Merge pull request #5 from progtime-net/livingEntitiesHunchMan

Merge Hunchman
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bmvolf 2023-08-17 16:27:08 +03:00 committed by GitHub
commit 8d6e3e6ba7
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6 changed files with 104 additions and 7 deletions

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@ -0,0 +1 @@
{"id":"HunchmanAttackLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":124,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"HunchmanAttackRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":99,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"HunchmanMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":124,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

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@ -1 +1,3 @@
{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":99,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":99,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

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@ -4,7 +4,9 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading.Tasks;
@ -12,25 +14,114 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Hunchman : CoreEnemy
{
GameManager gameManager;
bool isAttacking;
public Hunchman(Vector2 position) : base(position)
{
Width = 48;
Height = 48;
monster_speed = -2;
monster_health = 1;
name = "HunchMan";
velocity = new Vector2(monster_speed, 0);
gameManager = AppManager.Instance.GameManager;
isAttacking = false;
isAlive = true;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft");
public override void Update(GameTime gameTime)
{
// P.S. Всё в классе можешь смело удалять и переписывать с нуля.
gameManager = AppManager.Instance.GameManager;
if (!isAttacking)
{
Attack();
Move(gameTime);
}
else
{
velocity.X = 0;
}
Death();
}
public override void Attack()
{
GameObject gameObject;
foreach (var player in gameManager.players)
{
if (player.Pos.Y + player.Height >= Pos.Y && player.Pos.Y <= Pos.Y + Height)
{
gameObject = gameManager.physicsManager.RayCast(this, player);
if (gameObject is null)
{
isAttacking = true;
GraphicsComponent.StopAnimation();
if (velocity.X > 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
{
GraphicsComponent.StartAnimation("HunchmanAttackRight");
}
}
else if (velocity.X < 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackLeft")
{
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
}
}
}
}
}
}
public override void Death()
{
if (monster_health <= 0)
{
}
}
public override void Move(GameTime gameTime)
{
if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
{
monster_speed *= -1;
}
velocity.X = monster_speed;
if (velocity.X > 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
{
GraphicsComponent.StartAnimation("HunchmanMoveRight");
}
}
else if (velocity.X < 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
{
GraphicsComponent.StartAnimation("HunchmanMoveLeft");
}
}
}
public override void OnCollision(GameObject gameObject)
{
monster_speed *= -1;
_pos.X += 5 * monster_speed;
Debug.WriteLine("Collision");
}
}
}

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@ -10,8 +10,10 @@ namespace DangerousD.GameCore.Levels
{
public void InitLevel()
{
new Player(new Vector2(350,0));
var Zombie = new Zombie(new Vector2(100, 128));
//var Frank = new Frank(new Vector2(384, 128));
//var Spider = new Spider(new Vector2(112, 0));
//var FlameSkull = new FlameSkull(new Vector2(512, 0));
@ -20,16 +22,15 @@ namespace DangerousD.GameCore.Levels
//var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
//var SilasHand = new SilasHands(new Vector2(200,64));
//var SilasMaster = new SilasMaster(new Vector2(400, 64));
var HunchMan = new Hunchman(new Vector2(300, 100));
new GrassBlock(new Vector2(0, 224));
for (int i = 0; i < 50; i++)
{
new GrassBlock(new Vector2(i*32, 256));
}
new GrassBlock(new Vector2(500, 224));
Player player = new Player(new Vector2(400, 64));
player.Jump();
//new GrassBlock(new Vector2(500, 224));
}
}
}