This commit is contained in:
Lev 2023-08-16 18:03:18 +03:00
commit 913403fdcb
14 changed files with 238 additions and 13 deletions

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@ -11,7 +11,7 @@ with.
<!-- <!--
Modify this string to change the font that will be imported. Modify this string to change the font that will be imported.
--> -->
<FontName>Handjet-ExtraLight.ttf</FontName> <FontName>RubikWetPaint-Regular.ttf</FontName>
<!-- <!--
Size is a float value, measured in points. Modify this value to change Size is a float value, measured in points. Modify this value to change

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@ -25,12 +25,13 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:animation1.png /build:animation1.png
#begin File.spritefont
#begin ButtonFont.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
/processor:FontDescriptionProcessor /processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True /processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:File.spritefont /build:ButtonFont.spritefont
#begin Font_25.spritefont #begin Font_25.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
@ -39,6 +40,13 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Font_25.spritefont /build:Font_25.spritefont
#begin Font_30.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Font_30.spritefont
#begin Font2.spritefont #begin Font2.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
/processor:FontDescriptionProcessor /processor:FontDescriptionProcessor
@ -46,6 +54,7 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Font2.spritefont /build:Font2.spritefont
#begin MonstersAnimations.png #begin MonstersAnimations.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -58,6 +67,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:MonstersAnimations.png /build:MonstersAnimations.png
#begin menuFon.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:menuFon.jpg
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png #begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

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@ -26,7 +26,7 @@ public abstract class AbstractGui : IDrawableObject
public virtual void LoadContent() public virtual void LoadContent()
{ {
Manager.LoadContent(AppManager.Instance.Content, "Font"); Manager.LoadContent(AppManager.Instance.Content, "Font2");
} }
public virtual void Update(GameTime gameTime) public virtual void Update(GameTime gameTime)

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@ -0,0 +1,117 @@
using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Elements;
using MonogameLibrary.UI.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GUI
{
class LobbyGUI : AbstractGui
{
public LobbyGUI()
{
}
protected override void CreateUI()
{
int screenWidth = AppManager.Instance.resolution.X;
int screenHeight = AppManager.Instance.resolution.Y;
// CheckBoxs
Elements.Add(new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5,
screenWidth / 30 * 26, screenHeight / 15 * 10) });
// Buttons
{
Button backButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, 60, 50),
text = "<-",
scale = 0.3f,
fontColor = Color.Black,
fontName = "font2"
};
backButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu);
};
Button hostButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, 120, 50),
text = "Host",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
};
hostButton.LeftButtonPressed += () => {
};
Button refreshButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, 120, 50),
text = "Refresh",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
};
refreshButton.LeftButtonPressed += () => {
};
Button joinSelectedButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, 120, 50),
text = "Join",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
};
joinSelectedButton.LeftButtonPressed += () => {
};
Button joinByIpButton = new Button(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, 120, 50),
text = "JoinByIp",
scale = 0.2f,
fontColor = Color.Black,
fontName = "font2"
};
joinByIpButton.LeftButtonPressed += () => {
};
}
// SearchBar
{
TextBox searchBarTextBox = new TextBox(Manager) {
rectangle = new Rectangle(screenWidth / 30 * 14, screenHeight / 30,
screenWidth / 30 * 10, screenHeight / 30 * 3),
text = "ip",
scale = 0.16f,
fontColor = Color.Gray,
fontName = "font2",
textAligment = TextAligment.Left
};
searchBarTextBox.TextChanged += input => {
if (searchBarTextBox.fontColor == Color.Gray)
{
searchBarTextBox.text = ""; searchBarTextBox.fontColor = Color.Black;
}
};
searchBarTextBox.StopChanging += input => {
if (input.Length == 0)
{
searchBarTextBox.fontColor = Color.Gray;
searchBarTextBox.text = "ip";
}
};
}
}
}
}

View file

@ -12,6 +12,12 @@ namespace DangerousD.GameCore.GUI
{ {
class LoginGUI : AbstractGui class LoginGUI : AbstractGui
{ {
private string username;
private string password;
public string Username { get => username; }
public string Password { get => password; }
protected override void CreateUI() protected override void CreateUI()
{ {
int screenWidth = AppManager.Instance.resolution.X; int screenWidth = AppManager.Instance.resolution.X;
@ -34,7 +40,7 @@ namespace DangerousD.GameCore.GUI
text = "NickName", text = "NickName",
scale = 0.16f, scale = 0.16f,
fontColor = Color.Gray, fontColor = Color.Gray,
fontName = "font2", fontName = "Font2",
textAligment = TextAligment.Left textAligment = TextAligment.Left
}; };
loginTextBox.TextChanged += input => { loginTextBox.TextChanged += input => {
@ -43,6 +49,13 @@ namespace DangerousD.GameCore.GUI
loginTextBox.text = ""; loginTextBox.fontColor = Color.Black; loginTextBox.text = ""; loginTextBox.fontColor = Color.Black;
} }
}; };
loginTextBox.StopChanging += input => {
if (input.Length == 0)
{
loginTextBox.text = "NickName";
loginTextBox.fontColor = Color.Gray;
}
};
TextBox passwordTextBox = new TextBox(Manager) TextBox passwordTextBox = new TextBox(Manager)
{ {
@ -59,6 +72,13 @@ namespace DangerousD.GameCore.GUI
passwordTextBox.text = ""; passwordTextBox.fontColor = Color.Black; passwordTextBox.text = ""; passwordTextBox.fontColor = Color.Black;
} }
}; };
passwordTextBox.StopChanging += input => {
if (input.Length == 0)
{
passwordTextBox.text = "Password";
passwordTextBox.fontColor = Color.Gray;
}
};
} }
// Кнопки // Кнопки
@ -71,7 +91,10 @@ namespace DangerousD.GameCore.GUI
fontName = "font2" fontName = "font2"
}; };
logButton.LeftButtonPressed += () => { logButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Lobby); if (CheckUser())
{
AppManager.Instance.ChangeGameState(GameState.Lobby);
}
}; };
Button regButton = new Button(Manager) Button regButton = new Button(Manager)
@ -102,5 +125,9 @@ namespace DangerousD.GameCore.GUI
{ {
// TODO // TODO
} }
private bool CheckUser()
{
return true;
}
} }
} }

