working game and diamonds

This commit is contained in:
SergoDobro 2023-08-18 19:59:22 +03:00
parent 1f37dc56ce
commit a4d47379d6
16 changed files with 174 additions and 29 deletions

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@ -81,12 +81,17 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:deathBackground.jpg /build:deathBackground.jpg
#begin Diamond.png
#begin DoomTestSong.mp3 /importer:TextureImporter
/importer:Mp3Importer /processor:TextureProcessor
/processor:SoundEffectProcessor /processorParam:ColorKeyColor=255,0,255,255
/processorParam:Quality=Best /processorParam:ColorKeyEnabled=True
/build:sounds/DoomTestSong.mp3 /processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Diamond.png
#begin doors.png #begin doors.png
/importer:TextureImporter /importer:TextureImporter
@ -128,6 +133,18 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Font2.spritefont /build:Font2.spritefont
#begin GetScore.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GetScore.png
#begin menuFon.jpg #begin menuFon.jpg
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -243,6 +260,24 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:sliderBackground.png /build:sliderBackground.png
#begin SmokeAnimation2.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:SmokeAnimation2.png
#begin sounds/collected_coins.mp3
/importer:Mp3Importer
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/collected_coins.mp3
#begin sounds/DoomTestSong.mp3 #begin sounds/DoomTestSong.mp3
/importer:Mp3Importer /importer:Mp3Importer
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
@ -255,17 +290,17 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/shotgun_shot.mp3 /build:sounds/shotgun_shot.mp3
#begin SmokeAnimation2.png #begin sounds/z1.mp3
/importer:TextureImporter /importer:Mp3Importer
/processor:TextureProcessor /processor:SoundEffectProcessor
/processorParam:ColorKeyColor=255,0,255,255 /processorParam:Quality=Best
/processorParam:ColorKeyEnabled=True /build:sounds/z1.mp3
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True #begin sounds/z3.mp3
/processorParam:ResizeToPowerOfTwo=False /importer:Mp3Importer
/processorParam:MakeSquare=False /processor:SoundEffectProcessor
/processorParam:TextureFormat=Color /processorParam:Quality=Best
/build:SmokeAnimation2.png /build:sounds/z3.mp3
#begin textboxbackground1-1.png #begin textboxbackground1-1.png
/importer:TextureImporter /importer:TextureImporter

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@ -0,0 +1 @@
{"id":"Diamond","textureName":"Diamond","startSpriteRectangle":{"X":0,"Y":0,"Width":128,"Height":128},"frameSecond":[{"Item1":0,"Item2":15}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1,20 @@
{
"id": "score100",
"textureName": "GetScore",
"startSpriteRectangle": {
"X": 0,
"Y": 0,
"Width": 32,
"Height": 32
},
"frameSecond": [
{
"Item1": 0,
"Item2": 10
}
],
"textureFrameInterval": 1,
"framesCount": 3,
"isCycle": false,
"offset": "1, 0"
}

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@ -0,0 +1,20 @@
{
"id": "score600",
"textureName": "GetScore",
"startSpriteRectangle": {
"X": 0,
"Y": 33,
"Width": 32,
"Height": 32
},
"frameSecond": [
{
"Item1": 0,
"Item2": 10
}
],
"textureFrameInterval": 1,
"framesCount": 3,
"isCycle": false,
"offset": "1, 0"
}

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@ -7,13 +7,14 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.GameObjects.Entities.Items;
namespace DangerousD.GameCore.GameObjects.Entities namespace DangerousD.GameCore.GameObjects.Entities
{ {
public class Door : Entity public class Door : Entity
{ {
private Rectangle _sourceRectangle; private Rectangle _sourceRectangle;
Random random = new Random();
public Door(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position) public Door(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
{ {
_sourceRectangle = sourceRectangle; _sourceRectangle = sourceRectangle;
@ -46,6 +47,11 @@ namespace DangerousD.GameCore.GameObjects.Entities
{ {
AppManager.Instance.GameManager.Remove(this); AppManager.Instance.GameManager.Remove(this);
//тут спавн лута //тут спавн лута
for (int i = 0; i < random.Next(0,15); i++)
{
var d = new Diamond(Vector2.Zero);
d.SetPosition(Pos + new Vector2(random.Next(-30, 30), Height - d.Height));
}
} }
} }
} }

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@ -1,13 +1,32 @@
using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.Graphics; using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using static System.Formats.Asn1.AsnWriter;
namespace DangerousD.GameCore.GameObjects.Entities.Items; namespace DangerousD.GameCore.GameObjects.Entities.Items;
public class Diamond : Entity public class Diamond : Entity
{ {
Random random = new Random();
public Diamond(Vector2 position) : base(position) public Diamond(Vector2 position) : base(position)
{ {
int scal = random.Next(3, 12);
Width = scal;
Height = scal;
GraphicsComponent.StartAnimation("Diamond");
} }
protected override GraphicsComponent GraphicsComponent { get; } protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "Diamond" }, "Diamond");
public override void OnCollision(GameObject gameObject)
{
if (gameObject is Player)
{
AppManager.Instance.GameManager.Remove(this);
new ScoreText(Pos, ScoreText.scores[random.Next(0, ScoreText.scores.Length-1)]);
AppManager.Instance.SoundManager.StartSound("collected_coins", Pos, Pos);
}
base.OnCollision(gameObject);
}
} }

