This commit is contained in:
N4K 2023-08-18 18:31:45 +03:00
commit a4e5998e9b
38 changed files with 557 additions and 176 deletions

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.DS_Store vendored Normal file

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@ -2,8 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -2,7 +2,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
using System.Windows.Forms;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection.Metadata; using System.Reflection.Metadata;
@ -17,13 +16,6 @@ namespace AnimationsFileCreator
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD"); Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): "); Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
string textureName = Console.ReadLine(); string textureName = Console.ReadLine();
if (textureName == "")
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.ShowDialog();
textureName = dialog.FileName.Split('\\').Last();
textureName = textureName.Split('.')[0];
}
Console.WriteLine("Введите количество кадров анимации: "); Console.WriteLine("Введите количество кадров анимации: ");
int framesCount = int.Parse(Console.ReadLine()); int framesCount = int.Parse(Console.ReadLine());
Console.WriteLine("Введите длительность кадра в анимации: "); Console.WriteLine("Введите длительность кадра в анимации: ");

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@ -140,7 +140,7 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:menuFon.jpg /build:menuFon.jpg
#begin MenuFon2.jpg #begin menuFon2.jpg
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255 /processorParam:ColorKeyColor=255,0,255,255
@ -150,7 +150,7 @@
/processorParam:ResizeToPowerOfTwo=False /processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False /processorParam:MakeSquare=False
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:MenuFon2.jpg /build:menuFon2.jpg
#begin menuFon3.jpg #begin menuFon3.jpg
/importer:TextureImporter /importer:TextureImporter
@ -255,7 +255,7 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/shotgun_shot.mp3 /build:sounds/shotgun_shot.mp3
#begin SmokeAnimation2.png #begin smokeAnimation2.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255 /processorParam:ColorKeyColor=255,0,255,255
@ -265,7 +265,7 @@
/processorParam:ResizeToPowerOfTwo=False /processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False /processorParam:MakeSquare=False
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:SmokeAnimation2.png /build:smokeAnimation2.png
#begin textboxbackground1-1.png #begin textboxbackground1-1.png
/importer:TextureImporter /importer:TextureImporter

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@ -0,0 +1 @@
{"id":"DeathFromGhost","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":246,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"DeathFromHunchman","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":1,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"DeathFromSilasMaster","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":295,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"DeathFromSlime","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":50,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"DeathFromSpider","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":148,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"DeathFromWerewolf","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":197,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}

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@ -1 +1 @@
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"} {"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"HunchmanMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":124,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":100,"Width":24,"Height":23},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"playerShootBoomUpLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":267,"Y":34,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}

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@ -0,0 +1,24 @@
{
"id": "playerShootBoomUpRight",
"textureName": "playerAnimation",
"startSpriteRectangle": {
"X": 267,
"Y": 1,
"Width": 24,
"Height": 32
},
"frameSecond": [
{
"Item1": 0,
"Item2": 3
},
{
"Item1": 1,
"Item2": 20
}
],
"textureFrameInterval": 1,
"framesCount": 2,
"isCycle": false,
"offset": "0, 0"
}

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@ -734,7 +734,7 @@
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="10" name="Player" class="LivingEntities.Player"> <objectgroup id="10" name="Player" class="LivingEntities.Player">
<object id="47" x="-500" y="461.333"> <object id="47" x="0" y="461.333">
<point/> <point/>
</object> </object>
</objectgroup> </objectgroup>

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@ -1,3 +1,64 @@
<<<<<<< HEAD
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
<layer id="1" name="Слой тайлов 1" class="StopTile" width="200" height="200">
<data encoding="csv">
<chunk x="-16" y="0" width="16" height="16">
294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294
</chunk>
<chunk x="0" y="0" width="16" height="16">
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294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,321
</chunk>
</data>
</layer>
<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.FlameSkull">
<object id="1" x="400" y="1000">
<point/>
</object>
</objectgroup>
<objectgroup id="3" name="Слой объектов 2" class="LivingEntities.Monsters.FrankBalls">
<object id="2" x="-162" y="160">
<point/>
</object>
</objectgroup>
<objectgroup id="4" name="Слой объектов 3" class="LivingEntities.Monsters.Hunchman">
<object id="3" x="300" y="230">
<point/>
</object>
</objectgroup>
</map>
=======
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5"> <map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/> <tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
@ -71,5 +132,11 @@
<point/> <point/>
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
<object id="5" x="150" y="200">
<point/>
</object>
</objectgroup>
</map> </map>
>>>>>>> main

