Add map god mode
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parent
2deaa74ede
commit
b9f0740c17
3 changed files with 24 additions and 25 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="8" nextobjectid="43">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="8" nextobjectid="49">
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<tileset firstgid="1" source="../Documents/Github_repos/DangerousD/DangerousD/Content/map.tsx"/>
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<layer id="3" name="Слой тайлов 3" class="Tile" width="200" height="200">
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<data encoding="csv">
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@ -77,11 +77,6 @@
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</chunk>
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</data>
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</layer>
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<objectgroup id="7" name="Player" class="LivingEntities">
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<object id="42" type="Player" x="236.506" y="-54.4681">
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<point/>
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</object>
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</objectgroup>
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<layer id="1" name="Collidable" class="StopTile" width="200" height="200">
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<data encoding="csv">
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<chunk x="-32" y="0" width="16" height="16">
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@ -194,6 +189,11 @@
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</chunk>
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</data>
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</layer>
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<objectgroup id="7" name="Player" class="LivingEntities">
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<object id="42" name="DEBUGUS" type="Player" x="236.506" y="-54.4681">
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="6" name="Zombies" class="LivingEntities.Monsters.Zombie">
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<object id="17" x="568" y="130">
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<point/>
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@ -25,9 +25,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public int leftBorder;
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public bool isVisible = true;
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private bool isAttacked = false;
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public bool isInvincible;
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public GameObject objectAttack;
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public Player(Vector2 position) : base(position)
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public Player(Vector2 position, bool isInvincible = false) : base(position)
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{
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Width = 16;
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Height = 32;
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@ -40,6 +41,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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velocity = new Vector2(0, 0);
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rightBorder = (int)position.X + 100;
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leftBorder = (int)position.X - 100;
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this.isInvincible = isInvincible;
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}
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@ -98,7 +100,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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public override void Update(GameTime gameTime)
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{
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GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
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if (!isAttacked)
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if (!isAttacked || isInvincible)
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{
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Move(gameTime);
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}
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@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Serialization;
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using DangerousD.GameCore.GameObjects;
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using System.Globalization;
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using DangerousD.GameCore.GameObjects.LivingEntities;
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namespace DangerousD.GameCore.Managers
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{
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@ -70,22 +71,8 @@ namespace DangerousD.GameCore.Managers
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Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
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Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
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/*switch (tileType)
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{
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case "collidable":
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new StopTile(pos, tileSize * _scale, sourceRect);
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break;
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case "platform":
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new Platform(pos, tileSize * _scale, sourceRect);
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break;
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case "non_collidable":
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new Tile(pos, tileSize * _scale, sourceRect);
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break;
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}*/
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}
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}
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}
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}
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}
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@ -105,10 +92,20 @@ namespace DangerousD.GameCore.Managers
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float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
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foreach (XmlNode entity in group.ChildNodes)
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{
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Debug.WriteLine(entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "");
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string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
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Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
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Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale);
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Vector2 pos =
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new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
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float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
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Entity inst;
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if (type.Equals(typeof(Player)) && entity.Attributes["name"].Value == "DEBUGUS")
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{
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inst = (Entity)Activator.CreateInstance(type, pos, true);
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}
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else
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{
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inst = (Entity)Activator.CreateInstance(type, pos);
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}
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inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
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inst.Height *= _scale;
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inst.Width *= _scale;
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