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@ -0,0 +1,34 @@
using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.Entities.Items
{
internal class ScoreText : Entity
{
public static int[] scores = new int[] { 100, 600};
public ScoreText(Vector2 position, int score) : base(position)
{
Width = 32;
Height = 32;
GraphicsComponent.StartAnimation("score"+ score);
GraphicsComponent.actionOfAnimationEnd += (a) => { AppManager.Instance.GameManager.Remove(this); };
}
public override void Initialize()
{
}
public override void Update(GameTime gameTime)
{
_pos.Y -= 1.0f;
base.Update(gameTime);
}
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "score100", "score600" }, "score100");
}
}

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@ -185,6 +185,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public void TakeDamage() public void TakeDamage()
{ {
if (monster_health == 3)
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
if (monster_health == 2)
AppManager.Instance.SoundManager.StartSound("z1", Pos, Pos);
if (monster_health == 1)
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
monster_health--; monster_health--;
GraphicsComponent.StartAnimation("ZombieRightAttack"); GraphicsComponent.StartAnimation("ZombieRightAttack");
Particle particle = new Particle(Pos); Particle particle = new Particle(Pos);

View file

@ -32,6 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public bool isUping = false; public bool isUping = false;
public bool isNetworkPlayer; public bool isNetworkPlayer;
private int shootLength = 160; private int shootLength = 160;
public int score = 0;
@ -180,6 +181,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
if (!isShooting) if (!isShooting)
{ {
AppManager.Instance.SoundManager.StartSound("shotgun_shot", Pos, Pos);
isShooting = true; isShooting = true;
bullets--; bullets--;
if (isRight) if (isRight)

View file

@ -139,8 +139,10 @@ namespace DangerousD.GameCore
item.Update(gameTime); item.Update(gameTime);
foreach (var item in mapObjects) foreach (var item in mapObjects)
item.Update(gameTime); item.Update(gameTime);
foreach (var item in entities) for (int i = 0; i < entities.Count; i++)
item.Update(gameTime); {
entities[i].Update(gameTime);
}
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client) if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
{ {
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++) for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
@ -163,7 +165,7 @@ namespace DangerousD.GameCore
} }
} }
GetPlayer1.Update(gameTime); GetPlayer1.Update(gameTime);
for(int i = 0; i < otherObjects.Count; i++) for (int i = 0; i < otherObjects.Count; i++)
{ {
otherObjects[i].Update(gameTime); otherObjects[i].Update(gameTime);
} }
@ -174,7 +176,7 @@ namespace DangerousD.GameCore
{ {
foreach (var item in GetAllGameObjects) foreach (var item in GetAllGameObjects)
{ {
if (item.Pos.X<CameraBorder.X) if (item.Pos.X < CameraBorder.X)
{ {
CameraBorder.X = item.Pos.X; CameraBorder.X = item.Pos.X;
} }

View file

@ -13,7 +13,7 @@ namespace DangerousD.GameCore
{ {
public class SoundManager public class SoundManager
{ {
public Dictionary<string, SoundEffectInstance> Sounds = new Dictionary<string, SoundEffectInstance>(); // словарь со звуками где строка - название файла public Dictionary<string, SoundEffect> Sounds = new Dictionary<string, SoundEffect>(); // словарь со звуками где строка - название файла
public List<Sound> PlayingSounds = new List<Sound>(); // список со всеми звуками, которые проигрываются public List<Sound> PlayingSounds = new List<Sound>(); // список со всеми звуками, которые проигрываются
public float MaxSoundDistance = 1500; // максимальная дальность звука public float MaxSoundDistance = 1500; // максимальная дальность звука
@ -27,7 +27,7 @@ namespace DangerousD.GameCore
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
foreach (var soundFile in soundFiles) foreach (var soundFile in soundFiles)
{ {
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile).CreateInstance()); Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
} }
} }
@ -40,7 +40,7 @@ namespace DangerousD.GameCore
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
{ {
var sound = new Sound(Sounds[soundName]); var sound = new Sound(Sounds[soundName].CreateInstance());
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
PlayingSounds.Add(sound); PlayingSounds.Add(sound);
@ -51,7 +51,7 @@ namespace DangerousD.GameCore
} }
public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
{ {
var sound = new Sound(Sounds[soundName], soundPos); var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos);
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Volume = (float)(MaxSoundDistance-sound.GetDistance(playerPos)) / MaxSoundDistance; sound.SoundEffect.Volume = (float)(MaxSoundDistance-sound.GetDistance(playerPos)) / MaxSoundDistance;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
@ -71,7 +71,7 @@ namespace DangerousD.GameCore
public void Update() // апдейт, тут происходит изменение громкости public void Update() // апдейт, тут происходит изменение громкости
{ {
return;
var player = AppManager.Instance.GameManager.GetPlayer1; var player = AppManager.Instance.GameManager.GetPlayer1;
if (player != null) if (player != null)