Another Network Improvment(2 players support)

This commit is contained in:
AnloGames 2023-08-18 04:19:39 +03:00
commit a0cb764e11
5 changed files with 42 additions and 20 deletions

View file

@ -15,6 +15,7 @@ namespace DangerousD.GameCore
protected Vector2 _pos; protected Vector2 _pos;
public Vector2 Pos => _pos; public Vector2 Pos => _pos;
public int id; public int id;
public bool isIdFromHost = false;
public int Width { get; set; } public int Width { get; set; }
public int Height { get; set; } public int Height { get; set; }
public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height); public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);

View file

@ -32,16 +32,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
private int bullets; private int bullets;
public bool FallingThroughPlatform = false; public bool FallingThroughPlatform = false;
public Player(Vector2 position) : base(position) public Player(Vector2 position, bool isNetworkPlayer = false) : base(position)
{ {
Width = 16; Width = 16;
Height = 32; Height = 32;
AppManager.Instance.InputManager.ShootEvent += Shoot; if (!isNetworkPlayer)
{
AppManager.Instance.InputManager.MovEventJump += Jump; AppManager.Instance.InputManager.ShootEvent += Shoot;
AppManager.Instance.InputManager.MovEventDown += MoveDown; AppManager.Instance.InputManager.MovEventJump += Jump;
AppManager.Instance.InputManager.ShootEvent += Shoot; AppManager.Instance.InputManager.MovEventDown += MoveDown;
}
velocity = new Vector2(0, 0); velocity = new Vector2(0, 0);
rightBorder = (int)position.X + 100; rightBorder = (int)position.X + 100;

View file

@ -12,6 +12,7 @@ using MonogameLibrary.UI.Base;
using DangerousD.GameCore.Managers; using DangerousD.GameCore.Managers;
using DangerousD.GameCore.GameObjects.LivingEntities; using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.GameObjects; using DangerousD.GameCore.GameObjects;
using System.Threading.Tasks;
namespace DangerousD.GameCore namespace DangerousD.GameCore
{ {
@ -111,6 +112,8 @@ namespace DangerousD.GameCore
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit(); Exit();
if (GameManager.GetPlayer1 != null)
DebugHUD.Set("Objid: ", GameManager.GetPlayer1.id.ToString());
InputManager.Update(); InputManager.Update();
SoundManager.Update(); SoundManager.Update();
@ -225,24 +228,40 @@ namespace DangerousD.GameCore
case NetworkTaskOperationEnum.CreateEntity: case NetworkTaskOperationEnum.CreateEntity:
break; break;
case NetworkTaskOperationEnum.SendPosition: case NetworkTaskOperationEnum.SendPosition:
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId); if (networkTask.objId != GameManager.GetPlayer1.id)
entity.SetPosition(networkTask.position); {
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
entity.SetPosition(networkTask.position);
if (multiPlayerStatus == MultiPlayerStatus.Host)
{
NetworkTasks.Add(networkTask);
}
}
break; break;
case NetworkTaskOperationEnum.ChangeState: case NetworkTaskOperationEnum.ChangeState:
break; break;
case NetworkTaskOperationEnum.ConnectToHost: case NetworkTaskOperationEnum.ConnectToHost:
Player connectedPlayer = new Player(Vector2.Zero); Player connectedPlayer = new Player(Vector2.Zero, true);
NetworkTasks.Add(new NetworkTask(connectedPlayer.id)); NetworkTasks.Add(new NetworkTask(connectedPlayer.id));
NetworkTask task = new NetworkTask(); NetworkTask task = new NetworkTask();
NetworkTasks.Add(task.AddConnectedPlayer(GameManager.GetPlayer1.id, GameManager.GetPlayer1.Pos)); foreach (Player player in GameManager.players)
{
if (player.id != connectedPlayer.id)
{
NetworkTasks.Add(task.AddConnectedPlayer(player.id, player.Pos));
}
}
break; break;
case NetworkTaskOperationEnum.GetClientPlayerId: case NetworkTaskOperationEnum.GetClientPlayerId:
GameManager.GetPlayer1.id = networkTask.objId; if (!GameManager.GetPlayer1.isIdFromHost)
{
GameManager.GetPlayer1.id = networkTask.objId;
GameManager.GetPlayer1.isIdFromHost = true;
}
break; break;
case NetworkTaskOperationEnum.AddConnectedPlayer: case NetworkTaskOperationEnum.AddConnectedPlayer:
Player remoteConnectedPlayer = new Player(networkTask.position); Player remoteConnectedPlayer = new Player(networkTask.position, true);
remoteConnectedPlayer.id = networkTask.objId; remoteConnectedPlayer.id = networkTask.objId;
GameManager.players.Add(remoteConnectedPlayer);
break; break;
default: default:
break; break;

View file

@ -129,7 +129,6 @@ namespace DangerousD.GameCore
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
{ {
AppManager.Instance.DebugHUD.Set("playerId: ", GetPlayer1.id.ToString());
if (AppManager.Instance.NetworkTasks.Count > 0) if (AppManager.Instance.NetworkTasks.Count > 0)
{ {
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList()); AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
@ -147,7 +146,6 @@ namespace DangerousD.GameCore
{ {
livingEntitiesWithoutPlayers[i].Update(gameTime); livingEntitiesWithoutPlayers[i].Update(gameTime);
} }
GetPlayer1.Update(gameTime);
} }
else else
{ {
@ -155,7 +153,6 @@ namespace DangerousD.GameCore
{ {
livingEntitiesWithoutPlayers[i].PlayAnimation(); livingEntitiesWithoutPlayers[i].PlayAnimation();
} }
GetPlayer1.Update(gameTime);
} }
GetPlayer1.Update(gameTime); GetPlayer1.Update(gameTime);
foreach (var item in otherObjects) foreach (var item in otherObjects)

View file

@ -91,7 +91,7 @@ namespace DangerousD.GameCore.Network
} }
catch { } catch { }
} }
public void SendMsg(List<NetworkTask> networkTask) public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
{ {
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask)); byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
int count = Data.Length; int count = Data.Length;
@ -101,8 +101,11 @@ namespace DangerousD.GameCore.Network
{ {
foreach (Socket socket in clientSockets) foreach (Socket socket in clientSockets)
{ {
socket.Send(BitConverter.GetBytes(count)); if (!(socket == ignoreSocket))
socket.Send(Data); {
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
} }
} }
catch { } catch { }
@ -148,7 +151,8 @@ namespace DangerousD.GameCore.Network
} }
else else
{ {
GetReceivingMessages(JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString())); List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
GetReceivingMessages(tasks);
} }
} }
catch { } catch { }