Merge branch 'черешня' into reserv
# Conflicts: # DangerousD/Content/Content.mgcb
This commit is contained in:
commit
9d2ff11d50
35 changed files with 1171 additions and 227 deletions
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@ -21,18 +21,6 @@
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|||
/processorParam:TextureFormat=Compressed
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||||
/build:ButtonFont.spritefont
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||||
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||||
#begin checkboxs_off.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:checkboxs_off.png
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||||
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||||
#begin checkboxs_off-on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -45,6 +33,18 @@
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/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off-on.png
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||||
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||||
#begin checkboxs_off.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off.png
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||||
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||||
#begin checkboxs_on.png
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||||
/importer:TextureImporter
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/processor:TextureProcessor
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@ -93,7 +93,7 @@
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/processorParam:TextureFormat=Color
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/build:Diamond.png
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||||
#begin doors.png
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||||
#begin door.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -103,7 +103,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:doors.png
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/build:door.png
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||||
#begin Font_12.spritefont
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||||
/importer:FontDescriptionImporter
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||||
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@ -157,7 +157,7 @@
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/processorParam:TextureFormat=Color
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/build:menuFon.jpg
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#begin MenuFon2.jpg
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#begin menuFon2.jpg
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -167,7 +167,7 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:MenuFon2.jpg
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/build:menuFon2.jpg
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||||
#begin menuFon3.jpg
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/importer:TextureImporter
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||||
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@ -260,7 +260,8 @@
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/processorParam:TextureFormat=Color
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/build:sliderBackground.png
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#begin SmokeAnimation2.png
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||||
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#begin smokeAnimation2.png
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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@ -270,7 +271,31 @@
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/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:SmokeAnimation2.png
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/build:smokeAnimation2.png
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||||
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||||
#begin sounds/DoomTestSong.mp3
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/importer:Mp3Importer
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||||
/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/DoomTestSong.mp3
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||||
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||||
#begin sounds/shotgun_shot.mp3
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/importer:Mp3Importer
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||||
/processor:SoundEffectProcessor
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||||
/processorParam:Quality=Best
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||||
/build:sounds/shotgun_shot.mp3
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||||
|
||||
#begin textboxbackground1-1.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:textboxbackground1-1.png
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||||
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||||
#begin sounds/collected_coins.mp3
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/importer:Mp3Importer
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||||
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@ -302,7 +327,7 @@
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/processorParam:Quality=Best
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||||
/build:sounds/z3.mp3
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||||
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||||
#begin textboxbackground1-1.png
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||||