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25
DangerousD/DangerousD.sln Normal file
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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 25.0.1705.7
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DangerousD", "DangerousD.csproj", "{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F6C9C555-FA45-4C6A-BEB3-8352B2653CB0}
EndGlobalSection
EndGlobal

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@ -23,7 +23,7 @@ internal class DeathGUI : AbstractGui
Elements.Add(butMenu); Elements.Add(butMenu);
butMenu.LeftButtonPressed += () => butMenu.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Menu); AppManager.Instance.Restart("lvl");
}; };
foreach (var item in Elements) foreach (var item in Elements)
{ {

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@ -38,6 +38,12 @@ namespace DangerousD.GameCore
{ {
} }
protected int obsticles = 0;
public virtual void OnCollisionWithObsticle(GameObject gameObject)
{
obsticles++;//SD
}
public virtual void Initialize() public virtual void Initialize()
{ {
} }
@ -53,6 +59,7 @@ namespace DangerousD.GameCore
public virtual void Update(GameTime gameTime) public virtual void Update(GameTime gameTime)
{ {
obsticles = 0;
GraphicsComponent.Update(); GraphicsComponent.Update();
} }

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@ -36,9 +36,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract void Move(GameTime gameTime); public abstract void Move(GameTime gameTime);
public void TakeDamage(int damage) public virtual void TakeDamage()
{ {
monster_health -= damage; monster_health--;
if (monster_health <= 0) if (monster_health <= 0)
{ {
Death(); Death();

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@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using DangerousD.GameCore.GameObjects.MapObjects;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
@ -17,21 +18,23 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
private bool isFlyRight = true; private bool isFlyRight = true;
private bool isFlyUp = true; private bool isFlyUp = true;
private bool isAttacking = false; private bool isAttacking = false;
private int hp;
public Rectangle Collision public Rectangle Collision
{ {
get { return collision; } get { return collision; }
} }
public FrankBalls(Vector2 position) : base(position) public FrankBalls(Vector2 position) : base(new Vector2(300, 200))
{ {
this.position = position;
name = "FrankBalls"; name = "FrankBalls";
Width = 40; Width = 40;
Height = 40; Height = 40;
monster_speed = 3; monster_speed = 3;
velocity = new Vector2(3,-3); velocity = new Vector2(3,-3);
acceleration = Vector2.Zero; acceleration = Vector2.Zero;
velocity = new Vector2(monster_speed, monster_speed);
} }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight"); protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
@ -39,7 +42,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
Move(gameTime); Move(gameTime);
AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
Death();
base.Update(gameTime); base.Update(gameTime);
} }
public override void Attack() public override void Attack()
@ -60,12 +65,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death() public override void Death()
{ {
if (hp <= 0)
{
AppManager.Instance.GameManager.Remove(this);
}
} }
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
var getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); var getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
var getColsVer= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ; var getColsVer= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
if (isFlyRight) if (isFlyRight)
@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
isFlyRight = false; isFlyRight = false;
velocity.X = -velocity.X; velocity.X = -velocity.X;
hp--;
} }
} }
else else
@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
isFlyRight = true; isFlyRight = true;
velocity.X = -velocity.X; velocity.X = -velocity.X;
hp--;
} }
} }
if (isFlyUp) if (isFlyUp)
@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
isFlyUp = false; isFlyUp = false;
velocity.Y = -velocity.Y; velocity.Y = -velocity.Y;
hp--;
} }
} }
else else
@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
isFlyUp = true; isFlyUp = true;
velocity.Y = -velocity.Y; velocity.Y = -velocity.Y;
hp--;
} }
} }

