diff --git a/DangerousD/GameCore/GUI/HUD.cs b/DangerousD/GameCore/GUI/HUD.cs index 10a7fc0..0e24ff6 100644 --- a/DangerousD/GameCore/GUI/HUD.cs +++ b/DangerousD/GameCore/GUI/HUD.cs @@ -26,7 +26,7 @@ namespace DangerousD.GameCore.GUI spriteBatch.Draw(texture, new Rectangle(wigth / 35 - 2, height / 35 - 2, 120 + 2, 70 + 2), Color.DarkRed); spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 4, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0); spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 1, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0); - for (int i = 0; i < 5; i++) + for (int i = 1; i < 6; i++) { if (i <= AppManager.Instance.GameManager.players[0].Bullets) {