#begin textboxbackground2-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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@ -312,7 +337,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:textboxbackground1-1.png
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||||
/build:textboxbackground2-1.png
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||||
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||||
#begin textboxbackground2,5-1.png
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/importer:TextureImporter
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||||
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@ -326,18 +351,6 @@
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/processorParam:TextureFormat=Color
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||||
/build:textboxbackground2,5-1.png
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||||
|
||||
#begin textboxbackground2-1.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:textboxbackground2-1.png
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||||
|
||||
#begin textboxbackground6-1.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
|
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@ -1,4 +1,4 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<tileset version="1.10" tiledversion="1.10.2" name="Door" tilewidth="32" tileheight="48" tilecount="2" columns="2">
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||||
<image source="doors.png" width="64" height="48"/>
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||||
<image source="door.png" width="64" height="48"/>
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||||
</tileset>
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||||
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1
DangerousD/Content/animations/DeathFromGhost
Normal file
1
DangerousD/Content/animations/DeathFromGhost
Normal file
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@ -0,0 +1 @@
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{"id":"DeathFromGhost","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":246,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromHunchman
Normal file
1
DangerousD/Content/animations/DeathFromHunchman
Normal file
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@ -0,0 +1 @@
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{"id":"DeathFromHunchman","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":1,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSilasMaster
Normal file
1
DangerousD/Content/animations/DeathFromSilasMaster
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSilasMaster","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":295,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSlime
Normal file
1
DangerousD/Content/animations/DeathFromSlime
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSlime","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":50,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSpider
Normal file
1
DangerousD/Content/animations/DeathFromSpider
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSpider","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":148,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromWerewolf
Normal file
1
DangerousD/Content/animations/DeathFromWerewolf
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromWerewolf","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":197,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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@ -1 +1 @@
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|||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
|
||||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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||||
|
|
1
DangerousD/Content/animations/playerShootBoomUpLeft
Normal file
1
DangerousD/Content/animations/playerShootBoomUpLeft
Normal file
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@ -0,0 +1 @@
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|||
{"id":"playerShootBoomUpLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":267,"Y":34,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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24
DangerousD/Content/animations/playerShootBoomUpRight
Normal file
24
DangerousD/Content/animations/playerShootBoomUpRight
Normal file
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@ -0,0 +1,24 @@
|
|||
{
|
||||
"id": "playerShootBoomUpRight",
|
||||
"textureName": "playerAnimation",
|
||||
"startSpriteRectangle": {
|
||||
"X": 267,
|
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"Y": 1,
|
||||
"Width": 24,
|
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"Height": 32
|
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},
|
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"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
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"Item2": 3
|
||||
},
|
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{
|
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"Item1": 1,
|
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"Item2": 20
|
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}
|
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],
|
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"textureFrameInterval": 1,
|
||||
"framesCount": 2,
|
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"isCycle": false,
|
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"offset": "0, 0"
|
||||
}
|
Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 472 B |
652
DangerousD/Content/lvl2.tmx
