FixLowFpsBug
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parent
591bdf24b6
commit
81dd082141
9 changed files with 47 additions and 58 deletions
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@ -23,7 +23,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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Width = 24;
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Height = 40;
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monster_speed = 3;
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monster_speed = 1;
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name = "Zombie";
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leftBorder = (int)position.X - 100;
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rightBorder = (int)position.X + 100;
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@ -114,7 +114,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public void Target()
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{
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if(physicsManager.RayCast(this, AppManager.Instance.GameManager.players[0]) == null)
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if(AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-50, (int)Pos.Y, Width+100, Height), typeof(Player))!=null)
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{
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if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
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{
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@ -19,12 +19,12 @@ public abstract class LivingEntity : Entity
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public override void Update(GameTime gameTime)
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{
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if (Vector2.Distance(Pos, targetPosition) > 0.5f)
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{
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Vector2 dir = targetPosition - Pos;
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dir.Normalize();
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_pos += dir * velocity;
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}
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//if (Vector2.DistanceSquared(Pos, targetPosition) > 0.25f)
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//{
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// Vector2 dir = targetPosition - Pos;
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// dir.Normalize();
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// _pos += dir * velocity;
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//}
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base.Update(gameTime);
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}
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@ -7,7 +7,7 @@ namespace DangerousD.GameCore.GameObjects;
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public abstract class MapObject : GameObject
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{
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public bool IsColliderOn;
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public virtual bool IsColliderOn { get; protected set; } = true;
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private Rectangle _sourceRectangle;
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protected override GraphicsComponent GraphicsComponent { get; } = new("tiles");
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public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
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@ -5,8 +5,9 @@ namespace DangerousD.GameCore.GameObjects.MapObjects;
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public class Platform : MapObject
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{
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public override bool IsColliderOn { get; protected set; } = true;
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public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
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{
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IsColliderOn = true;
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}
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}
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@ -5,8 +5,8 @@ namespace DangerousD.GameCore.GameObjects.MapObjects;
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public class StopTile : MapObject
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{
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public override bool IsColliderOn { get; protected set; } = true;
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public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
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{
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IsColliderOn = true;
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}
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}
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@ -5,8 +5,8 @@ namespace DangerousD.GameCore.GameObjects.MapObjects;
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public class Tile : MapObject
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{
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public override bool IsColliderOn { get; protected set; } = false;
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public Tile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
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{
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IsColliderOn = false;
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{
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}
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}
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@ -17,6 +17,7 @@ namespace DangerousD.GameCore
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public List<LivingEntity> livingEntities;
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public List<Entity> entities;
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public List<MapObject> mapObjects;
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public List<MapObject> BackgroundObjects;
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public List<GameObject> others;
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public MapManager mapManager;
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public PhysicsManager physicsManager;
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@ -29,6 +30,7 @@ namespace DangerousD.GameCore
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GetAllGameObjects = new List<GameObject>();
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livingEntities = new List<LivingEntity>();
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mapObjects = new List<MapObject>();
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BackgroundObjects = new List<MapObject>();
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entities = new List<Entity>();
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players = new List<Player>();
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mapManager = new MapManager(1);
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@ -46,23 +48,27 @@ namespace DangerousD.GameCore
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internal void Register(GameObject gameObject)
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{
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if (gameObject is Player)
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//GetAllGameObjects.Add(gameObject);
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if (gameObject is Player objPl)
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{
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livingEntities.Add(gameObject as LivingEntity);
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players.Add(gameObject as Player);
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players.Add(objPl);
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GetPlayer1 = players[0];
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}
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else if (gameObject is LivingEntity)
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else if (gameObject is LivingEntity objLE)
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{
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livingEntities.Add(gameObject as LivingEntity);
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livingEntities.Add(objLE);
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}
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else if (gameObject is Entity)
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else if (gameObject is Entity objE)
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{
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entities.Add(gameObject as Entity);
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entities.Add(objE);
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}
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else if (gameObject is MapObject)
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else if (gameObject is MapObject obj)
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{
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mapObjects.Add(gameObject as MapObject);
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if (obj.IsColliderOn)
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mapObjects.Add(obj);
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else
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BackgroundObjects.Add(obj);
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}
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else
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{
