Huchman_1

This commit is contained in:
MARKPRO44 2023-08-18 00:31:46 +03:00
parent 8e464223de
commit 89ae555102
11 changed files with 115 additions and 34 deletions

View file

@ -2,8 +2,7 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View file

@ -2,7 +2,6 @@
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System;
using System.Windows.Forms;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
@ -17,13 +16,6 @@ namespace AnimationsFileCreator
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
string textureName = Console.ReadLine();
if (textureName == "")
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.ShowDialog();
textureName = dialog.FileName.Split('\\').Last();
textureName = textureName.Split('.')[0];
}
Console.WriteLine("Введите количество кадров анимации: ");
int framesCount = int.Parse(Console.ReadLine());
Console.WriteLine("Введите длительность кадра в анимации: ");

View file

@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
<layer id="1" name="Слой тайлов 1" class="StopTile" width="200" height="200">
<data encoding="csv">
<chunk x="-16" y="0" width="16" height="16">
294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294
</chunk>
<chunk x="0" y="0" width="16" height="16">
294,294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,321,321,321,321,321,321,321,321,321,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,321
</chunk>
</data>
</layer>
<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.FlameSkull">
<object id="1" x="-56" y="80">
<point/>
</object>
</objectgroup>
<objectgroup id="3" name="Слой объектов 2" class="LivingEntities.Monsters.FrankBalls">
<object id="2" x="-162" y="160">
<point/>
</object>
</objectgroup>
<objectgroup id="4" name="Слой объектов 3" class="LivingEntities.Monsters.Frank">
<object id="3" x="-53" y="158">
<point/>
</object>
</objectgroup>
</map>

View file

@ -36,6 +36,12 @@ namespace DangerousD.GameCore
{
}
protected int obsticles = 0;
public virtual void OnCollisionWithObsticle(GameObject gameObject)
{
obsticles++;//SD
}
public virtual void Initialize()
{
}
@ -47,6 +53,7 @@ namespace DangerousD.GameCore
public virtual void Update(GameTime gameTime)
{
obsticles = 0;
GraphicsComponent.Update();
}

View file

@ -20,13 +20,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
get { return position; }
}
public Frank(Vector2 position) : base(position)
public Frank(Vector2 position) : base(new Vector2(300, 200))
{
this.position = position;
//position = new Vector2(300, 200);
Width = 112;
Height = 160;
GraphicsComponent.StartAnimation("FrankMoveLeft");
monster_speed = 1;
monster_speed = 3;
name = "Frank";
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");

View file

@ -7,37 +7,37 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DangerousD.GameCore.GameObjects.MapObjects;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class FrankBalls : CoreEnemy
{
private Rectangle collision;
private Vector2 position;
private int healthBall;
private bool isFlyRight = true;
private bool isAttacking = false;
public Rectangle Collision
{
get { return collision; }
}
public FrankBalls(Vector2 position) : base(position)
public FrankBalls(Vector2 position) : base(new Vector2(300, 200))
{
this.position = position;
name = "FrankBalls";
Width = 40;
Height = 40;
monster_speed = 2;
monster_health = 13;
acceleration = Vector2.Zero;
velocity = new Vector2(monster_speed, monster_speed);
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
public override void Update(GameTime gameTime)
{
collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
collision = new Rectangle((int)_pos.X, (int)_pos.Y, 40, 40);
if (!isAttacking)
{
@ -53,6 +53,25 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
isFlyRight = false;
}
var foundObj = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)_pos.X-1, (int)_pos.Y-1, Width+2, Height+2), typeof(StopTile));
if (foundObj != null && foundObj.Count > 0)
{
float av = foundObj.Sum(x => x.Rectangle.X)/foundObj.Count;
float avy = foundObj.Sum(x => x.Rectangle.Y)/foundObj.Count;
if (avy <= _pos.Y)
velocity.Y = monster_speed;
else if (avy >= _pos.Y)
velocity.Y = -monster_speed;
if (av <= _pos.X)
velocity.X = -monster_speed;
else if (av >= _pos.X)
velocity.X = monster_speed;
monster_health--;
}
base.Update(gameTime);
}
@ -78,19 +97,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
velocity.X = 0;
velocity.Y = 0;
if(isFlyRight)
{
velocity.X += monster_speed;
velocity.Y += monster_speed;
}
else if(!isFlyRight)
{
velocity.X -= monster_speed;
velocity.Y -= monster_speed;
}
}
}
}

View file

@ -12,8 +12,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Hunchman : CoreEnemy
{
private bool isGoRight = true;
public Hunchman(Vector2 position) : base(position)
{
Width = 20;
Height = 30;
name = "Hunchman";
GraphicsComponent.StartAnimation("");
monster_speed = 3;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
@ -30,7 +38,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
var player = AppManager.Instance.GameManager.players[0];
if(player.Pos.X > 0)
{
}
}
}
}

View file

@ -166,7 +166,7 @@ namespace DangerousD.GameCore
case GameState.Lobby:
break;
case GameState.Game:
GameManager.mapManager.LoadLevel("lvl");
GameManager.mapManager.LoadLevel("map");
break;
case GameState.GameOver:
break;

View file

@ -46,6 +46,7 @@ namespace DangerousD.GameCore
internal void Register(GameObject gameObject)
{
GetAllGameObjects.Add(gameObject);
if (gameObject is Player)
{
livingEntities.Add(gameObject as LivingEntity);

View file

@ -63,7 +63,7 @@ namespace DangerousD.GameCore.Managers
{
if (tiles[i] != 0)
{
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale + 400,
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
//pos *= _scale;
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());

View file

@ -97,6 +97,10 @@ namespace DangerousD.GameCore.Managers
if (!isYNormalise)
currentEntity.velocity.Y = 0;
currentEntity.SetPosition(new Vector2(oldRect.X, oldRect.Y));
if (!isXNormalise || !isYNormalise)
{
currentEntity.OnCollisionWithObsticle(mapObjects[i]);
}
}
}