Normal file
652
DangerousD/Content/lvl2.tmx
Normal file
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@ -0,0 +1,652 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="7" nextobjectid="61">
|
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<tileset firstgid="1" name="map" tilewidth="16" tileheight="16" tilecount="871" columns="13">
|
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<image source="tiles.BMP" width="208" height="1072"/>
|
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</tileset>
|
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<tileset firstgid="872" source="map.tsx"/>
|
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<tileset firstgid="1743" source="Door.tsx"/>
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<layer id="2" name="Collision" class="StopTile" width="30" height="20">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1582,1583,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1567,1568,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1580,1581,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="32" y="0" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1238,1238,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1567,1568,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1580,1581,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,1567,1568,1567,1568,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,1580,1581,1580,1581,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="6" name="Player" class="LivingEntities.Player">
|
||||
<object id="60" x="240" y="10.6667">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Doors">
|
||||
<object id="26" type="Entities.TeleportingDoor" gid="873" x="16" y="240.091" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="27"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" type="Entities.TeleportingDoor" gid="873" x="128" y="128" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="26"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" type="Entities.Door" gid="873" x="224.091" y="16" width="32" height="48"/>
|
||||
<object id="29" type="Entities.TeleportingDoor" gid="873" x="400" y="16.0625" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="30"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="30" type="Entities.TeleportingDoor" gid="873" x="32" y="-96.0909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="29"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" type="Entities.TeleportingDoor" gid="873" x="127.909" y="-207.909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="32"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" type="Entities.TeleportingDoor" gid="873" x="703.909" y="127.909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="31"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" type="Entities.TeleportingDoor" gid="873" x="512" y="128.182" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="34"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="34" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-96.0909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="33"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="35" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-208" width="32" height="48">
|
||||
<properties>
|
||||
<property name="nextLevel" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" type="Entities.Door" gid="873" x="512" y="239.938" width="32" height="48"/>
|
||||
<object id="37" type="Entities.Door" gid="873" x="224" y="-96.0909" width="32" height="48"/>
|
||||
<object id="38" type="Entities.Door" gid="873" x="416" y="-208" width="32" height="48"/>
|
||||
<object id="39" type="Entities.Door" gid="873" x="608" y="16" width="32" height="48"/>
|
||||
</objectgroup>
|
||||
<objectgroup id="5" name="Monsters">
|
||||
<object id="42" type="LivingEntities.Monsters.Spider" x="93" y="157">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="43" type="LivingEntities.Monsters.Slime" x="464" y="150">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="44" type="LivingEntities.Monsters.Zombie" x="227" y="220">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="45" type="LivingEntities.Monsters.Ghost" x="751" y="103">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="46" type="LivingEntities.Monsters.Zombie" x="559" y="107">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="47" type="LivingEntities.Monsters.Slime" x="131" y="41">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="48" type="LivingEntities.Monsters.Zombie" x="90" y="113">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="49" type="LivingEntities.Monsters.Zombie" x="85" y="-3">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="51" type="LivingEntities.Monsters.Zombie" x="658" y="-10">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="52" type="LivingEntities.Monsters.Spider" x="465" y="-71">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="53" type="LivingEntities.Monsters.Zombie" x="123" y="-116">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="54" type="LivingEntities.Monsters.Zombie" x="274" y="-113">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="55" type="LivingEntities.Monsters.Zombie" x="660" y="-120">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="56" type="LivingEntities.Monsters.Ghost" x="445" y="-126">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="57" type="LivingEntities.Monsters.Zombie" x="179" y="-228">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="58" type="LivingEntities.Monsters.Zombie" x="268" y="-229">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="59" type="LivingEntities.Monsters.Frank" x="549" y="-229">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
