Map format change

This commit is contained in:
Mootfrost777 2023-08-18 00:34:36 +03:00
parent b48bec2d6d
commit ae6aff16a5
5 changed files with 381 additions and 9 deletions

View file

@ -0,0 +1,371 @@
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<objectgroup id="5" name="Various enemies" class="LivingEntities.Monsters">
<object id="3" type="Player" x="262" y="-11">
<point/>
</object>
<object id="7" type="SilasMaster" x="126" y="-25">
<point/>
</object>
<object id="8" type="Frank" x="425" y="60">
<point/>
</object>
<object id="10" type="FrankBalls" x="413" y="50">
<point/>
</object>
<object id="11" type="FrankBalls" x="439" y="52">
<point/>
</object>
<object id="12" type="FlameSkull" x="649" y="-17">
<point/>
</object>
<object id="13" type="Slime" x="-178" y="118">
<point/>
</object>
<object id="15" type="Spider" x="-94" y="109.333">
<point/>
</object>
</objectgroup>
</map>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="11" nextobjectid="49"> <map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="11" nextobjectid="49">
<tileset firstgid="1" source="map.tsx"/> <tileset firstgid="1" source="map.tsx"/>
<layer id="1" name="Collision" class="StopTile" width="30" height="20" locked="1" offsetx="-352.033" offsety="192.098"> <layer id="1" name="Collision" class="StopTile" width="30" height="20" offsetx="-352.033" offsety="192.098">
<data encoding="csv"> <data encoding="csv">
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@ -130,19 +130,19 @@
0,0,0,0,0,0,0,0,0,0,13,75,0,0,0,0 0,0,0,0,0,0,0,0,0,0,13,75,0,0,0,0
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@ -311,7 +311,7 @@
</chunk> </chunk>
</data> </data>
</layer> </layer>
<layer id="4" name="Background 2" class="Tile" width="30" height="20" visible="0" locked="1"> <layer id="4" name="Background 2" class="Tile" width="30" height="20" locked="1">
<data encoding="csv"> <data encoding="csv">
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@ -517,7 +517,7 @@
</chunk> </chunk>
</data> </data>
</layer> </layer>
<layer id="3" name="Backgrond" class="Tile" width="30" height="20" visible="0" locked="1" offsetx="-256.033" offsety="256.098"> <layer id="3" name="Backgrond" class="Tile" width="30" height="20" locked="1" offsetx="-256.033" offsety="256.098">
<data encoding="csv"> <data encoding="csv">
<chunk x="-16" y="-16" width="16" height="16"> <chunk x="-16" y="-16" width="16" height="16">
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Binary file not shown.

After

Width:  |  Height:  |  Size: 653 KiB

View file

@ -188,7 +188,7 @@ namespace DangerousD.GameCore
case GameState.Lobby: case GameState.Lobby:
break; break;
case GameState.Game: case GameState.Game:
GameManager.mapManager.LoadLevel("lvl"); GameManager.mapManager.LoadLevel("debug");
break; break;
case GameState.Death: case GameState.Death:
break; break;

View file

@ -100,12 +100,13 @@ namespace DangerousD.GameCore.Managers
private void InstantiateEntities(XmlNode group) private void InstantiateEntities(XmlNode group)
{ {
string entityType = group.Attributes["class"].Value; string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0; float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0; float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
foreach (XmlNode entity in group.ChildNodes) foreach (XmlNode entity in group.ChildNodes)
{ {
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}"); string entityType = group.Attributes["type"] is not null ? "." + group.Attributes["type"].Value : "";
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale); Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale);
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height)); inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
inst.Height *= _scale; inst.Height *= _scale;