Huchman_1
This commit is contained in:
parent
8e464223de
commit
89ae555102
11 changed files with 115 additions and 34 deletions
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@ -2,8 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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@ -2,7 +2,6 @@
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using Microsoft.Xna.Framework;
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using Newtonsoft.Json;
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using System;
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using System.Windows.Forms;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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@ -17,13 +16,6 @@ namespace AnimationsFileCreator
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Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
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Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
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string textureName = Console.ReadLine();
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if (textureName == "")
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{
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OpenFileDialog dialog = new OpenFileDialog();
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dialog.ShowDialog();
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textureName = dialog.FileName.Split('\\').Last();
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textureName = textureName.Split('.')[0];
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}
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Console.WriteLine("Введите количество кадров анимации: ");
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int framesCount = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите длительность кадра в анимации: ");
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59
DangerousD/Content/map.tmx
Normal file
59
DangerousD/Content/map.tmx
Normal file
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@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
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<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
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<layer id="1" name="Слой тайлов 1" class="StopTile" width="200" height="200">
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<data encoding="csv">
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<chunk x="-16" y="0" width="16" height="16">
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294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294
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</chunk>
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<chunk x="0" y="0" width="16" height="16">
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294,294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,321,321,321,321,321,321,321,321,321,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
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294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,321
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</chunk>
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</data>
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</layer>
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<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.FlameSkull">
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<object id="1" x="-56" y="80">
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="3" name="Слой объектов 2" class="LivingEntities.Monsters.FrankBalls">
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<object id="2" x="-162" y="160">
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="4" name="Слой объектов 3" class="LivingEntities.Monsters.Frank">
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<object id="3" x="-53" y="158">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -36,6 +36,12 @@ namespace DangerousD.GameCore
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{
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}
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protected int obsticles = 0;
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public virtual void OnCollisionWithObsticle(GameObject gameObject)
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{
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obsticles++;//SD
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}
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public virtual void Initialize()
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{
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}
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@ -47,6 +53,7 @@ namespace DangerousD.GameCore
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public virtual void Update(GameTime gameTime)
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{
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obsticles = 0;
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GraphicsComponent.Update();
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}
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@ -20,13 +20,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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get { return position; }
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}
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public Frank(Vector2 position) : base(position)
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public Frank(Vector2 position) : base(new Vector2(300, 200))
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{
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this.position = position;
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//position = new Vector2(300, 200);
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Width = 112;
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Height = 160;
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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monster_speed = 1;
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monster_speed = 3;
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name = "Frank";
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
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@ -7,37 +7,37 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.MapObjects;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class FrankBalls : CoreEnemy
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{
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private Rectangle collision;
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private Vector2 position;
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private int healthBall;
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private bool isFlyRight = true;
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private bool isAttacking = false;
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public Rectangle Collision
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{
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get { return collision; }
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}
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public FrankBalls(Vector2 position) : base(position)
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public FrankBalls(Vector2 position) : base(new Vector2(300, 200))
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{
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this.position = position;
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name = "FrankBalls";
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Width = 40;
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Height = 40;
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monster_speed = 2;
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monster_health = 13;
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acceleration = Vector2.Zero;
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velocity = new Vector2(monster_speed, monster_speed);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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public override void Update(GameTime gameTime)
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{
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collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
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collision = new Rectangle((int)_pos.X, (int)_pos.Y, 40, 40);
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if (!isAttacking)
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{
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isFlyRight = false;
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}
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var foundObj = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)_pos.X-1, (int)_pos.Y-1, Width+2, Height+2), typeof(StopTile));
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if (foundObj != null && foundObj.Count > 0)
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{
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float av = foundObj.Sum(x => x.Rectangle.X)/foundObj.Count;
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float avy = foundObj.Sum(x => x.Rectangle.Y)/foundObj.Count;
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if (avy <= _pos.Y)
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velocity.Y = monster_speed;
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else if (avy >= _pos.Y)
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velocity.Y = -monster_speed;
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if (av <= _pos.X)
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velocity.X = -monster_speed;
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else if (av >= _pos.X)
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velocity.X = monster_speed;
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monster_health--;
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}
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base.Update(gameTime);
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}
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public override void Move(GameTime gameTime)
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{
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velocity.X = 0;
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velocity.Y = 0;
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if(isFlyRight)
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{
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velocity.X += monster_speed;
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velocity.Y += monster_speed;
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}
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else if(!isFlyRight)
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{
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velocity.X -= monster_speed;
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velocity.Y -= monster_speed;
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}
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}
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}
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}
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@ -12,8 +12,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Hunchman : CoreEnemy
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{
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private bool isGoRight = true;
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public Hunchman(Vector2 position) : base(position)
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{
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Width = 20;
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Height = 30;
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name = "Hunchman";
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GraphicsComponent.StartAnimation("");
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monster_speed = 3;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
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}
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public override void Move(GameTime gameTime)
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{
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var player = AppManager.Instance.GameManager.players[0];
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if(player.Pos.X > 0)
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{
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}
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}
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}
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}
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@ -166,7 +166,7 @@ namespace DangerousD.GameCore
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case GameState.Lobby:
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break;
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case GameState.Game:
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GameManager.mapManager.LoadLevel("lvl");
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GameManager.mapManager.LoadLevel("map");
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break;
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case GameState.GameOver:
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break;
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@ -46,6 +46,7 @@ namespace DangerousD.GameCore
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internal void Register(GameObject gameObject)
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{
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GetAllGameObjects.Add(gameObject);
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if (gameObject is Player)
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{
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livingEntities.Add(gameObject as LivingEntity);
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@ -63,7 +63,7 @@ namespace DangerousD.GameCore.Managers
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{
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if (tiles[i] != 0)
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{
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Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
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Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale + 400,
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((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
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//pos *= _scale;
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Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
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@ -97,6 +97,10 @@ namespace DangerousD.GameCore.Managers
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if (!isYNormalise)
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currentEntity.velocity.Y = 0;
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currentEntity.SetPosition(new Vector2(oldRect.X, oldRect.Y));
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if (!isXNormalise || !isYNormalise)
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{
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currentEntity.OnCollisionWithObsticle(mapObjects[i]);
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}
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}
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}
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