View file

@ -1,6 +1,8 @@
using DangerousD.GameCore.Managers; using DangerousD.GameCore.Managers;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements; using MonogameLibrary.UI.Elements;
using System.Diagnostics;
namespace DangerousD.GameCore.GUI; namespace DangerousD.GameCore.GUI;
@ -10,29 +12,39 @@ internal class MenuGUI : AbstractGui
{ {
int wigth = AppManager.Instance.Window.ClientBounds.Width; int wigth = AppManager.Instance.Window.ClientBounds.Width;
int height = AppManager.Instance.Window.ClientBounds.Height; int height = AppManager.Instance.Window.ClientBounds.Height;
var butSingle = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "File" }; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 60, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 0.7f, fontName = "Font2", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 250, 90, 50, 50), text = "D", mainColor = Color.Transparent, scale = 1.2f, fontName = "Font2", fontColor = Color.White });
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "ButtonFont" };
Elements.Add(butSingle); Elements.Add(butSingle);
butSingle.LeftButtonPressed += () => butSingle.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.ChangeGameState(GameState.Game);
}; };
var butMulti = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "File" }; var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
Elements.Add(butMulti); Elements.Add(butMulti);
butMulti.LeftButtonPressed += () => butMulti.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Login); AppManager.Instance.ChangeGameState(GameState.Login);
}; };
var butOption = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "File" }; var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "ButtonFont" };
Elements.Add(butOption); Elements.Add(butOption);
butOption.LeftButtonPressed += () => butOption.LeftButtonPressed += () =>
{ {
// открытие настроек // открытие настроек
}; };
var butExit = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "File" }; var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "ButtonFont" };
Elements.Add(butExit); Elements.Add(butExit);
butExit.LeftButtonPressed += () => butExit.LeftButtonPressed += () =>
{ {
AppManager.Instance.Exit(); AppManager.Instance.Exit();
}; };
} }
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
} }

View file

@ -39,6 +39,7 @@ namespace DangerousD.GameCore
gameState = GameState.Menu; gameState = GameState.Menu;
MenuGUI = new MenuGUI(); MenuGUI = new MenuGUI();
LoginGUI = new LoginGUI(); LoginGUI = new LoginGUI();
LobbyGUI = new LobbyGUI();
} }
protected override void Initialize() protected override void Initialize()
@ -46,6 +47,7 @@ namespace DangerousD.GameCore
AnimationBuilder.LoadAnimations(); AnimationBuilder.LoadAnimations();
MenuGUI.Initialize(GraphicsDevice); MenuGUI.Initialize(GraphicsDevice);
LoginGUI.Initialize(GraphicsDevice); LoginGUI.Initialize(GraphicsDevice);
LobbyGUI.Initialize(GraphicsDevice);
base.Initialize(); base.Initialize();
} }
@ -54,6 +56,7 @@ namespace DangerousD.GameCore
_spriteBatch = new SpriteBatch(GraphicsDevice); _spriteBatch = new SpriteBatch(GraphicsDevice);
MenuGUI.LoadContent(); MenuGUI.LoadContent();
LoginGUI.LoadContent(); LoginGUI.LoadContent();
LobbyGUI.LoadContent();
GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1); GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1);
GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) }); GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) });
} }

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@ -15,7 +15,7 @@ namespace MonogameLibrary.UI.Base
protected Texture2D texture; protected Texture2D texture;
protected int layerIndex; protected int layerIndex;
protected UIManager Manager; protected UIManager Manager;
protected string textureName; public string textureName;
public Rectangle rectangle = new Rectangle(0, 0, 10, 10); public Rectangle rectangle = new Rectangle(0, 0, 10, 10);
public Color mainColor = Color.White; public Color mainColor = Color.White;

View file

@ -22,7 +22,7 @@ namespace MonogameLibrary.UI.Elements
{ {
} }
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState) public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{ {
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero))) if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
{ {
@ -61,11 +61,19 @@ namespace MonogameLibrary.UI.Elements
public override void Draw(SpriteBatch _spriteBatch) public override void Draw(SpriteBatch _spriteBatch)
{ {
if (hoverState == HoverState.None) if (hoverState == HoverState.None)
{
_spriteBatch.Draw(texture, rectangle, Color.White); _spriteBatch.Draw(texture, rectangle, Color.White);
}
else if (hoverState == HoverState.Hovering) else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(211,211,211)); {
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
}
else else
{
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144)); _spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
}
DrawText(_spriteBatch); DrawText(_spriteBatch);
} }
} }

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@ -0,0 +1,37 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Enums;
using MonogameLibrary.UI.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
using static MonogameLibrary.UI.Elements.Button;
namespace MonogameLibrary.UI.Elements
{
public class ButtonText : Button
{
public ButtonText(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{
}
public override void Draw(SpriteBatch _spriteBatch)
{
if (hoverState == HoverState.None)
{
fontColor = Color.White;
}
else if (hoverState == HoverState.Hovering)
{
fontColor = new Color(211, 211, 211);
}
else
{
fontColor = new Color(112, 128, 144);
}
DrawText(_spriteBatch);
}
}
}