|
@ -71,5 +71,10 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
|
||||
<object id="5" x="150" y="200">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
||||
</map>
|
||||
|
|
Before Width: | Height: | Size: 464 KiB After Width: | Height: | Size: 464 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
@ -23,7 +23,7 @@ internal class DeathGUI : AbstractGui
|
|||
Elements.Add(butMenu);
|
||||
butMenu.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Menu);
|
||||
AppManager.Instance.Restart("lvl");
|
||||
};
|
||||
foreach (var item in Elements)
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GUI
|
|||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||
/*var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.DrawString(
|
||||
_spriteFont,
|
||||
|
@ -52,7 +52,7 @@ namespace DangerousD.GameCore.GUI
|
|||
SpriteEffects.None,
|
||||
0
|
||||
);
|
||||
spriteBatch.End();
|
||||
spriteBatch.End();*/
|
||||
}
|
||||
|
||||
public void Set(string key, string value)
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace DangerousD.GameCore.GUI
|
|||
};
|
||||
Elements.Add(joinByIpButton);
|
||||
joinByIpButton.LeftButtonPressed += () => {
|
||||
AppManager.Instance.ChangeGameState(GameState.Game);
|
||||
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
Height = (int)size.Y;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("doors");
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("door");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
|
|
@ -36,9 +36,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
|
||||
public abstract void Move(GameTime gameTime);
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
public virtual void TakeDamage()
|
||||
{
|
||||
monster_health -= damage;
|
||||
monster_health--;
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
private bool isFlyRight = true;
|
||||
private bool isFlyUp = true;
|
||||
private bool isAttacking = false;
|
||||
private int hp;
|
||||
|
||||
public Rectangle Collision
|
||||
{
|
||||
|
@ -32,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
monster_speed = 3;
|
||||
velocity = new Vector2(3,-3);
|
||||
acceleration = Vector2.Zero;
|
||||
hp = 10;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
|
||||
|
@ -39,7 +41,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
Move(gameTime);
|
||||
AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
|
||||
|
||||
Death();
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
public override void Attack()
|
||||
|
@ -60,7 +64,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
if (hp <= 0)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyRight = false;
|
||||
velocity.X = -velocity.X;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyRight = true;
|
||||
velocity.X = -velocity.X;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
if (isFlyUp)
|
||||
|
@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyUp = false;
|
||||
velocity.Y = -velocity.Y;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyUp = true;
|
||||
velocity.Y = -velocity.Y;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
isGoRight = true;
|
||||
monster_speed = 3;
|
||||
name = "Ghost";
|
||||
Width = 48;
|
||||
Height = 62;
|
||||
Width = 24;
|
||||
Height = 30;
|
||||
GraphicsComponent.StartAnimation("GhostSpawn");
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
acceleration = new Vector2(0,1);
|
||||
monster_health = 1;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
|
||||
|
@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Attack()
|
||||
{
|
||||
velocity.X = 0;
|
||||
isAttack = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GhostAttack");
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
|
@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
isGoRight = false;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
else
|
||||
{
|
||||
isGoRight = true;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
|
||||
|
||||
foreach (var item in getCols)
|
||||
{
|
||||
if (item is MapObject)
|
||||
{
|
||||
isGoRight = !isGoRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,7 +108,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
|
|
@ -174,6 +174,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Death()
|
||||
{
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
velocity.X = -monster_speed;
|
||||
|
||||
}
|
||||
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
|
||||
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2));
|
||||
|
@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,25 +12,34 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Werewolf : CoreEnemy
|
||||
{
|
||||
private bool isAttack;
|
||||
private bool isJump;
|
||||
int delay;
|
||||
|
||||
public Werewolf(Vector2 position) : base(position)
|
||||
{
|
||||
name = "Wolf";
|
||||
monster_speed = 4;
|
||||
Width = 78;
|
||||
Height = 96;
|
||||
monster_speed = 3;
|
||||
Width = 39;
|
||||
Height = 48;
|
||||
delay = 10;
|
||||
monster_health = 3;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
if(!isJump )
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
if(isOnGround)
|
||||
{
|
||||
Move(gameTime);
|
||||
|
||||
}
|
||||
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Particle particle = new Particle(Pos);
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
isJump = false;
|
||||
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
|
||||
|
@ -62,23 +78,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
isGoRight = false;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2));
