Merge branch 'main' of https://github.com/progtime-net/DangerousD
This commit is contained in:
commit
abbcdba429
6 changed files with 64 additions and 7 deletions
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DangerousD/GameCore/.DS_Store
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DangerousD/GameCore/.DS_Store
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@ -12,9 +12,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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internal class Frank : CoreEnemy
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internal class Frank : CoreEnemy
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{
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{
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private Vector2 position;
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private bool isGoRight = false;
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private bool isGoRight = false;
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public Vector2 Position
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{
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get { return position; }
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}
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public Frank(Vector2 position) : base(position)
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public Frank(Vector2 position) : base(position)
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{
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{
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this.position = position;
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Width = 112;
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Width = 112;
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Height = 160;
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Height = 160;
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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@ -12,19 +12,52 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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public class FrankBalls : CoreEnemy
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public class FrankBalls : CoreEnemy
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{
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{
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private Rectangle collision;
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private Vector2 position;
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private int healthBall;
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private bool isFlyRight = true;
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private bool isAttacking = false;
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public Rectangle Collision
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{
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get { return collision; }
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}
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public FrankBalls(Vector2 position) : base(position)
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public FrankBalls(Vector2 position) : base(position)
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{
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{
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this.position = position;
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name = "FrankBalls";
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name = "FrankBalls";
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Width = 40;
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Width = 40;
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Height = 40;
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Height = 40;
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monster_speed = 1;
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monster_speed = 3;
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acceleration = Vector2.Zero;
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acceleration = Vector2.Zero;
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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public override void Update(GameTime gameTime)
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{
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if(!isAttacking)
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{
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Move(gameTime);
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}
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base.Update(gameTime);
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}
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public override void Attack()
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public override void Attack()
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{
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{
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collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
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isAttacking = true;
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if(isFlyRight)
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{
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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else if(!isFlyRight)
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{
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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}
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}
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@ -35,7 +68,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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public override void Move(GameTime gameTime)
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{
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{
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velocity.X = 0;
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velocity.Y = 0;
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if(isFlyRight)
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{
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velocity.X += monster_speed;
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velocity.Y += monster_speed;
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}
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else if(!isFlyRight)
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{
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velocity.X -= monster_speed;
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velocity.Y -= monster_speed;
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}
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}
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}
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}
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}
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}
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}
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@ -48,7 +48,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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isAttaking = true;
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isAttaking = true;
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if (isGoRight)
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if (isGoRight)
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{
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
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if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
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{
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{
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GraphicsComponent.StartAnimation("ZombieAttackRight");
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GraphicsComponent.StartAnimation("ZombieAttackRight");
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}
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}
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@ -17,7 +17,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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Width = 32;
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Width = 32;
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Height = 64;
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Height = 64;
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AppManager.Instance.InputManager.MovEventJump += AnimationJump;
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AppManager.Instance.InputManager.MovEventJump += AnimationJump;
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}
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}
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public bool IsAlive { get { return isAlive; } }
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public bool IsAlive { get { return isAlive; } }
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@ -19,12 +19,17 @@ namespace DangerousD.GameCore
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public void LoadSounds() // метод для загрузки звуков из папки
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public void LoadSounds() // метод для загрузки звуков из папки
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{
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{
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string[] soundFiles = Directory.GetFiles("../../../Content").Where(x=>x.EndsWith("mp3")).Select(x=>x.Split("\\").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
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var k = Directory.GetFiles("../../..//Content").Where(x => x.EndsWith("mp3"));
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foreach (var soundFile in soundFiles)
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if (k.Count()>0)
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{
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{
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Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>(soundFile).CreateInstance());
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}
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string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
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foreach (var soundFile in soundFiles)
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{
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Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>(soundFile).CreateInstance());
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}
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}
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}
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}
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public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
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public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
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