Merge branch 'main' into uiAddoner

This commit is contained in:
polten0 2023-08-18 02:02:23 +03:00
commit bc3a55f535
28 changed files with 630 additions and 114 deletions

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@ -14,7 +14,14 @@
#---------------------------------- Content ---------------------------------#
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369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0
</chunk>
<chunk x="16" y="-16" width="16" height="16">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370
</chunk>
<chunk x="0" y="0" width="16" height="16">
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
382,383,0,0,0,0,0,0,0,0,382,383,0,0,0,0,
395,396,0,0,0,0,0,0,0,0,395,396,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</chunk>
<chunk x="16" y="0" width="16" height="16">
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
0,0,0,0,382,383,0,0,0,0,0,0,0,0,382,383,
0,0,0,0,395,396,0,0,0,0,0,0,0,0,395,396,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</chunk>
</data>
</layer>
<objectgroup id="5" name="Various enemies" class="LivingEntities.Monsters">
<object id="7" type="SilasMaster" x="126" y="-25">
<point/>
</object>
<object id="8" type="Frank" x="425" y="60">
<point/>
</object>
<object id="10" type="FrankBalls" x="413" y="50">
<point/>
</object>
<object id="11" type="FrankBalls" x="439" y="52">
<point/>
</object>
<object id="12" type="FlameSkull" x="649" y="-17">
<point/>
</object>
<object id="13" type="Slime" x="-178" y="118">
<point/>
</object>
<object id="15" type="Spider" x="-94" y="109.333">
<point/>
</object>
</objectgroup>
</map>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="11" nextobjectid="49">
<tileset firstgid="1" source="map.tsx"/>
<layer id="1" name="Collision" class="StopTile" width="30" height="20" locked="1" offsetx="-352.033" offsety="192.098">
<layer id="1" name="Collision" class="StopTile" width="30" height="20" visible="0" offsetx="-352.033" offsety="192.098">
<data encoding="csv">
<chunk x="0" y="-16" width="16" height="16">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
@ -130,19 +130,19 @@
0,0,0,0,0,0,0,0,0,0,13,75,0,0,0,0
</chunk>
<chunk x="16" y="0" width="16" height="16">
52,0,0,0,52,0,0,0,52,52,52,52,52,52,52,52,
52,0,0,0,0,0,0,0,52,52,52,52,52,52,52,52,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
52,52,0,0,52,0,0,52,52,52,52,52,52,52,52,52,
52,52,0,0,0,0,0,52,52,52,52,52,52,52,52,52,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
52,52,52,0,52,0,52,52,52,52,52,52,52,52,52,52,
52,52,52,0,0,0,52,52,52,52,52,52,52,52,52,52,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@ -441,7 +441,7 @@
</chunk>
</data>
</layer>
<layer id="6" name="Ladders" class="Platform" width="30" height="20" locked="1">
<layer id="6" name="Ladders" class="Platform" width="30" height="20" visible="0" locked="1">
<data encoding="csv">
<chunk x="-16" y="0" width="16" height="16">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
@ -701,7 +701,7 @@
</chunk>
</data>
</layer>
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" locked="1">
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" visible="0">
<object id="26" x="265" y="469.5">
<point/>
</object>

Binary file not shown.

After

Width:  |  Height:  |  Size: 653 KiB

View file

@ -1,7 +1,9 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -10,6 +12,7 @@ namespace DangerousD.GameCore.GameObjects.Entities
{
public class SilasBall : LivingEntity
{
private bool IsVisibility=true;
public SilasBall(Vector2 position) : base(position)
{
Height = 60;
@ -30,7 +33,18 @@ namespace DangerousD.GameCore.GameObjects.Entities
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(Rectangle).Count>0)
{
IsVisibility = false;
}
}
public override void Draw(SpriteBatch spriteBatch)
{
if (IsVisibility)
{
base.Draw(spriteBatch);
}
}
}
}

View file

@ -13,11 +13,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract class CoreEnemy : LivingEntity
{
protected int monster_health;
protected float monster_speed = 2;
protected int monster_speed;
protected string name;
protected bool isAlive = true;
protected bool isAttack = false;
protected bool isGoRight;
protected int leftBoarder = 0;
protected int rightBoarder = 700;
@ -33,7 +31,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract void Death();
public abstract void Attack();
public abstract void Attack(GameTime gameTime);
public abstract void Move(GameTime gameTime);
@ -46,7 +43,5 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
isAlive = false;
}
}
public abstract void Target();
}
}