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
else
|
||||
{
|
||||
isGoRight = true;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2));
|
||||
}
|
||||
|
||||
|
||||
foreach (var item in getCols)
|
||||
{
|
||||
if (item is MapObject)
|
||||
{
|
||||
isGoRight = !isGoRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
public void Jump()
|
||||
{
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false);
|
||||
if(getCols.Count > 0)
|
||||
{
|
||||
isJump = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfJumpRight");
|
||||
}
|
||||
velocity.Y = -7;
|
||||
velocity.X = 6;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJump = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfJumpLeft");
|
||||
}
|
||||
velocity.Y = -7;
|
||||
velocity.X = -6;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
/*/if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);/*/
|
||||
}
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isAttack;
|
||||
|
||||
float leftBorder;
|
||||
float rightBorder;
|
||||
|
@ -32,6 +31,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = (int)position.X + 100;
|
||||
physicsManager = new PhysicsManager();
|
||||
Random random = new Random();
|
||||
monster_health = 2;
|
||||
if(random.Next(0, 2) == 0)
|
||||
{
|
||||
isGoRight = true;
|
||||
|
@ -58,18 +58,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Target();
|
||||
Move(gameTime);
|
||||
}
|
||||
fixBorder();
|
||||
//fixBorder();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
AppManager.Instance.GameManager.GetPlayer1.Death(name);
|
||||
isAttaking = true;
|
||||
PlayAttackAnimation();
|
||||
AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name);
|
||||
}
|
||||
public void PlayAttackAnimation()
|
||||
{
|
||||
velocity.X = 0;
|
||||
isAttaking = true;
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
|
||||
|
@ -123,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject.id == AppManager.Instance.GameManager.GetPlayer1.id && AppManager.Instance.GameManager.GetPlayer1.IsAlive)
|
||||
if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive)
|
||||
{
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
||||
{
|
||||
|
@ -183,7 +184,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
public void TakeDamage()
|
||||
public override void TakeDamage()
|
||||
{
|
||||
if (monster_health == 3)
|
||||
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
||||
|
@ -192,7 +193,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if (monster_health == 1)
|
||||
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
||||
monster_health--;
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
|
|
|
@ -25,14 +25,15 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
|||
|
||||
private void PlayDeath(string deathName)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
}
|
||||
if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("DeathFromSilasHand");
|
||||
}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
//}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromSilasHand");
|
||||
//}
|
||||
GraphicsComponent.StartAnimation(deathName);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using DangerousD.GameCore.Network;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
{
|
||||
|
@ -66,6 +67,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
bullets++;
|
||||
}
|
||||
if(a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -74,7 +79,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload");
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
|
||||
"playerShootBoomUpLeft"}, "playerReload");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -185,42 +191,38 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isShooting = true;
|
||||
bullets--;
|
||||
if (isRight)
|
||||
{
|
||||
if (!isUping)
|
||||
{
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
|
||||
}
|
||||
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
{
|
||||
SilasHands targetHand = (SilasHands)targets.First();
|
||||
targetHand.TakeDamage();
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCicycleAnimation("playerShootLeft");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
StartCicycleAnimation("playerShootBoomUpRight");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootUpRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
}
|
||||
}
|
||||
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands));
|
||||
if (targets.Count() > 0)
|
||||
else if(!isRight)
|
||||
{
|
||||
SilasHands targetHand = (SilasHands)targets.First();
|
||||
targetHand.TakeDamage();
|
||||
if (!isUping)
|
||||
{
|
||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootUpLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -284,14 +286,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
{
|
||||
if(bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else if (isRight)
|
||||
if (isRight)
|
||||
{
|
||||
if (isUping)
|
||||
{
|
||||
|
@ -300,6 +295,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpRight");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerRightStay");
|
||||
|
@ -314,6 +316,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpLeft");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerStayLeft");
|
||||
|
@ -321,11 +330,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
}
|
||||
}
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(id, Pos);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
}
|
||||
}
|
||||
public void MoveDown()
|
||||
{
|
||||
|
@ -333,13 +337,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isOnGround = false;
|