View file

@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
isGoRight = true; isGoRight = true;
monster_speed = 3; monster_speed = 3;
name = "Ghost"; name = "Ghost";
Width = 48; Width = 24;
Height = 62; Height = 30;
GraphicsComponent.StartAnimation("GhostSpawn"); GraphicsComponent.StartAnimation("GhostSpawn");
acceleration = Vector2.Zero; acceleration = new Vector2(0,1);
monster_health = 1;
} }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight"); protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Attack() public override void Attack()
{ {
velocity.X = 0;
isAttack = true;
if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
{
GraphicsComponent.StartAnimation("GhostAttack");
}
AppManager.Instance.GameManager.players[0].Death(name);
} }
public override void Death() public override void Death()
{ {
} }
public override void OnCollision(GameObject gameObject)
{
if (gameObject is Player)
{
if (AppManager.Instance.GameManager.players[0].IsAlive)
{
Attack();
}
}
base.OnCollision(gameObject);
}
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
} }
velocity.X = -monster_speed; velocity.X = -monster_speed;
} }
if (Pos.X >= rightBoarder) var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{ {
isGoRight = false; getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
} }
else if (Pos.X <= leftBoarder) else
{ {
isGoRight = true; getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
} }
if (true)
{
foreach (var item in getCols)
{
if (item is MapObject)
{
isGoRight = !isGoRight;
break;
}
} }
} }
@ -82,8 +108,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
} }
public void TakeDamage()
{
monster_health--;
<<<<<<< HEAD
public override void Target() public override void Target()
=======
if (monster_health <= 0)
{
Death();
}
}
public void Target()
>>>>>>> f415b47fc4b84d2c5aaa94f02641c9b075f9f3f8
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

View file

@ -9,129 +9,130 @@ using System.Linq;
using System.Security.Authentication.ExtendedProtection; using System.Security.Authentication.ExtendedProtection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using DangerousD.GameCore.Managers;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
public class Hunchman : CoreEnemy public class Hunchman : CoreEnemy
{ {
GameManager gameManager; private bool isGoRight = false;
bool isAttacking; private bool isAttaking = false;
private bool isTarget = false;
private bool isVisible = true;
float leftBoarder;
float rightBoarder;
PhysicsManager physicsManager;
public Hunchman(Vector2 position) : base(position) public Hunchman(Vector2 position) : base(position)
{ {
Width = 48; Width = 20;
Height = 48; Height = 30;
monster_speed = -2; leftBoarder = (int)position.X - 100;
monster_health = 1; rightBoarder = (int)position.X + 100;
name = "HunchMan"; name = "Hunchman";
velocity = new Vector2(monster_speed, 0); GraphicsComponent.StartAnimation("HunchmanMoveLeft");
gameManager = AppManager.Instance.GameManager; monster_speed = 3;
isAttacking = false; physicsManager = new PhysicsManager();
isAlive = true;
} }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft"); { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft");
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
// P.S. Всё в классе можешь смело удалять и переписывать с нуля. if (!isAttaking)
gameManager = AppManager.Instance.GameManager;
if (!isAttacking)
{ {
Attack(); Target();
Move(gameTime); Move(gameTime);
} }
else base.Update(gameTime);
{
velocity.X = 0;
}
Death();
} }
public override void Attack() public override void Attack()
{ {
GameObject gameObject; var animation = GraphicsComponent.GetCurrentAnimation;
foreach (var player in gameManager.players) isAttaking = true;
if (isGoRight)
{ {
if (player.Pos.Y + player.Height >= Pos.Y && player.Pos.Y <= Pos.Y + Height) if (animation != "HunchmanAttackRight")
{ {
gameObject = gameManager.physicsManager.RayCast(this, player); GraphicsComponent.StartAnimation("HunchmanAttackRight");
if (gameObject is null)
{
isAttacking = true;
GraphicsComponent.StopAnimation();
if (velocity.X > 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
{
GraphicsComponent.StartAnimation("HunchmanAttackRight");
}
}
else if (velocity.X < 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackLeft")
{
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
}
}
}
} }
HunchmanDagger hunchmanDagger = new HunchmanDagger(Pos,isGoRight);
}
else
{
if (animation != "HunchmanAttackLeft")
{
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
}
HunchmanDagger hunchmanDagger = new HunchmanDagger(Pos, isGoRight);
} }
} }
public override void Attack(GameTime gameTime) public override void Attack(GameTime gameTime)
{ {}
}
public override void Death() public override void Death()
{ {
for (int i = 0; i < 3; i++)
{
Particle particle = new Particle(Pos);
}
if (monster_health <= 0) if (monster_health <= 0)
{ {
isVisible = false;
} }
} }
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null) velocity.X = 0;
var animation = GraphicsComponent.GetCurrentAnimation;
if (isGoRight)
{ {
monster_speed *= -1; if (animation != "HunchmanMoveRight")
}
velocity.X = monster_speed;
if (velocity.X > 0)
{
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
{ {
GraphicsComponent.StartAnimation("HunchmanMoveRight"); GraphicsComponent.StartAnimation("HunchmanMoveRight");
} }
velocity.X = monster_speed;
} }
else
else if (velocity.X < 0)
{ {
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft") if (animation != "HunchmanMoveLeft")
{ {
GraphicsComponent.StartAnimation("HunchmanMoveLeft"); GraphicsComponent.StartAnimation("HunchmanMoveLeft");
} }
velocity.X = -monster_speed;
} }
if (_pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (_pos.X <= leftBoarder)
{
isGoRight = true;
}
} }
public override void OnCollision(GameObject gameObject)
{
monster_speed *= -1;
_pos.X += 5 * monster_speed;
Debug.WriteLine("Collision");
}
public override void Target() public override void Target()
{ {
<<<<<<< HEAD
=======
var player = AppManager.Instance.GameManager.players[0];
if (physicsManager.RayCast(this, player) == null)
{
Attack();
}
>>>>>>> f415b47fc4b84d2c5aaa94f02641c9b075f9f3f8
} }
} }
} }