View file

@ -12,6 +12,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class FlameSkull : CoreEnemy
{
private bool isGoRight;
private bool isAttack;
public FlameSkull(Vector2 position) : base(position)
{
Width = 62;
@ -71,14 +74,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -12,6 +12,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
internal class Frank : CoreEnemy
{
private bool isGoRight;
public Frank(Vector2 position) : base(position)
{
isGoRight = false;
@ -70,12 +72,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -82,12 +82,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -10,6 +10,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Ghost : CoreEnemy
{
private bool isGoRight;
private bool isAttack;
public Ghost(Vector2 position) : base(position)
{
isGoRight = true;
@ -76,12 +79,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -81,7 +81,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
@ -129,7 +129,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Debug.WriteLine("Collision");
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -27,7 +27,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
@ -42,7 +42,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -1,4 +1,4 @@
using DangerousD.GameCore.Graphics;
 using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
@ -30,7 +30,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
@ -61,7 +61,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -72,7 +72,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
@ -113,7 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -233,12 +233,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
base.Update(gameTime);
}
public override void Target()
public void Target()
{
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}

View file

@ -12,6 +12,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Spider : CoreEnemy
{
private bool isGoRight;
private bool isAttack;
protected SpiderWeb web;
protected float delay;
protected int webLength;
@ -57,7 +60,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
/// Атака паука РАБОЧАЯ
/// </summary>
/// <param name="gameTime"></param>
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{ //48 72
if (isDownUp)
{
@ -144,7 +147,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
@ -43,7 +43,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -12,6 +12,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Werewolf : CoreEnemy
{
private bool isGoRight;
private bool isAttack;
public Werewolf(Vector2 position) : base(position)
{
name = "Wolf";
@ -70,11 +73,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{
}
public override void Target()
public void Target()
{
throw new NotImplementedException();
}

View file

@ -13,6 +13,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Zombie : CoreEnemy
{
private bool isGoRight;
private bool isAttack;
float leftBorder;
float rightBorder;
bool isAttaking = false;
@ -24,8 +27,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Height = 40;
monster_speed = 3;
name = "Zombie";
leftBorder = (int)position.X - 50;
rightBorder = (int)position.X + 50;
monster_health = 2;
leftBorder = (int)position.X - 100;
rightBorder = (int)position.X + 100;
physicsManager = new PhysicsManager();
Random random = new Random();
if(random.Next(0, 2) == 0)
@ -74,7 +78,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death()
{
AppManager.Instance.GameManager.Remove(this);
}
public override void Move(GameTime gameTime)
@ -118,7 +122,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
base.OnCollision(gameObject);
}
public override void Target()
public void Target()
{
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)).Count > 0)
{
@ -149,7 +153,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
}
public override void Attack(GameTime gameTime)
public void Attack(GameTime gameTime)
{}
public void TakeDamage()
{
monster_health--;
GraphicsComponent.StartAnimation("ZombieRightAttack");
if (monster_health <= 0)
{
Death();
}
}
}
}

View file

@ -8,7 +8,7 @@ using System.Threading.Tasks;
using DangerousD.GameCore.GameObjects.PlayerDeath;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.Network;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
namespace DangerousD.GameCore.GameObjects.LivingEntities
{
@ -25,7 +25,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public int leftBorder;
public bool isVisible = true;
private bool isAttacked = false;
private bool isShooting = false;
public GameObject objectAttack;
private int bullets;
public Player(Vector2 position) : base(position)
{
@ -36,17 +38,30 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
AppManager.Instance.InputManager.MovEventJump += Jump;
AppManager.Instance.InputManager.MovEventDown += MoveDown;
AppManager.Instance.InputManager.ShootEvent += Shoot;
velocity = new Vector2(0, 0);
rightBorder = (int)position.X + 100;
leftBorder = (int)position.X - 100;
bullets = 5;
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
{
if (a == "playerShootLeft" || a == "playerShootRight")
{
isShooting = false;
}
if (a == "playerReload")
{
bullets++;
}
};
}
public bool IsAlive { get { return isAlive; } }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
"playerJumpRight" , "playerJumpLeft"}, "playerStayLeft");
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
public void Attack()
{
@ -54,6 +69,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
isVisible = false;
}
}
public override void OnCollision(GameObject gameObject)
{
@ -92,12 +108,50 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
public void Shoot()
{
if (bullets > 0)
{
if (!isShooting)
{
isShooting = true;
bullets--;
if (isRight)
{
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{
GraphicsComponent.StartAnimation("playerShootRight");
}
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
}
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{
GraphicsComponent.StartAnimation("playerShootRight");
}
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
}
}
}
}
}
public override void Update(GameTime gameTime)
{
GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
GraphicsComponent.SetCameraPosition(Pos);
if (!isAttacked)
{
Move(gameTime);
@ -113,25 +167,41 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
if (GraphicsComponent.GetCurrentAnimation != "playerShootLeft" && GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{
if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
{
GraphicsComponent.StartAnimation("playerMoveRight");
isRight = true;
if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
{
GraphicsComponent.StartAnimation("playerMoveRight");
}
}
}
else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
{
if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
{
GraphicsComponent.StartAnimation("playerMoveLeft");
isRight = false;
if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
{
GraphicsComponent.StartAnimation("playerMoveLeft");
}
}
}
else if(AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{
GraphicsComponent.StartAnimation("ZombieMoveLeft");
if(bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else if (isRight)
{
GraphicsComponent.StartAnimation("playerRightStay");
}
else if (!isRight)
{
GraphicsComponent.StartAnimation("playerStayLeft");
}
}
}
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)

