ended work on zombie

This commit is contained in:
bmvolf 2023-08-15 18:44:41 +03:00
parent d65320f21b
commit ac1b3b6373
2 changed files with 5 additions and 3 deletions

View file

@ -12,7 +12,8 @@ namespace DangerousD.GameCore
{
public abstract class GameObject : IDrawableObject
{
public Vector2 Pos { get; protected set; }
private Vector2 _pos;
public Vector2 Pos => _pos;
public int Width { get; protected set; }
public int Height { get; protected set; }
public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
@ -21,7 +22,7 @@ namespace DangerousD.GameCore
protected abstract GraphicsComponent GraphicsComponent { get; }
public GameObject(Vector2 pos)
{
Pos = pos;
_pos = pos;
Width = 500;
Height = 101;
//Animator = new GraphicsComponent(new() { "playerIdle" });

View file

@ -18,9 +18,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Width = 72;
Height = 120;
monster_speed = 100;
GraphicsComponent.StartAnimation("ZombieLeftAttack");
name = "Zombie";
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveRight");
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
public override void Update(GameTime gameTime)
{