View file

@ -12,10 +12,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
public class HunchmanDagger : CoreEnemy public class HunchmanDagger : CoreEnemy
{ {
public HunchmanDagger(Vector2 position) : base(position) private bool isGoRight = false;
public HunchmanDagger(Vector2 position, bool isGoRight) : base(position)
{ {
this.isGoRight = isGoRight;
name = "Hunchman"; name = "Hunchman";
monster_speed = 1; monster_speed = 4;
Width = 9; Width = 9;
Height = 6; Height = 6;
} }
@ -34,12 +37,46 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death() public override void Death()
{ {
AppManager.Instance.GameManager.Remove(this);
} }
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
velocity.X = 0;
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle(0, 0, 0, 0));
if (isGoRight)
{
StartCicycleAnimation("HunchmanDaggerRight");
velocity.X = monster_speed;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+5, Height));
if(getCols.Count>0)
{
Death();
}
}
else if (!isGoRight)
{
StartCicycleAnimation("HunchmanDaggerLeft");
velocity.X = -monster_speed;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-5, (int)Pos.Y, Width + 5, Height));
if (getCols.Count > 0)
{
Death();
}
}
}
public override void OnCollision(GameObject gameObject)
{
if (gameObject is Player)
{
AppManager.Instance.GameManager.players[0].Death(name);
}
base.OnCollision(gameObject);
} }
public override void Target() public override void Target()

View file

@ -173,7 +173,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
} }
public override void Death() public override void Death()
{ {
Particle particle = new Particle(Pos);
AppManager.Instance.GameManager.Remove(this);
} }
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
velocity.X = -monster_speed; velocity.X = -monster_speed;
} }
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ; var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight) if (isGoRight)
{ {
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2)); getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2));
@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
} }
base.OnCollision(gameObject); base.OnCollision(gameObject);
} }
public void TakeDamage()
{
monster_health--;
Particle particle = new Particle(Pos);
if (monster_health <= 0)
{
Death();
}
}
} }
} }