View file

@ -16,6 +16,7 @@ namespace DangerousD.GameCore.Graphics
private List<Texture2D> textures;
private List<string> texturesNames;
private AnimationContainer currentAnimation;
static private int scaling=3;
public AnimationContainer CurrentAnimation
{
get
@ -167,6 +168,8 @@ namespace DangerousD.GameCore.Graphics
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
@ -191,10 +194,18 @@ namespace DangerousD.GameCore.Graphics
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
private Rectangle Scaling(Rectangle destinationRectangle)
{
destinationRectangle.X *= scaling;
destinationRectangle.Y *= scaling;
destinationRectangle.Width *= scaling;
destinationRectangle.Height *= scaling;
return destinationRectangle;
}
private void buildSourceRectangle()
{
sourceRectangle = new Rectangle();
@ -222,6 +233,12 @@ namespace DangerousD.GameCore.Graphics
interval = lastInterval;
}
}
public static Point CameraPosition = new Point(0, 0);
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition=(playerPosition).ToPoint();
CameraPosition.X -= 300;
CameraPosition.Y -= 200;
}
public static Point CameraPosition = new Point(-700, 300);
}
}

View file

@ -28,7 +28,7 @@ namespace DangerousD.GameCore
public GameState gameState { get; private set; }
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
public Point resolution = new Point(1920, 1080);
public Point inGameResolution = new Point(1366, 768);
public Point inGameResolution = new Point(1920, 1080);
IDrawableObject MenuGUI;
IDrawableObject OptionsGUI;
IDrawableObject LoginGUI;

View file

@ -83,6 +83,36 @@ namespace DangerousD.GameCore
otherObjects.Add(gameObject);
}
}
public void Remove(GameObject gameObject)
{
GetAllGameObjects.Remove(gameObject);
if (gameObject is Player objPl)
{
livingEntities.Remove(gameObject as LivingEntity);
players.Remove(objPl);
}
else if (gameObject is LivingEntity objLE)
{
livingEntities.Remove(objLE);
}
else if (gameObject is Entity objE)
{
entities.Remove(objE);
}
else if (gameObject is MapObject obj)
{
if (obj.IsColliderOn)
mapObjects.Remove(obj);
else
BackgroundObjects.Remove(obj);
}
else
{
otherObjects.Remove(gameObject);
}
}
public void Draw(SpriteBatch _spriteBatch)
{
foreach (var item in BackgroundObjects)

View file

@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
using System.Xml.Serialization;
using DangerousD.GameCore.GameObjects;
using System.Globalization;
using DangerousD.GameCore.GameObjects.LivingEntities;
namespace DangerousD.GameCore.Managers
{
@ -70,22 +71,8 @@ namespace DangerousD.GameCore.Managers
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
/*switch (tileType)
{
case "collidable":
new StopTile(pos, tileSize * _scale, sourceRect);
break;
case "platform":
new Platform(pos, tileSize * _scale, sourceRect);
break;
case "non_collidable":
new Tile(pos, tileSize * _scale, sourceRect);
break;
}*/
}
}
}
}
}
@ -100,13 +87,25 @@ namespace DangerousD.GameCore.Managers
private void InstantiateEntities(XmlNode group)
{
string entityType = group.Attributes["class"].Value;
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
foreach (XmlNode entity in group.ChildNodes)
{
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale);
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
Vector2 pos =
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
Entity inst;
if (type.Equals(typeof(Player)) && entity.Attributes["name"] is not null && entity.Attributes["name"].Value == "DEBUGUS")
{
inst = (Entity)Activator.CreateInstance(type, pos, true);
}
else
{
inst = (Entity)Activator.CreateInstance(type, pos);
}
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
inst.Height *= _scale;
inst.Width *= _scale;