||||
}
|
||||
|
||||
public class Bullet : GameObjects.LivingEntity
|
||||
public class Bullet : LivingEntity
|
||||
{
|
||||
public Bullet(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 5;
|
||||
Width = 5;
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
|
||||
Vector2 direction;
|
||||
Vector2 maindirection;
|
||||
public void ShootUpRight()
|
||||
{
|
||||
direction = new Vector2(1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootRight()
|
||||
{
|
||||
direction = new Vector2(1, 0);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootLeft()
|
||||
{
|
||||
direction = new Vector2(-1, 0);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootUpLeft()
|
||||
{
|
||||
direction = new Vector2(-1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is not Player)
|
||||
{
|
||||
if (gameObject is CoreEnemy)
|
||||
{
|
||||
CoreEnemy enemy = (CoreEnemy)gameObject;
|
||||
enemy.TakeDamage();
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (maindirection != velocity)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,6 +10,8 @@ public abstract class LivingEntity : Entity
|
|||
public Vector2 velocity;
|
||||
public Vector2 acceleration;
|
||||
|
||||
public Vector2 Acceleration { get; private set; }
|
||||
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
acceleration = new Vector2(0, 30);
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace DangerousD.GameCore
|
|||
public class AppManager : Game
|
||||
{
|
||||
public static AppManager Instance { get; private set; }
|
||||
public string IpAddress { get; private set; } = "127.0.0.1";
|
||||
public string IpAddress { get; private set; } = "0.0.0.0";
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
public GameState gameState { get; private set; }
|
||||
|
@ -39,7 +39,7 @@ namespace DangerousD.GameCore
|
|||
IDrawableObject HUD;
|
||||
public DebugHUD DebugHUD;
|
||||
public List<NetworkTask> NetworkTasks = new List<NetworkTask>();
|
||||
|
||||
public string currentMap;
|
||||
public GameManager GameManager { get; private set; } = new();
|
||||
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
|
||||
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
|
||||
|
@ -77,6 +77,7 @@ namespace DangerousD.GameCore
|
|||
DebugHUD = new DebugHUD();
|
||||
UIManager.resolution = resolution;
|
||||
UIManager.resolutionInGame = inGameResolution;
|
||||
currentMap = "lvl";
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
|
@ -139,6 +140,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Game:
|
||||
HUD.Update(gameTime);
|
||||
GameManager.Update(gameTime);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -206,7 +208,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
GameManager.mapManager.LoadLevel(currentMap);
|
||||
GameManager.FindBorders();
|
||||
break;
|
||||
case GameState.Death:
|
||||
|
@ -218,6 +220,7 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void NetworkSync(List<NetworkTask> networkTasks)
|
||||
{
|
||||
DebugHUD.Log("networksync");
|
||||
foreach (NetworkTask networkTask in networkTasks)
|
||||
{
|
||||
switch (networkTask.operation)
|
||||
|
@ -233,6 +236,12 @@ namespace DangerousD.GameCore
|
|||
SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
|
||||
break;
|
||||
case NetworkTaskOperationEnum.CreateEntity:
|
||||
if (networkTask.type == typeof(Player.Bullet))
|
||||
{
|
||||
Player.Bullet bullet = new Player.Bullet(networkTask.position);
|
||||
bullet.id = networkTask.objId;
|
||||
bullet.velocity = networkTask.velocity;
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendPosition:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id )
|
||||
|
@ -322,5 +331,11 @@ namespace DangerousD.GameCore
|
|||
_graphics.IsFullScreen = fullscrin;
|
||||
_graphics.ApplyChanges();
|
||||
}
|
||||
public void Restart(string map)
|
||||
{
|
||||
GameManager = new();
|
||||
ChangeGameState(GameState.Menu);
|
||||
currentMap = map;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,9 @@ namespace DangerousD.GameCore
|
|||
public List<GameObject> otherObjects = new();
|
||||
public Vector4 CameraBorder;
|
||||
public Player GetPlayer1 { get; private set; }
|
||||
private int _lastUpdate = 0;
|
||||
private int _currTime = 0;
|
||||
|
||||
public GameManager()
|
||||
{
|
||||
others = new List<GameObject>();
|
||||
|
@ -130,10 +133,16 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
_currTime += gameTime.ElapsedGameTime.Milliseconds;
|
||||
if (AppManager.Instance.NetworkTasks.Count > 0)
|
||||
{
|
||||
if (_currTime - _lastUpdate > 50)
|
||||
{
|
||||
AppManager.Instance.DebugHUD.Log("sending");
|
||||
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
|
||||
AppManager.Instance.NetworkTasks.Clear();
|
||||
_lastUpdate = _currTime;
|
||||
}
|
||||
}
|
||||
foreach (var item in BackgroundObjects)
|
||||
item.Update(gameTime);
|
||||
|
@ -194,5 +203,10 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Player GetClosestPlayer(Vector2 position)
|
||||
{
|
||||
return players.OrderBy(x => (x.Pos - position).Length()).First();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -91,16 +91,20 @@ namespace DangerousD.GameCore.Managers
|
|||
|
||||
private void InstantiateEntities(XmlNode group)
|
||||
{
|
||||
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
|
||||
string entityGroup = group.Attributes["class"] is not null ? "." + group.Attributes["class"].Value : "";
|
||||
Debug.Write(entityGroup);
|
||||
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects{entityGroup}{entityType}");
|
||||
|
||||
Vector2 pos =
|
||||
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
|
||||
|
||||
Entity inst;