View file

@ -12,24 +12,33 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
public class Werewolf : CoreEnemy public class Werewolf : CoreEnemy
{ {
private bool isAttack; private bool isJump;
int delay;
public Werewolf(Vector2 position) : base(position) public Werewolf(Vector2 position) : base(position)
{ {
name = "Wolf"; name = "Wolf";
monster_speed = 4; monster_speed = 3;
Width = 78; Width = 39;
Height = 96; Height = 48;
delay = 10;
monster_health = 3;
} }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight"); protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
if (!isAttack) if(!isJump )
{
Jump();
}
if(isOnGround)
{ {
Move(gameTime); Move(gameTime);
} }
base.Update(gameTime); base.Update(gameTime);
} }
@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death() public override void Death()
{ {
for (int i = 0; i < 5; i++)
{
Particle particle = new Particle(Pos);
}
AppManager.Instance.GameManager.Remove(this);
} }
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
isJump = false;
if (isGoRight) if (isGoRight)
{ {
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight") if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
@ -62,23 +78,94 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
} }
velocity.X = -monster_speed; velocity.X = -monster_speed;
} }
if (Pos.X >= rightBoarder) var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{ {
isGoRight = false; getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2));
} }
else if (Pos.X <= leftBoarder) else
{ {
isGoRight = true; getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2));
}
foreach (var item in getCols)
{
if (item is MapObject)
{
isGoRight = !isGoRight;
break;
}
} }
} }
public override void Attack(GameTime gameTime) public override void Attack(GameTime gameTime)
{ {
} }
<<<<<<< HEAD
public override void Target() public override void Target()
=======
public void Jump()
{
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{
getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false);
if(getCols.Count > 0)
{
isJump = true;
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight")
{
GraphicsComponent.StartAnimation("WolfJumpRight");
}
velocity.Y = -7;
velocity.X = 6;
}
}
else
{
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false);
if (getCols.Count > 0)
{
isJump = true;
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft")
{
GraphicsComponent.StartAnimation("WolfJumpLeft");
}
velocity.Y = -7;
velocity.X = -6;
}
}
}
public override void OnCollision(GameObject gameObject)
{
/*/if (gameObject is Player)
{
if (AppManager.Instance.GameManager.players[0].IsAlive)
{
AppManager.Instance.GameManager.players[0].Death(name);
}
}
base.OnCollision(gameObject);/*/
}
public void Target()
>>>>>>> f415b47fc4b84d2c5aaa94f02641c9b075f9f3f8
{ {
} }
public void TakeDamage()
{
monster_health--;
Particle particle = new Particle(Pos);
if (monster_health <= 0)
{
Death();
}
}
} }
} }

View file

@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{ {
public class Zombie : CoreEnemy public class Zombie : CoreEnemy
{ {
private bool isAttack;
float leftBorder; float leftBorder;
float rightBorder; float rightBorder;
@ -32,6 +31,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
rightBorder = (int)position.X + 100; rightBorder = (int)position.X + 100;
physicsManager = new PhysicsManager(); physicsManager = new PhysicsManager();
Random random = new Random(); Random random = new Random();
monster_health = 2;
if(random.Next(0, 2) == 0) if(random.Next(0, 2) == 0)
{ {
isGoRight = true; isGoRight = true;
@ -58,18 +58,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Target(); Target();
Move(gameTime); Move(gameTime);
} }
fixBorder(); //fixBorder();
base.Update(gameTime); base.Update(gameTime);
} }
public override void Attack() public override void Attack()
{ {
AppManager.Instance.GameManager.GetPlayer1.Death(name); isAttaking = true;
PlayAttackAnimation();
AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name);
} }
public void PlayAttackAnimation() public void PlayAttackAnimation()
{ {
velocity.X = 0; velocity.X = 0;
isAttaking = true;
if (isGoRight) if (isGoRight)
{ {
if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack") if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
@ -123,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
} }
public override void OnCollision(GameObject gameObject) public override void OnCollision(GameObject gameObject)
{ {
if (gameObject.id == AppManager.Instance.GameManager.GetPlayer1.id && AppManager.Instance.GameManager.GetPlayer1.IsAlive) if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive)
{ {
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client) if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
{ {
@ -183,10 +184,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Attack(GameTime gameTime) public override void Attack(GameTime gameTime)
{} {}
public void TakeDamage() public override void TakeDamage()
{ {
monster_health--; monster_health--;
GraphicsComponent.StartAnimation("ZombieRightAttack");
Particle particle = new Particle(Pos); Particle particle = new Particle(Pos);
if (monster_health <= 0) if (monster_health <= 0)
{ {