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@ -72,6 +78,8 @@ namespace DangerousD.GameCore
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public void Draw(SpriteBatch _spriteBatch)
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{
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foreach (var item in BackgroundObjects)
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item.Draw(_spriteBatch);
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foreach (var item in mapObjects)
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item.Draw(_spriteBatch);
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foreach (var item in entities)
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@ -84,15 +92,15 @@ namespace DangerousD.GameCore
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public void Update(GameTime gameTime)
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{
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foreach (var item in BackgroundObjects)
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item.Update(gameTime);
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foreach (var item in mapObjects)
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item.Update(gameTime);
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foreach (var item in entities)
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item.Update(gameTime);
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for (int i = 0; i < livingEntities.Count; i++)
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{
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livingEntities[i].Update(gameTime);
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}
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foreach (var item in otherObjects)
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item.Update(gameTime);
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@ -8,6 +8,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Serialization;
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using DangerousD.GameCore.GameObjects;
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using System.Globalization;
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namespace DangerousD.GameCore.Managers
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{
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@ -46,8 +47,8 @@ namespace DangerousD.GameCore.Managers
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private void InstantiateTiles(XmlNode layer, Vector2 tileSize)
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{
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string tileType = layer.Attributes["class"].Value;
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float offsetX = layer.Attributes["offsetx"] is not null ? float.Parse(layer.Attributes["offsetx"].Value) : 0;
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float offsetY = layer.Attributes["offsety"] is not null ? float.Parse(layer.Attributes["offsety"].Value) : 0;
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float offsetX = layer.Attributes["offsetx"] is not null ? float.Parse(layer.Attributes["offsetx"].Value, CultureInfo.InvariantCulture) : 0;
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float offsetY = layer.Attributes["offsety"] is not null ? float.Parse(layer.Attributes["offsety"].Value, CultureInfo.InvariantCulture) : 0;
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Debug.Write(layer.SelectNodes("data/chunk").Count);
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@ -105,7 +106,7 @@ namespace DangerousD.GameCore.Managers
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foreach (XmlNode entity in group.ChildNodes)
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{
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
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Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value) + offsetX, float.Parse(entity.Attributes["y"].Value) + offsetY) * _scale);
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Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale);
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inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
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inst.Height *= _scale;
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inst.Width *= _scale;
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@ -36,33 +36,24 @@ namespace DangerousD.GameCore.Managers
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public void CheckCollisions(List<LivingEntity> livingEntities,
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List<MapObject> mapObjects)
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{
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LivingEntity currentEntity;
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Rectangle oldRect;
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for (int i = 0; i < livingEntities.Count; i++)
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{
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var currentEntity = livingEntities[i];
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Rectangle oldRect = currentEntity.Rectangle;
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currentEntity = livingEntities[i];
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oldRect = currentEntity.Rectangle;
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bool isXNormalise = true;
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bool isYNormalise = true;
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oldRect.Offset((int)currentEntity.velocity.X / 2, 0);
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oldRect.Offset((int)currentEntity.velocity.X, 0);
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for (int j = 0; j < mapObjects.Count; j++)
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{
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if (oldRect.Intersects(mapObjects[j].Rectangle))
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{
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isXNormalise = false;
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oldRect.Offset(-(int)currentEntity.velocity.X / 2, 0);
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break;
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}
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}
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if (isXNormalise)
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{
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oldRect.Offset((int)currentEntity.velocity.X / 2, 0);
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for (int j = 0; j < mapObjects.Count; j++)
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if (Math.Abs(mapObjects[i].Pos.X - currentEntity.Pos.X)< currentEntity.velocity.X*2 && Math.Abs(mapObjects[i].Pos.Y - currentEntity.Pos.Y) < 50)
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{
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if (oldRect.Intersects(mapObjects[j].Rectangle))
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{
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isXNormalise = false;
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oldRect.Offset(-(int)currentEntity.velocity.X / 2, 0);
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oldRect.Offset(-(int)currentEntity.velocity.X, 0);
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break;
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}
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}
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@ -71,29 +62,17 @@ namespace DangerousD.GameCore.Managers
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currentEntity.velocity.X = 0;
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oldRect.Offset(0, (int)currentEntity.velocity.Y/2);
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oldRect.Offset(0, (int)currentEntity.velocity.Y);
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for (int j = 0; j < mapObjects.Count; j++)
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{
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if (oldRect.Intersects(mapObjects[j].Rectangle))
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{
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isYNormalise = false;
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oldRect.Offset(0, -(int)currentEntity.velocity.Y / 2);
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oldRect.Offset(0, -(int)currentEntity.velocity.Y);
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break;
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}
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}
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if (isYNormalise)
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{
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oldRect.Offset(0, (int)currentEntity.velocity.Y / 2);
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for (int j = 0; j < mapObjects.Count; j++)
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{
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if (oldRect.Intersects(mapObjects[j].Rectangle))
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{
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isYNormalise = false;
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oldRect.Offset(0, -(int)currentEntity.velocity.Y / 2);
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break;
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}
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}
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}
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if (!isYNormalise)
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currentEntity.velocity.Y = 0;
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currentEntity.SetPosition(new Vector2(oldRect.X, oldRect.Y));
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