|
||||
if (type.Equals(typeof(Player)))
|
||||
{
|
||||
|
@ -111,6 +115,30 @@ namespace DangerousD.GameCore.Managers
|
|||
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872)*32, 0, 32, 48));
|
||||
}
|
||||
else if (type.Equals(typeof(TeleportingDoor)))
|
||||
{
|
||||
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
|
||||
XmlNode node = entity.SelectSingleNode("properties/property[@name = 'nextLevel']");
|
||||
|
||||
bool resetLevel = node is not null ? bool.Parse(node.Attributes["value"].Value) : false;
|
||||
if (resetLevel)
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
|
||||
new Vector2(0,0),
|
||||
() => { });
|
||||
}
|
||||
else
|
||||
{
|
||||
node = entity.SelectSingleNode("properties/property[@name = 'destination']");
|
||||
string target = node is not null ? node.Attributes["value"].Value : "0";
|
||||
XmlNode dest = group.SelectSingleNode($"object[@id = '{target}']");
|
||||
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
|
||||
new Vector2(float.Parse(dest.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(dest.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale,
|
||||
() => { });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos);
|
||||
|
|
|
@ -20,28 +20,20 @@ namespace DangerousD.GameCore.Network
|
|||
string state;
|
||||
|
||||
private void Init(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
IPAddress address = IPAddress.Parse(IpAddress);
|
||||
int port = 51873;
|
||||
endPoint = new IPEndPoint(address, port);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
private void AcceptSockets()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
Socket clientSocket = socket.Accept();
|
||||
clientSockets.Add(clientSocket);
|
||||
Thread receiveThread = new Thread(BeginHostReceive);
|
||||
receiveThread.Start(clientSocket);
|
||||
}
|
||||
catch { }
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -49,21 +41,22 @@ namespace DangerousD.GameCore.Network
|
|||
{
|
||||
Socket clientSocket = clSocket as Socket;
|
||||
while (clientSocket != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] bytesCount = new byte[4];
|
||||
clientSocket.Receive(bytesCount);
|
||||
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
|
||||
int length = BitConverter.ToInt32(bytesCount);
|
||||
byte[] Data = new byte[length];
|
||||
StateObject so = new StateObject(clientSocket, Data);
|
||||
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
|
||||
while (so.UploadedBytesCount < length)
|
||||
{
|
||||
int count = clientSocket.Receive(so.buffer, so.UploadedBytesCount, length - so.UploadedBytesCount, SocketFlags.None);
|
||||
so.UploadedBytesCount += count;
|
||||
}
|
||||
catch { }
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
public void HostInit(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
Init(IpAddress);
|
||||
socket.Bind(endPoint);
|
||||
|
@ -73,11 +66,7 @@ namespace DangerousD.GameCore.Network
|
|||
state = "Host";
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
public void ClientInit(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
Init(IpAddress);
|
||||
socket.Connect(endPoint);
|
||||
|
@ -89,15 +78,11 @@ namespace DangerousD.GameCore.Network
|
|||
AppManager.Instance.NetworkTasks.Add(connectionTask);
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
|
||||
{
|
||||
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
|
||||
int count = Data.Length;
|
||||
if (state == "Host")
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (Socket socket in clientSockets)
|
||||
{
|
||||
|
@ -108,54 +93,29 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
private void ReceiveMsgFromHost()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] bytesCount = new byte[4];
|
||||
socket.Receive(bytesCount);
|
||||
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
|
||||
int length = BitConverter.ToInt32(bytesCount);
|
||||
byte[] Data = new byte[length];
|
||||
StateObject so = new StateObject(socket, Data);
|
||||
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
private void AsyncReceiveCallback(IAsyncResult ar)
|
||||
while (so.UploadedBytesCount < length)
|
||||
{
|
||||
try
|
||||
{
|
||||
StateObject so = ar.AsyncState as StateObject;
|
||||
Socket clientSocket = so.workSocket;
|
||||
int readCount = clientSocket.EndReceive(ar);
|
||||
so.UploadedBytesCount += readCount;
|
||||
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
|
||||
if (so.UploadedBytesCount < so.bufferSize)
|
||||
{
|
||||
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
|
||||
int count = socket.Receive(so.buffer, so.UploadedBytesCount, length-so.UploadedBytesCount, SocketFlags.None);
|
||||
so.UploadedBytesCount += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,11 +38,12 @@ namespace DangerousD.GameCore.Network
|
|||
/// <param name="EntityType"></param>
|
||||
/// <param name="EntityPosition"></param>
|
||||
/// <param name="ParentId"></param>
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId)
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId, Vector2 velocity)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.CreateEntity;
|
||||
type = EntityType;
|
||||
position = EntityPosition;
|
||||
this.velocity = velocity;
|
||||
objId = ParentId;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@ namespace DangerousD.GameCore.Network
|
|||
public Socket workSocket;
|
||||
public int bufferSize;
|
||||
public byte[] buffer;
|
||||
public StringBuilder sb = new StringBuilder();
|
||||
public int UploadedBytesCount;
|
||||
|
||||
public StateObject(Socket socket, byte[] buffer)
|
||||
|
|
Loading…
Add table
Reference in a new issue