HappyNarezkaAnimations
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4925b11ab3
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5 changed files with 17 additions and 12 deletions
1
DangerousD/Content/animations/FlameSkullMoveRight
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1
DangerousD/Content/animations/FlameSkullMoveRight
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{"id":"FlameSkullMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":576,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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@ -22,7 +22,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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//здесь я не понял
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}
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public virtual void Update(GameTime gameTime)
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public override void Update(GameTime gameTime)
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{
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if (monster_health <= 0)
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{
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@ -14,10 +14,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public FlameSkull(Vector2 position) : base(position)
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{
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Width = 62;
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Height = 40;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveLeft", "FlameSkullMoveRight" }, "FlameSkullMoveRight");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" }, "FlameSkullMoveRight");
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public override void Attack()
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{
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@ -19,7 +19,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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Height = 160;
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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monster_speed = 1;
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name = "Фрэнк";
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name = "Frank";
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
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@ -39,17 +39,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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player.Death(name);
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} */
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if (isGoRight)
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if (_pos.X <= 1)
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{
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isGoRight = true;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
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{
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GraphicsComponent.StartAnimation("FrankMoveRight");
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velocity = new Vector2(monster_speed, 0);
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}
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}
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else if (!isGoRight)
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else if (_pos.X >= 500)
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{
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isGoRight = false;
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
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{
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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@ -57,13 +59,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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}
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if (_pos.X <= 1)
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if (isGoRight)
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{
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isGoRight = true;
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_pos.X += monster_speed;
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}
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else if (_pos.X >= 500)
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else
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{
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isGoRight = false;
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_pos.X -= monster_speed;
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}
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}
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}
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@ -12,8 +12,9 @@ namespace DangerousD.GameCore.Levels
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{
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var Трава = new GrassBlock(new Vector2(0, 128));
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var Death = new TestAnimationDeath(new Vector2(128, 128));
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var Zombie = new Zombie(new Vector2(256, 128));
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//var Zombie = new Zombie(new Vector2(256, 128));
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var Frank = new Frank(new Vector2(384, 128));
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var FlameSkull = new FlameSkull(new Vector2(512, 128));
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}
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}
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}
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