View file

@ -25,14 +25,15 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
private void PlayDeath(string deathName) private void PlayDeath(string deathName)
{ {
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie") //if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
{ //{
GraphicsComponent.StartAnimation("DeathFromZombie"); // GraphicsComponent.StartAnimation("DeathFromZombie");
} //}
if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand") //if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
{ //{
GraphicsComponent.StartAnimation("DeathFromSilasHand"); // GraphicsComponent.StartAnimation("DeathFromSilasHand");
} //}
GraphicsComponent.StartAnimation(deathName);
} }
} }

View file

@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters; using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
using DangerousD.GameCore.Network; using DangerousD.GameCore.Network;
using DangerousD.GameCore.GameObjects.MapObjects;
namespace DangerousD.GameCore.GameObjects.LivingEntities namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
@ -65,6 +66,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
bullets++; bullets++;
} }
if(a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
{
isShooting = false;
}
}; };
} }
@ -73,7 +78,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public bool IsAlive { get { return isAlive; } } public bool IsAlive { get { return isAlive; } }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft", protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload"); "playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
"playerShootBoomUpLeft"}, "playerReload");
public void Attack() public void Attack()
{ {
@ -184,41 +190,45 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
bullets--; bullets--;
if (isRight) if (isRight)
{ {
StartCicycleAnimation("playerShootRight"); if (!isUping)
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
{ {
Zombie targetZombie = (Zombie)targets.First(); StartCicycleAnimation("playerShootRight");
targetZombie.TakeDamage(); var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
}
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
{
SilasHands targetHand = (SilasHands)targets.First();
targetHand.TakeDamage();
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
}
else
{
StartCicycleAnimation("playerShootLeft");
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{ {
Zombie targetZombie = (Zombie)target; Zombie targetZombie = (Zombie)targets.First();
targetZombie.TakeDamage(); targetZombie.TakeDamage();
} }
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
} }
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)); else
if (targets.Count() > 0)
{ {
SilasHands targetHand = (SilasHands)targets.First(); StartCicycleAnimation("playerShootBoomUpRight");
targetHand.TakeDamage(); Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
bullet.ShootUpRight();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
}
}
else if(!isRight)
{
if (!isUping)
{
StartCicycleAnimation("playerShootLeft");
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
{
Zombie targetZombie = (Zombie)targets.First();
targetZombie.TakeDamage();
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
}
else
{
StartCicycleAnimation("playerShootBoomUpLeft");
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
bullet.ShootUpLeft();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
} }
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
} }
} }
} }
@ -282,14 +292,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
} }
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{ {
if(bullets < 5) if (isRight)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else if (isRight)
{ {
if (isUping) if (isUping)
{ {
@ -298,6 +301,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
GraphicsComponent.StartAnimation("playerShootUpRight"); GraphicsComponent.StartAnimation("playerShootUpRight");
} }
} }
else if (bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else else
{ {
GraphicsComponent.StartAnimation("playerRightStay"); GraphicsComponent.StartAnimation("playerRightStay");
@ -312,6 +322,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
GraphicsComponent.StartAnimation("playerShootUpLeft"); GraphicsComponent.StartAnimation("playerShootUpLeft");
} }
} }
else if (bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else else
{ {
GraphicsComponent.StartAnimation("playerStayLeft"); GraphicsComponent.StartAnimation("playerStayLeft");
@ -331,13 +348,51 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
isOnGround = false; isOnGround = false;
} }
public class Bullet : GameObjects.LivingEntity public class Bullet : LivingEntity
{ {
public Bullet(Vector2 position) : base(position) public Bullet(Vector2 position) : base(position)
{ {
Height = 5;
Width = 5;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft"}, "playerMoveLeft");
Vector2 direction;
Vector2 maindirection;
public void ShootUpRight()
{
direction = new Vector2(1, -1);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
}
public void ShootUpLeft()
{
direction = new Vector2(-1, -1);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
}
public override void OnCollision(GameObject gameObject)
{
if (gameObject is not Player)
{
if (gameObject is CoreEnemy)
{
CoreEnemy enemy = (CoreEnemy)gameObject;
enemy.TakeDamage();
AppManager.Instance.GameManager.Remove(this);
}
base.OnCollision(gameObject);
}
}
public override void Update(GameTime gameTime)
{
if (maindirection!=velocity)
{
AppManager.Instance.GameManager.Remove(this);
}
base.Update(gameTime);
} }
protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
} }
} }
} }

