override void OnCollision(GameObject gameObject) + { + if (gameObject is Player) + { + if (AppManager.Instance.GameManager.players[0].IsAlive) + { + Attack(); + + } + } + base.OnCollision(gameObject); + } public override void Move(GameTime gameTime) { @@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters } velocity.X = -monster_speed; } - if (Pos.X >= rightBoarder) + var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); + if (isGoRight) { - isGoRight = false; + getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2)); } - else if (Pos.X <= leftBoarder) + else { - isGoRight = true; + getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2)); } - if (true) - { + + foreach (var item in getCols) + { + if (item is MapObject) + { + isGoRight = !isGoRight; + break; + } } } @@ -82,7 +108,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { } + public void TakeDamage() + { + monster_health--; + + if (monster_health <= 0) + { + Death(); + } + } public void Target() { throw new NotImplementedException(); diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs index 41a2fcc..afdbf9b 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs @@ -173,7 +173,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters } public override void Death() { + + Particle particle = new Particle(Pos); + + AppManager.Instance.GameManager.Remove(this); } public override void Move(GameTime gameTime) @@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters velocity.X = -monster_speed; } - var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ; + var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); if (isGoRight) { getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2)); @@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters } base.OnCollision(gameObject); } + public void TakeDamage() + { + monster_health--; + + Particle particle = new Particle(Pos); + if (monster_health <= 0) + { + Death(); + } + } } } diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Werewolf.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Werewolf.cs index 837932f..bb6cd6f 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Werewolf.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Werewolf.cs @@ -12,24 +12,33 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { public class Werewolf : CoreEnemy { - private bool isAttack; + private bool isJump; + int delay; public Werewolf(Vector2 position) : base(position) { name = "Wolf"; - monster_speed = 4; - Width = 78; - Height = 96; + monster_speed = 3; + Width = 39; + Height = 48; + delay = 10; + monster_health = 3; } protected override GraphicsComponent GraphicsComponent { get; } = new(new List { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight"); public override void Update(GameTime gameTime) { - if (!isAttack) + if(!isJump ) + { + Jump(); + } + if(isOnGround) { Move(gameTime); + } + base.Update(gameTime); } @@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters public override void Death() { + for (int i = 0; i < 5; i++) + { + Particle particle = new Particle(Pos); + } + AppManager.Instance.GameManager.Remove(this); } public override void Move(GameTime gameTime) { + isJump = false; + if (isGoRight) { if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight") @@ -62,23 +78,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters } velocity.X = -monster_speed; } - if (Pos.X >= rightBoarder) + var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); + if (isGoRight) { - isGoRight = false; + getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2)); } - else if (Pos.X <= leftBoarder) + else { - isGoRight = true; + getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2)); + } + + + foreach (var item in getCols) + { + if (item is MapObject) + { + isGoRight = !isGoRight; + break; + } } } public override void Attack(GameTime gameTime) { } - + public void Jump() + { + var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); + if (isGoRight) + { + getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false); + if(getCols.Count > 0) + { + isJump = true; + if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight") + { + GraphicsComponent.StartAnimation("WolfJumpRight"); + } + velocity.Y = -7; + velocity.X = 6; + } + + } + else + { + getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false); + if (getCols.Count > 0) + { + isJump = true; + if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft") + { + GraphicsComponent.StartAnimation("WolfJumpLeft"); + } + velocity.Y = -7; + velocity.X = -6; + } + + } + + } + public override void OnCollision(GameObject gameObject) + { + /*/if (gameObject is Player) + { + if (AppManager.Instance.GameManager.players[0].IsAlive) + { + AppManager.Instance.GameManager.players[0].Death(name); + } + } + base.OnCollision(gameObject);/*/ + } public void Target() { throw new NotImplementedException(); } + public void TakeDamage() + { + monster_health--; + + Particle particle = new Particle(Pos); + if (monster_health <= 0) + { + Death(); + } + } } } diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs index bed7ef5..60bad2c 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Zombie.cs @@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { public class Zombie : CoreEnemy { - private bool isAttack; float leftBorder; float rightBorder; @@ -59,18 +58,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters Target(); Move(gameTime); } - fixBorder(); + //fixBorder(); base.Update(gameTime); } public override void Attack() { - AppManager.Instance.GameManager.GetPlayer1.Death(name); + isAttaking = true; + PlayAttackAnimation(); + AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name); } public void PlayAttackAnimation() { velocity.X = 0; - isAttaking = true; if (isGoRight) { if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack") @@ -124,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters } public override void OnCollision(GameObject gameObject) { - if (gameObject.id == AppManager.Instance.GameManager.GetPlayer1.id && AppManager.Instance.GameManager.GetPlayer1.IsAlive) + if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive) { if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client) { diff --git a/DangerousD/GameCore/Managers/AppManager.cs b/DangerousD/GameCore/Managers/AppManager.cs index 62c57b8..f5d334e 100644 --- a/DangerousD/GameCore/Managers/AppManager.cs +++ b/DangerousD/GameCore/Managers/AppManager.cs @@ -208,7 +208,14 @@ namespace DangerousD.GameCore case GameState.Lobby: break; case GameState.Game: +<<<<<<< HEAD + + GameManager.mapManager.LoadLevel("map"); + + +======= GameManager.mapManager.LoadLevel(currentMap); +>>>>>>> main GameManager.FindBorders(); break; case GameState.Death: diff --git a/DangerousD/GameCore/Managers/GameManager.cs b/DangerousD/GameCore/Managers/GameManager.cs index f4eed81..33f4191 100644 --- a/DangerousD/GameCore/Managers/GameManager.cs +++ b/DangerousD/GameCore/Managers/GameManager.cs @@ -201,5 +201,10 @@ namespace DangerousD.GameCore } } } + + public Player GetClosestPlayer(Vector2 position) + { + return players.OrderBy(x => (x.Pos - position).Length()).First(); + } } } \ No newline at end of file