View file

@ -10,6 +10,8 @@ public abstract class LivingEntity : Entity
public Vector2 velocity; public Vector2 velocity;
public Vector2 acceleration; public Vector2 acceleration;
public Vector2 Acceleration { get; private set; }
public LivingEntity(Vector2 position) : base(position) public LivingEntity(Vector2 position) : base(position)
{ {
acceleration = new Vector2(0, 30); acceleration = new Vector2(0, 30);

View file

@ -236,7 +236,7 @@ namespace DangerousD.GameCore.Graphics
private void SetInterval() private void SetInterval()
{ {
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame); Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
if (i != null) if (i != null)
{ {
interval = i.Item2; interval = i.Item2;

View file

@ -209,6 +209,7 @@ namespace DangerousD.GameCore
break; break;
case GameState.Game: case GameState.Game:
<<<<<<< HEAD <<<<<<< HEAD
<<<<<<< HEAD
<<<<<<< HEAD <<<<<<< HEAD
GameManager.mapManager.LoadLevel("map"); GameManager.mapManager.LoadLevel("map");
======= =======
@ -220,6 +221,9 @@ namespace DangerousD.GameCore
======= =======
GameManager.mapManager.LoadLevel("lvl"); GameManager.mapManager.LoadLevel("lvl");
>>>>>>> 211eac278c07f06a177b7be1fc84dd05cbf5c449 >>>>>>> 211eac278c07f06a177b7be1fc84dd05cbf5c449
=======
GameManager.mapManager.LoadLevel(currentMap);
>>>>>>> f415b47fc4b84d2c5aaa94f02641c9b075f9f3f8
GameManager.FindBorders(); GameManager.FindBorders();
break; break;
case GameState.Death: case GameState.Death:
@ -337,7 +341,9 @@ namespace DangerousD.GameCore
} }
public void Restart(string map) public void Restart(string map)
{ {
GameManager = new();
ChangeGameState(GameState.Menu);
currentMap = map;
} }
} }
} }

View file

@ -49,6 +49,7 @@ namespace DangerousD.GameCore
internal void Register(GameObject gameObject) internal void Register(GameObject gameObject)
{ {
GetAllGameObjects.Add(gameObject); GetAllGameObjects.Add(gameObject);
if (gameObject is Entity) if (gameObject is Entity)
{ {
gameObject.id = currentEntityId; gameObject.id = currentEntityId;
@ -192,5 +193,10 @@ namespace DangerousD.GameCore
} }
} }
} }
public Player GetClosestPlayer(Vector2 position)
{
return players.OrderBy(x => (x.Pos - position).Length()).First();
}
} }
} }

View file

@ -68,7 +68,7 @@ namespace DangerousD.GameCore.Managers
{ {
if (tiles[i] != 0) if (tiles[i] != 0)
{ {
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale, Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale + 400,
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale); ((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
//pos *= _scale; //pos *= _scale;
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint()); Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());

View file

@ -135,7 +135,6 @@ namespace DangerousD.GameCore.Managers
player.isOnGround = true; player.isOnGround = true;
player.velocity.Y = 0; player.velocity.Y = 0;
} }
player.SetPosition(new Vector2(newRect.X, newRect.Y)); player.SetPosition(new Vector2(newRect.X, newRect.Y));
} }